Difference between revisions of "Talk:Ending Strike (3.5e Feat)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
Line 9: Line 9:
 
}}
 
}}
  
Hi there! Yes I've considered the fact that a more experienced fighter has to make more successful attacks to gain the free crit, so it seems that the feat becomes more taxing on the long run. But, one must consider that [[Posebreaker (3.5e Feat)|Posebreaker]] allows to reduce the enemy's AC consistently, making it more easy to hit with third and fourth attack, counting all the other bonuses a character has at later levels. Probably crits are also more powerful at higher levels, taking in account other feats, special enhancement. So in the end I think fighter at 10Th level and fighter at 20th have comparable chances of success for this feat's effect, with the higher level fighter scoring two more attacks.
+
Hi there! Yes I've considered the fact that a more experienced fighter has to make more successful attacks to gain the free crit, so it seems that the feat becomes more taxing on the long run. But, one must consider that [[Poisebreaker (3.5e Feat)|Poisebreaker]] allows to reduce the enemy's AC consistently, making it more easy to hit with third and fourth attack, counting all the other bonuses a character has at later levels. Probably crits are also more powerful at higher levels, taking in account other feats, special enhancement. So in the end I think fighter at 10Th level and fighter at 20th have comparable chances of success for this feat's effect, with the higher level fighter scoring two more attacks.
  
 
Regarding your suggestion: it could be something, but I pictured this feat around the concept of Sekiro combat, with a tremendous attack at the end of a flurry. --[[User:The bluez in the dungeon|The bluez in the dungeon]] ([[User talk:The bluez in the dungeon|talk]]) 19:51, 29 September 2021 (UTC)
 
Regarding your suggestion: it could be something, but I pictured this feat around the concept of Sekiro combat, with a tremendous attack at the end of a flurry. --[[User:The bluez in the dungeon|The bluez in the dungeon]] ([[User talk:The bluez in the dungeon|talk]]) 19:51, 29 September 2021 (UTC)

Revision as of 19:52, 29 September 2021

Ratings

RatedLike.png Foxdownfarms3100 likes this article and rated it 3 of 4.
I do like this: best as I can tell, it is balanced, and comes into play at higher levels.

Only concern I have: if a fighter has three attacks, and has to hit with all to score the critical hit, how does that balance against a 10th level fighter, with two attacks, needing one less?

Might wish to consider: for each full-attack above two hits, add a x1 multiplier for the damage done on the critical hit.


Hi there! Yes I've considered the fact that a more experienced fighter has to make more successful attacks to gain the free crit, so it seems that the feat becomes more taxing on the long run. But, one must consider that Poisebreaker allows to reduce the enemy's AC consistently, making it more easy to hit with third and fourth attack, counting all the other bonuses a character has at later levels. Probably crits are also more powerful at higher levels, taking in account other feats, special enhancement. So in the end I think fighter at 10Th level and fighter at 20th have comparable chances of success for this feat's effect, with the higher level fighter scoring two more attacks.

Regarding your suggestion: it could be something, but I pictured this feat around the concept of Sekiro combat, with a tremendous attack at the end of a flurry. --The bluez in the dungeon (talk) 19:51, 29 September 2021 (UTC)

LikedFoxdownfarms3100 +