Difference between revisions of "Shrimple (3.5e Race)"

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|specialtext1=Shrimple can breath both water and air.
 
|specialtext1=Shrimple can breath both water and air.
 
|special1=Amphibious
 
|special1=Amphibious
|specialtype1=
+
|specialtype1=Ex
  
 
|specialtext2=They are deceptively and incredibily strong, despite their size. They have the Powerful Build feature, making them count as one size larger when they are subject to a size modifier and it would be advantageous, or in any case in which being larger would be beneficial. They can also use weapons designed for creatures one size larger than them. They count as [[SRD:Carrying_Capacity#Bigger_and_Smaller_Creatures|Large quadrupedal creatures]] when determining carrying capacity (that is, they multiply their actual Strength score x3 to determine their ability to carry load). Lastly, they have a +4 racial bonus to Strength-based skill and ability checks.
 
|specialtext2=They are deceptively and incredibily strong, despite their size. They have the Powerful Build feature, making them count as one size larger when they are subject to a size modifier and it would be advantageous, or in any case in which being larger would be beneficial. They can also use weapons designed for creatures one size larger than them. They count as [[SRD:Carrying_Capacity#Bigger_and_Smaller_Creatures|Large quadrupedal creatures]] when determining carrying capacity (that is, they multiply their actual Strength score x3 to determine their ability to carry load). Lastly, they have a +4 racial bonus to Strength-based skill and ability checks.

Revision as of 14:05, 5 June 2023

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Author: the bluez in the dungeon (talk)
Date Created: 05/06/2023
Status: Complete
Editing: Clarity edits only please
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Shrimple

Shrimp people who have excellent markmanship and live peacefully underwater.

Personality

Physical Description

Relations

Alignment

Lands

Religion and Society

Language

Names

Racial Traits

  • +2 Dexterity, -2 Strength: Quick and precise, they lack in physical power.
  • Humanoid (Anthro) 
  • Small: As a Small creature, a shrimple gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, a –4 size penalty on special attack (bull rushes, grapples, overruns, and trips) checks, and a +4 size bonus on Hide checks, but it uses smaller weapons than humans use, and its lifting and carrying limits are three-quarters of those of a Medium character.
  • Shrimple base land speed is 20 feet. Swim 20 feet 
  • Amphibious (Ex): Shrimple can breath both water and air. 
  • Strength of the Scarab: They are deceptively and incredibily strong, despite their size. They have the Powerful Build feature, making them count as one size larger when they are subject to a size modifier and it would be advantageous, or in any case in which being larger would be beneficial. They can also use weapons designed for creatures one size larger than them. They count as Large quadrupedal creatures when determining carrying capacity (that is, they multiply their actual Strength score x3 to determine their ability to carry load). Lastly, they have a +4 racial bonus to Strength-based skill and ability checks. 
  • Life in the Desert: Stercules are quite resistant to the effects of heat, gaining a +2 racial bonus on such saving throws. They also move well in sand, avoiding reduction to their speed due to it. 
  • Builder's Craft: Having very crafty minds, no stercules is strange to at least some degree of engineering and craftmanship. They have a +2 racial bonus Craft and Knowledge (Engineering) checks. They also always treat Knowledge (Engineering) as a class skill. They gain the Give Me a Lever skill trick for free. 
  • Magic of the Scarab (Su): Stercules have been blessed by Razur with some magical prowess. They may perform the following supernatural ability (use your HD to determine the caster level):
Cerulean Ward: Once per hour, you can invoke the divine protection of spirits as a free action and replicate the effects of the spell cerulean ward on yourself. 

Beetle Horn

One-Handed Melee

Cost: — gp
Damage (Small): 1d6
Damage (Medium)1: 1d8
Critical: 20/×2
Weight2: — lbs
Type3: Bludgeoning
HP4: 10
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


Racial Options

Feats

WIP:

Pathfinder

In Pathfinder games add the following traits:

  • +2 to Strength

Alternate Racial Features

  • Good Fate: A stercules with this trait has been touched by a special fortune. It gains the Luck domain's granted power, which stacks with the actual power. It can also use it to force another creature within 60 feet to reroll a roll it just made. It may share this trait's benefit with another creature by letting the creature touch it. All benefits from this trait are transferred to the creature until the next morning, if you haven't already used it. This alternate racial feature replaces either Strength of the Scarab or Magic of the Scarab.
  • Astrologer's Craft: Instead of studying architecture and engineering, you deepened your connection to the arcane through the study of the star. You gain a racial +2 to Profession (Astrologer) and Spellcraft checks, and always treat Profession (Astrologer) as a class skill. Once per day, by observing the stars for 1d4+1 minute, you may replicate the spell vision of the future. This alternate racial feature replaces Builder's Craft.
  1. Not racial, but related.
Facts about "Shrimple (3.5e Race)"
Authorthe bluez in the dungeon +
ClassMelee +
Cost— gp +
Critical20/×2 +
Damage1d8 +
Damage TypeBludgeoning +
Effective Character Level1 +
Favored ClassFighter +, Cleric + and Ba Summoner +
Hardness5 +
Hit Points10 +
Identifier3.5e Race +
Level Adjustment0 +
ProficiencyNone +
Racial Ability Adjustments+2 Dexterity + and -2 Strength +
Range+
RatingUndiscussed +
SizeSmall + and One-Handed +
SubtypeAnthro +
SummaryShrimp people who have excellent markmanship and live peacefully underwater. +
TitleShrimple +
TypeHumanoid +
Weight+