Difference between revisions of "Z's Cure Wounds (5e Spell)"
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− | '''''This spell is an intended replacement for the Cure Wounds spell, and is | + | '''''This spell is an intended replacement for the Cure Wounds spell, and is designed to work with the <br> [[Z's Endurance Points (5e Variant Rule) | Z's Endurance Points variant rule]]. Without that variant rule, this spell becomes much stronger; Use <br> at your own risk.''''' |
<onlyinclude>{{5e Spell | <onlyinclude>{{5e Spell |
Revision as of 10:16, 22 November 2022
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This spell is an intended replacement for the Cure Wounds spell, and is designed to work with the
Z's Endurance Points variant rule. Without that variant rule, this spell becomes much stronger; Use
at your own risk.
5e Spell
Cure Wounds
1st-level evocation
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instananeous
Casters: Artificer, Bard, Cleric, Druid, Paladin, Ranger
A creature you touch regains a number of hit points equal to 2d6 + your spellcasting ability modifier, and gains a number of temporary hit points equal to one-half (Rounded down) of the hit points restored to it by this spell. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d6 for each slot level above 1st.
Action Type | Action + |
Author | Zhenra-Khal + |
Canon | true + |
Caster | Artificer +, Bard +, Cleric +, Druid +, Paladin + and Ranger + |
Component | V + and S + |
Identifier | 5e Spell + |
Level | 1 + |
Range | Touch + |
Rating | Undiscussed + |
Scalable | true + |
School | Evocation + |
Summary | My redux of Cure Wounds. + |
Title | Z's Cure Wounds + |