Difference between revisions of "Deadly Shrub (3.5e Invocation)"

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|}{{#set:Summary=Create a bush of thorns that sap energy and rolls around.}}
 
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You create a rolling black bush of Large size. The bush can be telepathically moved with a move action with a speed of 40 feet (12 meters) and jump or ascend up to 30 feet (9 meters). It rolls over barriers up to 6 feet tall (1,8 meters). If not actively moved, the shrub keeps rolling for three rounds in the same direction with the same speed. Anyone caught in its path must make a Reflex save to avoid being caught in the thorns. If successful it evades the bush, receiving still half damage. Anyone caught suffers 3d6 of magical piercing damage + half your eldritch blast damage as negative damage and it's moved along the bush, receiving damage each turn (only a moving shrub deals the piercing damage). The bush may catch up to 4 Medium creatures (or equivalent) and it stops if it catches a Large creature, needing to be moved again. A creature caught can free itself with a Strength check (DC 20) or an [[Escape Artist]] check (DC 30), suffering the thorns damage. If the bush catches fire it will burn up in 3 rounds, but for that period it deals 5d6 of fire damage instead of 3d6 of piercing damage. In any other case the bush remains for one round per caster level (up to ten). Only one instance of the shrub may exist at any time, meaning that the older bush disappers if a new one is created.
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You create a rolling black bush of Large size. The bush can be telepathically moved with a move action with a speed of 40 feet (12 meters) and jump or ascend up to 30 feet (9 meters). It rolls over barriers up to 6 feet tall (1,8 meters). If not actively moved, the shrub keeps rolling for three rounds in the same direction with the same speed. Anyone caught in its path must make a Reflex save to avoid being caught in the thorns. If successful it evades the bush, receiving still half damage. Anyone caught suffers 3d6 of magical piercing damage + half your eldritch blast damage as negative energy damage and it's moved along the bush, receiving damage each turn (only a moving shrub deals the piercing damage). The bush may catch up to 4 Medium creatures (or equivalent) and it stops if it catches a Large creature, needing to be moved again. A creature caught can free itself with a Strength check (DC 20) or an [[Escape Artist]] check (DC 30), suffering the thorns damage. If the bush catches fire it will burn up in 3 rounds, but for that period it deals 5d6 of fire damage instead of 3d6 of piercing damage. In any other case the bush remains for one round per caster level (up to ten). Only one instance of the shrub may exist at any time, meaning that the older bush disappers if a new one is created.
  
This invocation may be learned only by a warlock that has the Seed of Evil as a [[User:The bluez in the dungeon/Homebrew Invocations#By_Patron|patron]].
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This invocation may be learned only by a warlock that has the Seed of Evil as a [[Project Patron (3.5e Other)|patron]].
  
 
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Latest revision as of 10:28, 25 February 2022

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Author: the bluez in the dungeon (talk)
Date Created: 1/07/2021
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Deadly Shrub
Other Warlock Greater; 6th

You create a rolling black bush of Large size. The bush can be telepathically moved with a move action with a speed of 40 feet (12 meters) and jump or ascend up to 30 feet (9 meters). It rolls over barriers up to 6 feet tall (1,8 meters). If not actively moved, the shrub keeps rolling for three rounds in the same direction with the same speed. Anyone caught in its path must make a Reflex save to avoid being caught in the thorns. If successful it evades the bush, receiving still half damage. Anyone caught suffers 3d6 of magical piercing damage + half your eldritch blast damage as negative energy damage and it's moved along the bush, receiving damage each turn (only a moving shrub deals the piercing damage). The bush may catch up to 4 Medium creatures (or equivalent) and it stops if it catches a Large creature, needing to be moved again. A creature caught can free itself with a Strength check (DC 20) or an Escape Artist check (DC 30), suffering the thorns damage. If the bush catches fire it will burn up in 3 rounds, but for that period it deals 5d6 of fire damage instead of 3d6 of piercing damage. In any other case the bush remains for one round per caster level (up to ten). Only one instance of the shrub may exist at any time, meaning that the older bush disappers if a new one is created.

This invocation may be learned only by a warlock that has the Seed of Evil as a patron.


Back to Main Page3.5e HomebrewClass Ability ComponentsInvocationsWarlock

the bluez in the dungeon's Homebrew (775 Articles)
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Article BalanceHigh +
Authorthe bluez in the dungeon +
Identifier3.5e Invocation +
LevelWarlock Greater +
RatingUndiscussed +
SummaryCreate a bush of thorns that sap energy and rolls around. +
TitleDeadly Shrub +