Difference between revisions of "Nocebo (3.5e Maneuver)"
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{{author | {{author | ||
|author_name=the bluez in the dungeon | |author_name=the bluez in the dungeon | ||
|date_created=27/02/2021 | |date_created=27/02/2021 | ||
|status=Complete | |status=Complete | ||
− | |balance=<!--One of: Low, Moderate, High, Very High, or Unquantifiable--> | + | |balance=<!--One of: Low, Moderate, High, Very High, or Unquantifiable-->}} |
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<onlyinclude>{{3.5e Maneuver | <onlyinclude>{{3.5e Maneuver | ||
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|dur=Istantaneous | |dur=Istantaneous | ||
|save=Will | |save=Will | ||
− | |summary=Possibly kill a cursed opponent or maim it terribly. | + | |summary=Possibly kill a cursed opponent or maim it terribly.}} |
− | + | ''Black nostrils spread through the target's body.'' | |
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− | If it | + | You exacerbate the curse effect to its limit, forcing the target to pass a Will save or immediately die. You must make a [[Spellcraft]] check: the result is the save's DC. |
+ | |||
+ | If it passes the save, it still suffers 15d6 of damage and it's [[SRD:Stunned|stunned]] for one round. | ||
If an enemy is targeted by this maneuver, the effect of the curse immediately ends, and it may not be cursed again until the next day.</onlyinclude> | If an enemy is targeted by this maneuver, the effect of the curse immediately ends, and it may not be cursed again until the next day.</onlyinclude> | ||
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− | {{3.5e | + | {{3.5e Hex Eye Maneuver Breadcrumb}} |
[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Maneuver]] | [[Category:Maneuver]] | ||
[[Category:Complete Sublime]] | [[Category:Complete Sublime]] |
Latest revision as of 21:30, 17 January 2023
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Hex Eye (Flourish) | |
Level: | 9 |
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Prerequisite: | Eight Hex Eye maneuvers |
Initiation Action: | 1 standard action |
Range: | 30 feet (9 meters) |
Target: | Cursed Enemy |
Duration: | Istantaneous |
Saving Throw: | Will |
Black nostrils spread through the target's body.
You exacerbate the curse effect to its limit, forcing the target to pass a Will save or immediately die. You must make a Spellcraft check: the result is the save's DC.
If it passes the save, it still suffers 15d6 of damage and it's stunned for one round.
If an enemy is targeted by this maneuver, the effect of the curse immediately ends, and it may not be cursed again until the next day.
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