Difference between revisions of "Force Push (3.5e Power)"

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<onlyinclude>{{3.5e Power
 
<onlyinclude>{{3.5e Power
|name=Force Push
+
|name=Force Pulse
 
|disc=Psychokinesis
 
|disc=Psychokinesis
 
|desc=Force
 
|desc=Force
 
|lvl=Psion/Wilder 2
 
|lvl=Psion/Wilder 2
 
|disp=Auditory, Visual
 
|disp=Auditory, Visual
|time=1 move action or 1 immediate action (see text)
+
|time=1 standard action
 
|range=5 ft
 
|range=5 ft
 
|dur=Instantaneous
 
|dur=Instantaneous
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Upon manifesting this power a burst of pure force erupts from you as every creature within 5ft of you has to make a [[SRD:Reflex Save|reflex save]] or be pushed back 5ft and fall [[SRD:Prone|prone]]. Successfully making a [[SRD:Reflex Save|reflex save]] means that creature is merely pushed back 5ft and does not fall prone.  
 
Upon manifesting this power a burst of pure force erupts from you as every creature within 5ft of you has to make a [[SRD:Reflex Save|reflex save]] or be pushed back 5ft and fall [[SRD:Prone|prone]]. Successfully making a [[SRD:Reflex Save|reflex save]] means that creature is merely pushed back 5ft and does not fall prone.  
 
If used as an immediate action this power can be used to negate any one incoming [[SRD:Melee Attack|Melee attack]], [[SRD:Ranged Attack|Ranged attack]], or [[SRD:Ray|Ray]]. You cannot use this option to negate any other kind of attacks besides the ones listed above.
 
  
 
'''[[SRD:Augment|Augment]]:''' For 2 additional [[SRD:Power Points|power points]] this power's area becomes 1d4*5 instead of 5ft. If this power causes a creature to hit something and makes it unable to go the required distance it takes [[SRD:Falling Damage|Falling Damage]] equal to how much distance it had left to go
 
'''[[SRD:Augment|Augment]]:''' For 2 additional [[SRD:Power Points|power points]] this power's area becomes 1d4*5 instead of 5ft. If this power causes a creature to hit something and makes it unable to go the required distance it takes [[SRD:Falling Damage|Falling Damage]] equal to how much distance it had left to go

Latest revision as of 13:18, 12 December 2021

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Author: Dvtrex$ (talk)
Date Created: 2-17-17
Status: Complete
Editing: Clarity edits only please
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Force Pulse
Psychokinesis [Force]
Level: Psion/Wilder 2
Display: Auditory, Visual
Manifesting Time: 1 standard action
Range: 5 ft
Area: 5 ft. radius burst centered on you
Duration: Instantaneous
Saving Throw: Reflex half
Power Resistance: Yes
Power Points: 3


Upon manifesting this power a burst of pure force erupts from you as every creature within 5ft of you has to make a reflex save or be pushed back 5ft and fall prone. Successfully making a reflex save means that creature is merely pushed back 5ft and does not fall prone.

Augment: For 2 additional power points this power's area becomes 1d4*5 instead of 5ft. If this power causes a creature to hit something and makes it unable to go the required distance it takes Falling Damage equal to how much distance it had left to go

For every additional power point you can add an extra 1d4

For every 1d4, including the first one, the DC for this power goes up by 1



Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder

Article BalanceVery High +
AuthorDvtrex$ +
DescriptorForce +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelPsion/Wilder 2 +
RatingUnrated +
SummaryCreatures near you must save or be pushed back and fall prone. +
TitleForce Push +