Difference between revisions of "Leaping Beast Smash (3.5e Maneuver)"

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|summary=You leap and make a single attack which deals an extra 7d6 damage and may force the struck creature prone. ''Feral—'' You leap and make two attacks which deal an extra 4d6 damage.}}
 
|summary=You leap and make a single attack which deals an extra 7d6 damage and may force the struck creature prone. ''Feral—'' You leap and make two attacks which deal an extra 4d6 damage.}}
When you initiate this strike you make a [[SRD:Jump Skill|jump]] check, you move the result of the jump check, up your your move speed, immediately. Afterward you make a melee attack, dealing an extra +7d6 damage and forcing the struck creature to make a [[Fortitude]] save (DC 14 + your [[Strength]] modifier) or fall [[SRD:Prone|prone]].
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When you initiate this strike you make a [[SRD:Jump Skill|jump]] check, you move the result of the jump check, up to your move speed, immediately. Afterward you make a melee attack, dealing an extra +7d6 damage and forcing the struck creature to make a [[Fortitude]] save (DC 14 + your [[Strength]] modifier) or fall [[SRD:Prone|prone]].
  
 
''Feral—'' When you initiate this strike you make a [[SRD:Jump Skill|jump]] check, you move the result of the jump check up your your move speed immediately. Afterward you immiately make two melee attack, dealing an extra +4d6 on each attack.  
 
''Feral—'' When you initiate this strike you make a [[SRD:Jump Skill|jump]] check, you move the result of the jump check up your your move speed immediately. Afterward you immiately make two melee attack, dealing an extra +4d6 on each attack.  

Latest revision as of 18:19, 23 January 2023

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Author: Leziad (talk)
Date Created: 16th January 2022
Status: Complete
Editing: Clarity edits only please
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Leaping Beast Smash
Regal Beast (Strike)
Level: 4
Initiation Action: Standard Action
Range: Melee Attack
Target: One creature or object
Duration: Instantaneous
Saving Throw: None

When you initiate this strike you make a jump check, you move the result of the jump check, up to your move speed, immediately. Afterward you make a melee attack, dealing an extra +7d6 damage and forcing the struck creature to make a Fortitude save (DC 14 + your Strength modifier) or fall prone.

Feral— When you initiate this strike you make a jump check, you move the result of the jump check up your your move speed immediately. Afterward you immiately make two melee attack, dealing an extra +4d6 on each attack.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesRegal Beast

Leziad's Homebrew (4498 Articles)
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Article BalanceHigh +
AuthorLeziad +
DisciplineRegal Beast +
Identifier3.5e Maneuver +
Level4 +
RatingUndiscussed +
SummaryYou leap and make a single attack which deals an extra 7d6 damage and may force the struck creature prone. Feral— You leap and make two attacks which deal an extra 4d6 damage. +
TitleLeaping Beast Smash +
TypeStrike +