Difference between revisions of "SRD5:Dwarf"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Undo revision 280289 by FrogProgrammer (talk))
m
 
(10 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{ambiguous|term=SRD:Dwarf}}
+
{{ambiguous|term=Dwarf}}
{{OGL Top}}
+
{{5esrd}}
'''Dwarf''' is a playable race in 5th edition. A subrace should also be selected.
+
[[File:DnD Dwarf.png|thumb|right|200px|Dwarf<br />by LadyofHats<br />via Mediawiki Commons<br />Public Domain<br />''Image is not part of the SRD'']]
 +
'''Dwarf''' is a playable race in 5th edition. A subrace should also be selected.[[Summary::Short, heavy, subterranean humanoids| ]]
  
= Dwarf =
+
== Dwarf Traits ==
{{quote
+
Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature. <br />
|''"Yer late, elf!" came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend. In spite of the added discomfort, the dwarf's long, pointed, often-broken nose and graystreaked though still-fiery red beard came as a welcome sight to Drizzt. "Knew I'd find ye in trouble if I came out an'looked for ye!"''
 
|orig=R.A. Salvatore, ''The Crystal Shard''
 
}}<br />
 
  
Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and ores-these common threads unite all dwarves.<br />
+
{{5e Racial Traits
 +
|name=Dwarf
 +
|abilitynote= <!--blank, note such as Choice of-->
 +
|str=
 +
|dex=
 +
|con=+2
 +
|int=
 +
|wis=
 +
|cha=
 +
|age=Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
 +
|alignment=Most dwarves are {{srd5lc|Alignment|lawful}}, believing firmly in the benefits of a well-­ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
 +
|sizedesc=Dwarves stand between 4 and 5 feet tall and average about 150 pounds.
 +
|size={{SRD5|Medium}}
 +
|speed=25 <!-- base speed of the race, as a number like "30" -->
 +
|speedtype=<!-- blank; or movement type if not walking -->
 +
|additionalspeeds=<!-- any additional movement types that the race has -->
 +
|darkvisionfluff=Accustomed to life underground, you have superior vision in dark and dim conditions.
 +
|darkvisiondist=60<!-- blank=30 feet; or distance of darvision -->
 +
|darkvisioncolor=<!-- blank=gray; or color of darkvision -->
 +
|trait1name=Dwarven Resilience
 +
|trait1desc=You have {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Poison}}, and you have {{srd5lc|Resistance}} against poison damage.
  
== Short and Stout ==
+
|trait2name=Dwarven Combat Training
Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feel tall, dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.<br />
+
|trait2desc=You have [[SRD5:Weapon#Weapon Proficiency|proficiency]] with the [[SRD5:Weapon#Battleaxe|battleaxe]], [[SRD5:Weapon#Handaxe|handaxe]], [[SRD5:Weapon#Light Hammer|light hammer]], and [[SRD5:Weapon#Warhammer|warhammer]].
&nbsp;&nbsp;Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually
 
black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.<br />
 
  
== Long Memory, Long Grudges ==
+
|trait3name=Tool Proficiency
Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove them into an exile that lasted over 250 years. This longevity grants them a perspective on the world that shorter-lived races such as
+
|trait3desc=You gain [[SRD5:Tool|proficiency]] with the [[SRD5:Tool#Artisan.E2.80.99s_Tools|artisan’s tools]] of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
humans and halflings lack.<br />
 
&nbsp;&nbsp;Dwarves are solid and enduring like the mountains they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most ancient strongholds in the youth of the world, and don't abandon those traditions lightly. Part of those traditions is devotion to the gods of the dwarves, who uphold the dwarven ideals of industrious labor, skill in battle, and devotion to the forge.<br />
 
&nbsp;&nbsp;Individual dwarves are determined and loyal, true to their word and decisive in action, sometimes to the point of stubbornness. Many dwarves have a strong sense of justice, and they are slow to forget wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf's entire clan, so what begins as one dwarf's hunt for vengeance can become a full-blown clan feud.<br />
 
  
== Clans and Kingdoms ==
+
|trait4name=Stonecunning
Dwarven kingdoms stretch deep beneath the mountains where the dwarves mine gems and precious metals and forge items of wonder. They love the beauty and artistry of precious metals and fine jewelry, and in some dwarves this love festers into avarice. Whatever wealth they can't find in their mountains, they gain through trade. They dislike boats, so enterprising humans and halflings frequently handle trade in dwarven goods along water routes. Trustworthy members of other races are welcome in dwarf settlements, though some areas are off limits even to them.<br />
+
|trait4desc=Whenever you make an {{SRD5|Intelligence}} ({{SRD5|History}}) {{srd5lc|Check}} related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
&nbsp;&nbsp;The chief unit of dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan identities and affiliations, recognize related dwarves,
 
and invoke their ancestors' names in oaths and curses. To be clanless is the worst fate that can befall a dwarf.<br />
 
