Difference between revisions of "SRD5:Dominate Beast"

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Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.  <!-- main spell desc -->
 
Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.  <!-- main spell desc -->
 
|higherlevels=When you cast this spell with a 5th-­level {{srd5lc|Spell Slot}}, the duration is concentration, up to 10 minutes. When you use a 6th-­level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.  
 
|higherlevels=When you cast this spell with a 5th-­level {{srd5lc|Spell Slot}}, the duration is concentration, up to 10 minutes. When you use a 6th-­level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.  
|casters=Druid, Sorcerer
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|casters=Arcane Trickster, Druid, Ranger, Sorcerer
 
|canon=true
 
|canon=true
 
}}
 
}}
 
+
==Sources and Notes==
==Sources==
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:* {{Cite Pub|SRD-OGL v5.1}}
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
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:* expanded caster list in:
 
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:** (Arcane Trickster) {{Cite Pub|Player's Handbook (5e)|pages=98}}
 +
:** (Wizard) {{Cite Pub|Tasha's Cauldron of Everything|pages=57}}
 +
<references />
 
{{SRD5 Footer|Spell}}
 
{{SRD5 Footer|Spell}}
 
{{navboxes}}
 
{{navboxes}}
 
[[Category:SRD5 Spells]]
 
[[Category:SRD5 Spells]]

Latest revision as of 00:08, 24 September 2021

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

Dominate Beast is a spell in 5th edition.


5e (2014) Spell Dominate Beast
4th-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
Casters: Arcane Trickster, Druid, Ranger, Sorcerer

You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

While the beast is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability.

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

At Higher Levels. When you cast this spell with a 5th-­level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-­level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.

Sources and Notes[edit]


Back to Main PageSRD5Spells → Dominate Beast

Facts about "Dominate Beast"
Action TypeAction +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
CasterArcane Trickster +, Druid +, Ranger + and Sorcerer +
ComponentV + and S +
Level4 +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
Range60 feet +
Scalabletrue +
SchoolEnchantment +
TitleDominate Beast +