Difference between revisions of "Rod of Mental Dominion (3.5e Equipment)"
(Created page with "{{author |author_name=Leziad |date_created=19th June 2022 |adopter= |date_adopted= |status=Complete |editing=}} {{3.5e Magic Item |name=Rod of Mental Dominion |price=None |b...") |
|||
Line 17: | Line 17: | ||
|summary=A rod which allows for the mental domination of others.}} | |summary=A rod which allows for the mental domination of others.}} | ||
− | This 1 and a half foot long rod is made of black iron and adorned with obsidian and a single ruby mounted atop a crown of spikes at the head. The rod of mental domination can be used as a +3 [[SRD:Cold Iron|Cold Iron]]] [[SRD:Morningstar|Morningstar]]. It | + | This 1 and a half foot long rod is made of black iron and adorned with obsidian and a single ruby mounted atop a crown of spikes at the head. The rod of mental domination can be used as a +3 [[SRD:Cold Iron|Cold Iron]]] [[SRD:Morningstar|Morningstar]]. It is nigh indestructible, being immune to rusting and ignoring any damage dealt to it by magic or otherwise. The only way to damage the rod is by a +5 weapon, dealing half damage or by a [[SRD:Holy Avenger|Holy Avenger]] in the hands of a paladin, dealing full damage. |
The wielder of a rod of mental dominion, may touch a creature with the rod to assert their will over them. After succeeding with a touch attack, the target makes a [[Will]] save (DC 10 + half the wielder's HD + the wielder's highest mental ability score modifier) or be influenced by the rod. This behaves as the [[SRD:Greater Command|''greater command'']] spell, except with a permanent duration. In addition to the base command of the spell, other commands are permissible at the GM's discretion. The victim is also not allowed to strike the wielder of the rod, as if they were under the effect of a [[SRD:Sanctuary|''sanctuary'']] effect with no save. | The wielder of a rod of mental dominion, may touch a creature with the rod to assert their will over them. After succeeding with a touch attack, the target makes a [[Will]] save (DC 10 + half the wielder's HD + the wielder's highest mental ability score modifier) or be influenced by the rod. This behaves as the [[SRD:Greater Command|''greater command'']] spell, except with a permanent duration. In addition to the base command of the spell, other commands are permissible at the GM's discretion. The victim is also not allowed to strike the wielder of the rod, as if they were under the effect of a [[SRD:Sanctuary|''sanctuary'']] effect with no save. | ||
− | If the victim of the rod | + | If the victim of the rod fails their saving throw to break free of the effect three times, they are no longer allowed a save to break free in subsequent turns. The creatures under this effect are bound to the rod, not the wielder of the rod. The wielder may free a creature under the effect of the rod as a free action. The victim may be also free by a [[SRD:Break Enchantment|''break enchantment'']] or stronger spell, but the effect cannot be dispelled. |
Additionally when wielding a Rod of Mental Dominion, a spellcaster increase the DC of all her [Charm] and [Compulsion] by +2, and may her spells ignore immunities to compulsion, charm and mind-affecting effect | Additionally when wielding a Rod of Mental Dominion, a spellcaster increase the DC of all her [Charm] and [Compulsion] by +2, and may her spells ignore immunities to compulsion, charm and mind-affecting effect |
Latest revision as of 17:58, 19 June 2022
| |||||||||
Rate this article Discuss this article |
Price: | None |
---|---|
Body Slot: | Held |
Caster Level: | 20th |
Aura: | Strong Enchantment |
Activation: | Standard |
Weight: | 3 lbs |
This 1 and a half foot long rod is made of black iron and adorned with obsidian and a single ruby mounted atop a crown of spikes at the head. The rod of mental domination can be used as a +3 Cold Iron] Morningstar. It is nigh indestructible, being immune to rusting and ignoring any damage dealt to it by magic or otherwise. The only way to damage the rod is by a +5 weapon, dealing half damage or by a Holy Avenger in the hands of a paladin, dealing full damage.
The wielder of a rod of mental dominion, may touch a creature with the rod to assert their will over them. After succeeding with a touch attack, the target makes a Will save (DC 10 + half the wielder's HD + the wielder's highest mental ability score modifier) or be influenced by the rod. This behaves as the greater command spell, except with a permanent duration. In addition to the base command of the spell, other commands are permissible at the GM's discretion. The victim is also not allowed to strike the wielder of the rod, as if they were under the effect of a sanctuary effect with no save.
If the victim of the rod fails their saving throw to break free of the effect three times, they are no longer allowed a save to break free in subsequent turns. The creatures under this effect are bound to the rod, not the wielder of the rod. The wielder may free a creature under the effect of the rod as a free action. The victim may be also free by a break enchantment or stronger spell, but the effect cannot be dispelled.
Additionally when wielding a Rod of Mental Dominion, a spellcaster increase the DC of all her [Charm] and [Compulsion] by +2, and may her spells ignore immunities to compulsion, charm and mind-affecting effect
Prerequisites: N/A.
Cost to Create: Unique item, cannot be created.
Back to Main Page → 3.5e Homebrew → Equipment → Artifacts
Leziadv [Expand] |
---|