&nbsp;&nbsp;Dwarves in other lands are typically artisans, especially weaponsmiths, armorers, and jewelers. Some become mercenaries or bodyguards, highly sought after for their courage and loyalty.<br />
 
  
== Gods, Gold, and Clan ==
+
|languages={{SRD5|Common}} and {{SRD5|Dwarvish}}
Dwarves who take up the adventuring life might be motivated by a desire for treasure - for its own sake, for a specific purpose, or even out of an altruistic desire to help others. Other dwarves are driven by the command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan's lost honor, avenge an ancient wrong the clan suffered, or earn a new place within the clan after having been exiled. or a dwarf might search for the axe wielded by a mighty ancestor, lost on the field
+
|languagedesc=Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
of battle centuries ago.<br />
+
|subrace=y<!-- y or blank -->
 +
}}
  
<div id="Slow to Trust" style="background-color:PaleGreen; border-top: 2px solid black; border-bottom: 2px solid black;">
+
==Subraces==
====<span style="font-variant: small-caps;">Slow to Trust</span>====
+
{{beyondsrd}}
Dwarves get along passably well with most other races. "The difference between an acquaintance and a friend is about a hundred years," is a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarf's trust.<br />
+
{{#ask: [[Category:5e]] [[Category:Subrace]] [[Race::Dwarf]]
&nbsp;&nbsp;'''Elves.''' "It's not wise to depend on the elves. No telling what an elf will do next; when the hammer meets the orc's head, they're as apt to start singing as to pull out a sword. They're flighty and frivolous. Two things to be said for them, though: They don't have many smiths, but the ones they have do very fine work. And when orcs or goblins come streaming down out of the mountains, an elf's good to have at your back. Not as good as a dwarf, maybe, bul no doubt they hate the orcs as much as we do."<br />
+
|=name
&nbsp;&nbsp;'''Halfling.''' "Sure, they're pleasant folk. But show me a halfling hero. An empire, a triumphant army. Even a treasure for the ages made by halfling hands. Nothing. How can you take them seriously?"."<br />
+
|?Subrace Ability Mods=Ability Mods
&nbsp;&nbsp;'''Humans.''' "You take the time to get to know a human, and by then the human's on her deathbed. If you're lucky, she's got kin - a daughter or granddaughter, maybe - who's got hands and heart as good as hers. That's when you can make a human friend. And watch them go! They set their hearts on something, they'll gel it, whether it's a dragon's hoard or an empire's throne. You have to admire that kind of dedication, even if it gels them in trouble more often than not."</div>
+
|?Subrace Features=Features
 
+
|sep=,&ensp; 
== Dwarf Names ==
+
|?Summary
A dwarf's name is granted by a c1an elder, in accordance with tradition, Every proper dwarven name has been used and reused down through the generations, A dwarf's name belongs to the c1an, not to the individual. A dwarf who misuses or brings shame to a c1an name is stripped of the name and forbidden by law to use any dwarven name in its place.<br />
+
|?Author=Source
'''Male Names:''' Adrik, Alberich, Baern, Barendd, Brottor, Bruenor, Oain, Oarrak, Oelg, Eberk, Einkil, Fargrim, Flint, Gardain, Harbek, Kildrak, Morgran, Orsik, Oskar, Rangrim, Rurik, Taklinn, Thoradin, Thorin, Tordek, Traubon, Travok, Ulfgar, Veit, Vondal<br />
+
|mainlabel=Subrace
'''Female Names:''' Amber, Artin, Audhild, Bardryn, Dagnal, Diesa, Eldeth, Falkrunn, Finellen, Gunnloda, Gurdis, Helja, Hlin, Kathra, Kristryd, lide, Liftrasa, Mardred, Riswynn, Sannl, Torbera, Torgga, Vistra<br />
+
|headers=plain
'''Clan Names:''' Balderk, Battlehammer, Brawnanvil, Dankil, Fireforge, Frostbeard, Gorunn, Holderhek, Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln, Torunn, Ungart<br />
+
|format=broadtable
 
+
|class=d20 leftall sortable
== Dwarf Traits ==
+
|sep=,
Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.<br />
+
|limit=500
 
+
|default=None created yet! Why don't you add your own?
'''Ability Score Increase.''' Your [[SRD5:Using_Ability_Scores#Constitution|Constitution]] score increases by 2.<br />
+
}}
'''Age.''' Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.<br />
 
'''Alignment.''' Most dwarves are lawful, believing firmly in the benefits of a well-­ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.<br />
 
'''Size.''' Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is [[SRD5:Movement#Medium]Medium.</a><br />
 
'''Speed.''' Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.<br />
 
'''Darkvision.''' Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.<br />
 
'''Dwarven Resilience.''' You have advantage on saving throws against poison, and you have resistance against poison damage.<br />
 
