Difference between revisions of "User:The bluez in the dungeon/Homebrew Domains"

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===''Domains''===
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==''Domains''==
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'''{{Anchor|Domains}}'''
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{{#ask: [[Author::the bluez in the dungeon]] [[Category:Domain]]
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|format=ul
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|template=Single Column/alt
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|limit=100
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|columns=5
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|offset=0
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|link=none
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}}
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====''Sandbox''====
  
* [[Chicken (3.5e Cleric Domain)|Chicken]]
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* [[User:The bluez in the dungeon/Homebrew Domains/Beer]]
  
* [[Darkness (3.5e Cleric Domain)|Darkness]]
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:Spells:
  
* [[Fruit (3.5e Cleric Domain)|Fruit]]
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:5: Intoxication
  
* [[Gastronomy (3.5e Cleric Domain)|Gastronomy]]
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:7: Summon beer elemental
  
* [[Gem (3.5e Cleric Domain)|Gem]]
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:8: ?
  
* [[Gun (3.5e Cleric Domain)|Gun]]
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* Disco (1 Strobe lights, 2 Terry's Instantaneous Dance Floor (3.5e Spell), 3 curse of cacophonous chorus, 4 Boomshine, 6 rave pit, 7 chaos spinner)
  
* Hoots
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* Justice
  
* [[Shadows (3.5e Cleric Domain)|Shadows]]
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* Meme
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: Power granted: ''Memetic reccurence'' spend one use of turn/rebuke undead while casting a cleric spell to repeat the spell the next round for free. If it is an area of effect it is repeated in that area, if it affects specific targets it repeats onto them.
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: Spells:
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:1 Repeat Action: target repeats last action it did at the moment of the spell, will negates. if action is impossible the target simply loses action of the same kind. this spell could be used preparing an action. Works even on immunity to mind affecting effects, but not mindless.
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:2 Implant Belief: target make a will save. If it loses it is implanted a belief of some kind. this belief may not contradict observable reality for the target nor previous certain knowledge. the effect lasts 1d4 hours/day then the target still believes it but may be convinced of the contrary as normal.
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:3 Lesser Cognito-Hazard: under specific mental or sensible conditions a target makes a Will save. If failed it loses 1d4 points of Intelligence and Wisdom. In any cases it acts as if under confusion for one round. Works even on immunity to mind affecting effects, but not mindless.
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:4 Mass Repeat Action: as repeat action, multiple targets.
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:5 Collective Belief: as implant belief but mass, lasts surely 1d4 days
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:6 Implant Habit: as implant belief but istantaneous, subject acts in conformity to this new habit, eventually could change alignment
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:7 Collective Habit, as implant habit but multiple targets
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:8 Cognito-Hazard, as lesser version but 2d6 of damage and permanent insanity. Works even on immunity to mind affecting effects, but not mindless.
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:9 Memetic Reality Restructuring: collective habit/belief but instantaneous affects even a lot of people. They act even in complete defiance to reality and proof of the contrary. only wish can remove effect. Works even on immunity to mind affecting effects, but not mindless.
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* Mirage : +2 to CL for duration Ench/Illus spells, Spell focus ench or illus
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* Mythic
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* Mushroom
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* Pasta 1 [[Boiling Sphere (3.5e Spell)|''Boiling sphere'']], 2 ''Saltray''<sup>[[Publication:Spell Compendium|SpC]]</sup> or [[Springed Arms (3.5e Spell)|''Noodle arms'']], 3 [[Cone of Steam (3.5e Spell)|''Cone of steam'']], 4 [[Boulder Cannon (3.5e Spell)|''Meatball Cannon]], 5 [[SRD:Black Tentacles|''Greasy spaghetti'']], 6 [[Lithos Shield (3.5e Spell)|''Lasagna shield'']] 7 [[Warding Shell (3.5e Spell)|''Warding ravioli'']], 8 [[Summon Pasta Golem, (3.5e Spell)|''Summon pasta golem]], 9 [[Meteor Span (3.5e Spell)|''Meatball rain'']]
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* Spirit

Latest revision as of 13:12, 9 May 2023

Domains[edit]

Domains


Sandbox[edit]

Spells:
5: Intoxication
7: Summon beer elemental
8: ?
  • Disco (1 Strobe lights, 2 Terry's Instantaneous Dance Floor (3.5e Spell), 3 curse of cacophonous chorus, 4 Boomshine, 6 rave pit, 7 chaos spinner)
  • Justice
  • Meme
Power granted: Memetic reccurence spend one use of turn/rebuke undead while casting a cleric spell to repeat the spell the next round for free. If it is an area of effect it is repeated in that area, if it affects specific targets it repeats onto them.
Spells:
1 Repeat Action: target repeats last action it did at the moment of the spell, will negates. if action is impossible the target simply loses action of the same kind. this spell could be used preparing an action. Works even on immunity to mind affecting effects, but not mindless.
2 Implant Belief: target make a will save. If it loses it is implanted a belief of some kind. this belief may not contradict observable reality for the target nor previous certain knowledge. the effect lasts 1d4 hours/day then the target still believes it but may be convinced of the contrary as normal.
3 Lesser Cognito-Hazard: under specific mental or sensible conditions a target makes a Will save. If failed it loses 1d4 points of Intelligence and Wisdom. In any cases it acts as if under confusion for one round. Works even on immunity to mind affecting effects, but not mindless.
4 Mass Repeat Action: as repeat action, multiple targets.
5 Collective Belief: as implant belief but mass, lasts surely 1d4 days
6 Implant Habit: as implant belief but istantaneous, subject acts in conformity to this new habit, eventually could change alignment
7 Collective Habit, as implant habit but multiple targets
8 Cognito-Hazard, as lesser version but 2d6 of damage and permanent insanity. Works even on immunity to mind affecting effects, but not mindless.
9 Memetic Reality Restructuring: collective habit/belief but instantaneous affects even a lot of people. They act even in complete defiance to reality and proof of the contrary. only wish can remove effect. Works even on immunity to mind affecting effects, but not mindless.
  • Mirage : +2 to CL for duration Ench/Illus spells, Spell focus ench or illus
  • Mythic
  • Mushroom
  • Spirit