27,184
edits
Changes
no edit summary
{{3.5e Alternate Class Feature
|name=Archaeologist
|summary=While most archaeologist are not all dashing adventurers (most would be simple [[Specialist (3.5e NPC Class)|Specialists]]), some of them are. These unconcentional adventurers have acquired skill and moxie allowing them to survive even the most unlikely of situations. They however do not possess the awesome power of virtuous performance, instead having the ability to draw upon their own experience and insight to thrive.
|prereq=
|class=[[Minstrel (3.5e Class)|Minstrel]]
'''Alternate Stylish Path:''' A 1st level Archaeologist gain access to alternate Stylish Paths instead of the Minstrel's default:
''Adventuring Professor:'' You gain the ''Well Read'' talented discovery and proficiency with one exotic weapon an Dark Knowledge as an Archivist<sup>[[Publication:Heroes of Horror|HoH]]</sup> of your choiceclass level.
''Starlet Explorer:'' You gain the ''Musically Gifted'' ability of the [[Minstrel (3.5e Class)|Minstrel]] as well as the ''Stardom'' talented discovery, at 3rd level you also receive Gather Crowd as a normalminstrel.
''Tomb Raider:'' You gain proficiency with one martial or exotic weapon of your choice as well as [[SRD:Improved Unarmed StrikeWeapon Focus|Improved Unarmed Strike]] as a bonus feat and as long as wear light or no armor you gain your [[CharismaWeapon Focus]] modifier as an insight bonus to AC. This bonus does not apply if you are caught flat-footedwith that weapon.
'''Archaeologist's Insight {{Ex}}:''' After years of tomb-delving and work on the field, the Archaeologist is capable to call upon an almost supernatural insight to survive. As a swift action she may focus on her experience, granting her a +1 insight bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. She can use this ability for a number of rounds per day as if it was her Virtuous Performance. Maintaining this ability is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s Insight is treated as virtuous performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. The bonus granted by Archaeologist's Insight increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.
'''Field Expert {{Ex}}:''' An As an Archaeologist gain , you add half your class level on any [[SRD:Knowledge Skill|Knowledge]] check pertaining to ancient civilizationcivilizations (including customs, area they inhabited and technology), ruins or treasures that should belong in a museum. This even apply to civilizations that are not known, although only to the extend of resemblances to similar civilization and making the lack of knowledge about them stand out.
'''Clever Explorer {{Ex}}:''' As the [http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-archetypes/archaeologist/ archaeologist]'s ability.
'''Evasion {{Ex}}:''' A 3rd level Archeologist gain Evasion as a [[SRD:Rogue|Rogue]].
'''Rogue Talent:''' At 4th level an Archeologist may select [http://www.d20pfsrd.com/classes/core-classes/rogue#TOC-Rogue-Talents rogue talents] as Talented Discovery. At 12th level she may now select Advanced Rogue Talents as well. '''Survivor's Insight {{Ex}}:''' At 4th level the Archaeologist automatically gain her Archaeologist's Insight bonus without using any rounds if she under 20% of her maximum hit points. As long as she maintain her Archaeologist's Insight she also gain a number of Temporary Hit points at the start of each of her turn equal to half her class character level x her Archaeologist's Insight Bonus. These temporary hit point last until the start of her next turn.}}
----
[[Category:User]]
[[Category:Alternate Class Feature]]
[[Category:Homebrew Alternate Class Feature]]
{{Navboxes}}