'''Dwarven Combat Training.''' You have [[SRD5:Weapon#Weapon_Proficiency|proficiency]] with the [[SRD5:Weapon:Battleaxe|battleaxe]], [[SRD5:Weapon:Handaxe|handaxe]], [[SRD5:Weapon:Light Hammer|light hammer]], and [[SRD5:Weapon:Warhammer|warhammer]].<br />
 
'''Tool Proficiency.''' You gain [[SRD5:Tool|proficiency]] with the [[SRD5:Tool#Artisan.E2.80.99s_Tools|artisan’s tools]] of your choice: smith’s tools, brewer’s supplies, or mason’s tools.<br />
 
'''Stonecunning.''' Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the [[SRD5:Using_Ability_Scores|History]] skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. <br />
 
'''Languages.''' You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.<br />
 
'''Subrace.''' Two main subraces of dwarves populate the worlds of D&D: hill dwarves and mountain dwarves. Choose one of these subraces.<br />
 
 
 
===Hill Dwarf===
 
As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience. The gold dwarves of Faenln in their mighty southern kingdom are hill dwarves, as are the exiled Neidar and the debased Klar of Krynn in
 
the Dragonlance setting.<br />
 
 
 
'''Ability Score Increase.''' Your [[SRD5:Using_Ability_Scores#Wisdom|Wisdom]] score increases by 1. <br />
 
'''Dwarven Toughness.''' Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
 
 
 
===Mountain Dwarf===
 
As a mountain dwarf, you're strong and hardy, accustomed to a difficult life in rugged terrain. You're probably on the tall side (for a dwarf), and tend toward lighter coloration, The shield dwarves of northern Faerun, as well as the ruling Hylar c1an and the noble Daewar c1an of Dragonlance, are mountain dwarves.<br />
 
  
'''Ability Score Increase.''' Your [[SRD5:Using_Ability_Scores#Strength|Strength]] score increases by 2.<br />
+
==Sources==
'''Dwarven Armor Training.''' Your have [[SRD5:Armor#Armor_Proficiency|proficiency]] with [SRD5:Armor#Light Armor|light]] and [[SRD5:Armor#Medium Armor|medium]] armor.<br />
+
* [[SRD-OGL v5.1]]
  
{{Other Official|
+
{{SRD5 Race Footer}}
===Gray Dwarf===
+
[[Category:Base Race|{{BASEPAGENAME}}]]
{{ambiguous-sect|Duergar}}
+
[[Category:5e]]
The grey dwarf (Duergar) is a subrace described in {{Pub|Volo's Guide to Monsters}}
+
[[Category:5e Races|Dwarf]]
 
+
[[Category:5e Subraces|Hill Dwarf]]
}}
+
[[Category:5e Dwarves]]

Latest revision as of 03:18, 18 April 2022

Disambiguation.png Not the article you are looking for?
see Dwarf (disambiguation).
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY
Dwarf
by LadyofHats
via Mediawiki Commons
Public Domain
Image is not part of the SRD

Dwarf is a playable race in 5th edition. A subrace should also be selected.

Dwarf Traits[edit]

Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.
Dwarf

Creature Type. Humanoid
Ability Score Increase. Constitution +2
Age. Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-­ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed. Your base speed is 25 feet.  
Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. 
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage. 
Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer
Tool Proficiency. You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools. 
Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages. You can speak, read, and write Common and Dwarvish Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.



Subraces[edit]

This section exceeds the text of the SRD
SubraceAbility ModsFeaturesSummarySource
Gray DwarfStr +1Superior Darkvision, Extra Language, Duergar Resilience, Duergar Magic, Sunlight SensitivityThese dwarves are native to the Underdark. They are innate spellcasters, are resistant to illusions, but are sensitive to sunlight.Sword Coast Adventurer's Guide
Hill DwarfWis +1Dwarven ToughnessHill Dwarves have a keen senses, deep intuition, and remarkable resilienceSRD-CC v5.1, SRD-OGL v5.1
Mountain DwarfStr +2Dwarven Armor TrainingThese mountain-dwelling dwarves are trained in the use of armor.Player's Handbook (5e)
Sand DwarfDex +1Sunblasted, Survivors, QuickDwarves from desert climbs.Rlyehable
Terrados DwarfStr +1, Dex +2Hope, Elemental Lungs, Light as AirDingobabee

Sources[edit]



Back to Main PageSystem Reference Document

Facts about "Dwarf"
Ability ModsCon +2 +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
Constitution+2 +
FeaturesAge +, Alignment +, Size +, Speed +, Darkvision 60 +, Dwarven Resilience +, Dwarven Combat Training +, Tool Proficiency +, Stonecunning + and Languages +
Is Racetrue +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
Race NameDwarf +
SizeMedium +
Subracetrue +
SummaryShort, heavy, subterranean humanoids +
TitleDwarf +
TypeHumanoid +