Difference between revisions of "Mercurite Wheelshoes (3.5e Equipment)"

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|author_name=Leziad
 
|date_created=3 October 2013
 
|date_created=3 October 2013
|status=Finished
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<onlyinclude>
 
== Mercurite Wheelshoes ==
 
== Mercurite Wheelshoes ==
[[Summary::The gnomish [[Wheelshoes (3.5e Equipment)|wheelshoes]] were quickly adopted by gangs of rollerskating tricksters in more magically and technologically advanced human nations, one of such gang modified their pairs of [[Wheelshoes (3.5e Equipment)|wheelshoes]] with energy battery and [[Mercurite Alloy (3.5e Equipment)|mercurite alloy]] frames.]] They follow the normal rules for [[Wheelshoes (3.5e Equipment)|wheelshoes]] but with a few exception.
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[[Summary::Gnomish [[Wheelshoes (3.5e Equipment)|wheelshoes]] were quickly adopted by gangs of roller skating punks in more technologically advanced human nations. One such gang modified their [[Wheelshoes (3.5e Equipment)|wheelshoes]] with energy batteries and [[Mercurite Alloy (3.5e Equipment)|mercurite alloy]] frames.]] Mercurite Wheelshoes function just like regular [[Wheelshoes (3.5e Equipment)|wheelshoes]], with the following exceptions:
  
While wearing mercurite [[Wheelshoes (3.5e Equipment)|wheelshoes]] it wearer increase her charge or run distance by 10 feet, the wearer is also not slowed down when going up a slope (but not stairs) if she succeed a DC 20 tumble check. Mercurite [[Wheelshoes (3.5e Equipment)|wheelshoes]] count as magical and as a [[SRD:Masterwork Tool|masterwork]] for [[SRD:Tumble Skill|tumble]] thanks to their extremely high quality.  
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Wearing mercurite [[Wheelshoes (3.5e Equipment)|wheelshoes]] increases charge and run distance by 10 feet. Additionally, the wearer is not slowed down when going up a slope (but not stairs) if she succeeds on a DC 20 tumble check. Due to their extremely high quality, mercurite [[Wheelshoes (3.5e Equipment)|wheelshoes]] counts as magical and as a [[SRD:Masterwork Tool|masterwork tool]] for [[SRD:Tumble Skill|tumble]] checks.
  
Finally these [[Wheelshoes (3.5e Equipment)|wheelshoes]] can be powered by [[Energy Cell (3.5e Equipment)|energy cells]] inserted at the back of the skate allowing them to turbo boost. As a free action once per round the wearer of a pairs of mercurite [[Wheelshoes (3.5e Equipment)|wheelshoes]] can increase her land speed by 10 feet, doing so consume 2 energy cells (1 in each [[Wheelshoes (3.5e Equipment)|wheelshoe]]). Each [[Wheelshoes (3.5e Equipment)|wheelshoe]] contain up to 25 [[Energy Cell (3.5e Equipment)|energy cells]], expended [[Energy Cell (3.5e Equipment)|energy cells]] must be changed for new one, a process which require 5 minute of work. Using turbo boost can lead to the [[Wheelshoes (3.5e Equipment)|wheelshoes]] overheating if used too much, thus it can only be used each 1d4 round.
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Finally, these [[Wheelshoes (3.5e Equipment)|wheelshoes]] can be powered by [[Energy Cell (3.5e Equipment)|energy cells]] inserted at the back of the skates, allowing them to turbo boost. As a free action, the wearer of a pair of mercurite [[Wheelshoes (3.5e Equipment)|wheelshoes]] can increase her land speed by 10 feet. Doing so consumes 2 energy cells (1 in each [[Wheelshoes (3.5e Equipment)|wheelshoe]]). Each [[Wheelshoes (3.5e Equipment)|wheelshoe]] can contain up to 25 [[Energy Cell (3.5e Equipment)|energy cells]]. Expended [[Energy Cell (3.5e Equipment)|energy cells]] can be changed for new ones, a process which requires 5 minutes of work. Using turbo boost can overheat the [[Wheelshoes (3.5e Equipment)|wheelshoes]], thus it can only be used once per 1d4 rounds.
  
