Difference between revisions of "Half-Orbog (3.5e Race)"
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+ | ===Simple Racial Traits=== | ||
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+ | These are racial traits for use with the [[Simplified Races (3.5e Variant Rule)|simplified races rules]]. | ||
*Humanoid (Orc) | *Humanoid (Orc) | ||
*Medium | *Medium | ||
*Base land speed of 20 feet. | *Base land speed of 20 feet. | ||
− | *Combat Ability - | + | *Combat Ability - Yurtru's Blessing: Once per minute, it may produce a foul odor that lasts 5 rounds and force a Fortitude save (DC is 10 + 1/2 HD + Con modifier) to anyone within 10 feet. If it fails it's [[Sickened]] as long as it stays in the area and one round later. A natural one means the target is [[Nauseated]] instead for one round, [[Sickened]]for the rest. The area increases by 5 feet at every 5 HD, up to 30 feet. |
*Passive Ability - Marsh Flesh: Gain Acid Resistance equal to HD + Con modifier. | *Passive Ability - Marsh Flesh: Gain Acid Resistance equal to HD + Con modifier. | ||
*Utility Ability - Squishy: Once per hour use a swift action to gain a bonus to [[Escape Artist]] checks equal to HD + Con modifier. | *Utility Ability - Squishy: Once per hour use a swift action to gain a bonus to [[Escape Artist]] checks equal to HD + Con modifier. |
Revision as of 22:14, 25 June 2022
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Contents
Half-Orbog
Born from humans and orbogs, this subrace of half-orcs is composed by harsh and arcane-oriented people.
Personality
As they are always ostracized and share the ambitious personality of humans and the reservedness of orbogs, they are often angered and quite peevish, reacting with unbound violence or stubborn silence when provoked. They think quite high of themselves and often strive for prevailing.
They are nervous and rude, and this behavior doesn't help with the impression others have of them. They are resourceful and like to be always prepared for any situation.
Physical Description
They share with orbogs the pale complexion, red or green eyes, sickly appearance and pointy teeth. Other physical features are more similar to humans, being varied and very different from one another.
Relations
Orbogs do not differentiate half-orbogs from themselves, while humans and other races treat them as any other half-orcs.
Alignment
Though they have tendencies for chaos, they are often neutral evil or neutral, not much caring for morals.
Lands
They live in the same places as orbogs, or near them, often in small human communities.
Religion
As orbogs, they often revere Yurtrus and other orc deities, instead of human ones, but most of them are atheists, caring more for arcane arts than divine power.
Language
They know Orc and Common, and acute individuals may learn Abyssal, Infernal or Draconic, as they dabble with oscure and eldritch magic.
Names
Half-orbogs have mostly human names with a title that refer to their orc nature, such as Blackwater or Pearhead
Racial Traits
- +2 Constitution, -2 Dexterity: Half-orbogs are thick-skinned, but slow, though not as much as pure orbogs.
- Humanoid (Orc)
- Medium: As a Medium creature, a half-orbog has no special bonuses or penalties due to its size.
- Half-Orbog base land speed is 30 feet.
- Darkvision: A half-orbog can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a half-orbog can function just fine with no light at all.
- Toxic Resistance (Ex): +2 bonus against disease, poison and any effect that involves foul odors, such as cloudkill.
- Cunning of the Slough (Ex): +2 to Knowledge (arcana) and (nature) checks
- Flesh of the Marsh (Su): At 10 HD an half-orbog gains acid resistance 5. It stacks with any resistance of the same type from class features, feats or templates.
- Yurtrus' Blessing (Su): +1 to caster level and DC for spells and spell-like abilities that involve diseases, poisons or foul odors.
- +2 bonus to Escape Artist and Swim checks. Their skin is somewhat slimy and they are good at swimming.
- Automatic Languages: Common, Orc
- Bonus Languages: Abyssal, Aquan, Draconic, Goblin, Infernal
- Favored Class: Sorcerer or Warlock In The Dungeon
- Level Adjustment: +0
- Effective Character Level: 1
Vital Statistics
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
18 years | +1d4 | +2d4 | +2d6 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
40 years | 75 years | 85 years | +95 years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 5' 5" | +1d6 | 176 lb. | × (2d6) lb. |
Female | 5' 4" | +1d6 | 180 lb. | × (2d6) lb. |
Simple Racial Traits
These are racial traits for use with the simplified races rules.
- Humanoid (Orc)
- Medium
- Base land speed of 20 feet.
- Combat Ability - Yurtru's Blessing: Once per minute, it may produce a foul odor that lasts 5 rounds and force a Fortitude save (DC is 10 + 1/2 HD + Con modifier) to anyone within 10 feet. If it fails it's Sickened as long as it stays in the area and one round later. A natural one means the target is Nauseated instead for one round, Sickenedfor the rest. The area increases by 5 feet at every 5 HD, up to 30 feet.
- Passive Ability - Marsh Flesh: Gain Acid Resistance equal to HD + Con modifier.
- Utility Ability - Squishy: Once per hour use a swift action to gain a bonus to Escape Artist checks equal to HD + Con modifier.
Back to Main Page → 3.5e Homebrew → Races
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Author | the bluez in the dungeon + |
Effective Character Level | 1 + |
Favored Class | Sorcerer + and Warlock In The Dungeon + |
Identifier | 3.5e Race + |
Level Adjustment | 0 + |
Racial Ability Adjustments | +2 Constitution + and -2 Dexterity + |
Rating | Undiscussed + |
Size | Medium + |
Subtype | Orc + |
Summary | Born from humans and orbogs, this subrace of half-orcs is composed by harsh and arcane-oriented people. + |
Title | Half-Orbog + |
Type | Humanoid + |