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Deisteel (3.5e Equipment)

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== Deisteel ==
[[Summary::Also known as the ‘metal of the Gods’, deisteel is an alloy of adamantium and mithral which combines the qualities of both.]] The process of alloying both materials is said to be long-lost, as a result the rare deisteel items are usually found rather than made. Deisteel has the same texture as regular steel, however, it is a glossy black with gold reflection and is extremely lightweight. Deisteel is immune to corrosion, such as from [[SRD:Rust Monster|rust monster]] or the [[SRD:Rusting Grasp|''rusting grasp'']] spell. Deisteel is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below.
[[Summary::Deisteel is an extremely rare and mighty material; it is extremely hard, light, and packs a powerful punch. It is said that deisteel is an alloy All items made of two now lost materials.]] As a material, deisteel is not mined; rather, long-lost deisteel items are found in perfect condition, and crafting a deisteel item requires the destruction of one of these ancient relics. Deisteel has the same texture counts as regular steel, however, it is a glossy black with gold reflection and is extremely lightweight. Finally deisteel is not instantly destroyed by [[SRD:Disintegrate|''disintegrate'']] or similar effects, but it is still damaged (hardness applies). Alloying deisteel utterly ruins it; it cannot be combined with other materials (through the [[Material Composite (3.5e Equipment)|material composite]] enhancement, by example). Deisteel items are very light and only weigh 25% of an item's original weight. Items being made out of deisteel count as both [[SRD:Adamantine|Adamantine]] and [[SRD:Mithral|Mithral]]. Finally deisteel does not rust and appear to be unaffected by age, thus it cannot be magically rusted or it hardness decreased.  Deisteel possess properties which make it ideal for weapon making, treat it as both an [[SRD:Adamantine|Adamantine]] and [[SRD:Mithral|Mithral]] weapon. A deisteel weapon possess incredible force, it critical hit threat and multiplier increase by 1 (to a maximum of x5), this effect is applied after other effect which affect the weapon's critical hit ability (such as gaining the [[SRD:Improved Critical|Improved Critical]] feat). A deisteel projectile gain the same benefit as a weapon made benefits of [[Worldwood (3.5e Equipment)|Worldwood]] (except further increase to critical threat) but also require a minimum strength for the bow of it class. When applied to the construction of armor or shield it grant great flexibility and protection. A deisteel armor or shield count as [[SRD:Adamantine|Adamantine]] and [[SRD:Mithral|Mithral]]. The damage reduction granted by the armor and shield stack with each other and other permanent source of DR. Deisteel armor also greatly lessen otherwise fatal blows, attacks with extra multiples of damage are reduced by one multiple (such as a ×3 critical hit becoming a ×2 critical hit). Attacks that grant extra physical damage dice reduce the extra dice by half (so a rogue with 4d6 sneak attack deals 2d6 sneak attack instead but extra [Fire] damage dice from a flaming weapon would not)both.
Deisteel is ridiculously hard difficult to work with; double doubling the craft DC of any item made of deisteel and increase that increasing the craft DC further by +10afterward. Only the most talented of craftsmen can hope to work with the material. Deisteel is always masterwork, the masterwork cost is included in the prices given below. Thus, All items made of deisteel weapons and ammunition have a +1 enhancement bonus on attack rolls. Deisteel has 60 hit points per inch of thickness and hardness 25. Deisteel quarters all electric and cold damage, and takes weight half damage from acid, fire, force, and sonicas much as normal.
Deisteel has 60 hit points per inch of thickness and hardness 25.
{| class="zebra d20"
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! Type of Deisteel Item !! Item Cost Modifier
|-
| align="left" | Ammunition || +360 160 gp |-| align="left" | Light Armor || +10,000 gp
|-
| align="left" | Light Medium Armor and Shield || +920,000 gp
|-
| align="left" | Medium Heavy Armor and Heavy Shield || +2030,000 gp
|-
| align="left" | Heavy Armor and Tower Shield Weapons || +408,000 gp
|-
| align="left" |Weapon Shield|| +186,000 gp
|}
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