It is possible to use two [[Fusion Cell (3.5e Equipment)|fusion cells]] (on in each [[Wheelshoes (3.5e Equipment)|wheelshoes]]) instead of [[Energy Cell (3.5e Equipment)|energy cells]]. Since [[Fusion Cell (3.5e Equipment)|fusion cells]] are much more powerful, they never need to be changed, providing enough energy to last for hundred of years.  
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It is possible to use two [[Fusion Cell (3.5e Equipment)|fusion cells]] (one in each [[Wheelshoes (3.5e Equipment)|wheelshoes]]) instead of [[Energy Cell (3.5e Equipment)|energy cells]]. [[Fusion Cell (3.5e Equipment)|Fusion cells]] provide enough energy to last for hundreds of years without needing to be changed.  
  
If you have the [[Hell on Wheels (3.5e Feat)|hell on wheels]], both natural slam attack granted by the fear count as being made of [[Mercurite Alloy (3.5e Equipment)|mercurite alloy]] (with all associated benefits).
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If you have the [[Hell on Wheels (3.5e Feat)|Hell of Wheels]], both natural slam attacks granted by the feat count as being made of [[Mercurite Alloy (3.5e Equipment)|mercurite alloy]] (with all associated benefits). Similarly Unarmed Strike delivered through kicks count as [[Mercurite Alloy (3.5e Equipment)|mercurite alloy]] when wearing those sweet skates.
  
 
'''Market Price:''' [[Cost::2600 gp]]
 
'''Market Price:''' [[Cost::2600 gp]]

Latest revision as of 02:43, 6 August 2021

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Author: Leziad (talk)
Date Created: 3 October 2013
Status: Complete
Editing: Clarity edits only please
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Mercurite Wheelshoes[edit]

Gnomish wheelshoes were quickly adopted by gangs of roller skating punks in more technologically advanced human nations. One such gang modified their wheelshoes with energy batteries and mercurite alloy frames. Mercurite Wheelshoes function just like regular wheelshoes, with the following exceptions:

Wearing mercurite wheelshoes increases charge and run distance by 10 feet. Additionally, the wearer is not slowed down when going up a slope (but not stairs) if she succeeds on a DC 20 tumble check. Due to their extremely high quality, mercurite wheelshoes counts as magical and as a masterwork tool for tumble checks.

Finally, these wheelshoes can be powered by energy cells inserted at the back of the skates, allowing them to turbo boost. As a free action, the wearer of a pair of mercurite wheelshoes can increase her land speed by 10 feet. Doing so consumes 2 energy cells (1 in each wheelshoe). Each wheelshoe can contain up to 25 energy cells. Expended energy cells can be changed for new ones, a process which requires 5 minutes of work. Using turbo boost can overheat the wheelshoes, thus it can only be used once per 1d4 rounds.

It is possible to use two fusion cells (one in each wheelshoes) instead of energy cells. Fusion cells provide enough energy to last for hundreds of years without needing to be changed.

If you have the Hell of Wheels, both natural slam attacks granted by the feat count as being made of mercurite alloy (with all associated benefits). Similarly Unarmed Strike delivered through kicks count as mercurite alloy when wearing those sweet skates.

Market Price: 2600 gp

Weight: 3 lb.



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Leziad's Homebrew (4525 Articles)
Leziadv
AuthorLeziad +
Cost2600 gp +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryGnomish [[Wheelshoes (3.5e Equipment)|whee
Gnomish wheelshoes were quickly adopted by gangs of roller skating punks in more technologically advanced human nations. One such gang modified their wheelshoes with energy batteries and mercurite alloy frames.
(3.5e Equipment)|mercurite alloy]] frames. +
TitleMercurite Wheelshoes +