Difference between revisions of "Shrimple (3.5e Race)"

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====Feats====
 
====Feats====
 
===Pathfinder===
 
 
In Pathfinder games add the following traits:
 
 
*+2 to Strength
 
  
 
===Alternate Racial Features===
 
===Alternate Racial Features===

Revision as of 19:01, 5 June 2023

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Author: the bluez in the dungeon (talk)
Date Created: 05/06/2023
Status: Complete
Editing: Clarity edits only please
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Shrimple

Shrimp people who have excellent markmanship and live peacefully underwater.

Personality

Physical Description

Relations

Alignment

Lands

Religion and Society

Language

Names

Racial Traits

  • +2 Dexterity, -2 Strength: Quick and precise, they lack in physical power.
  • Humanoid (Anthro) 
  • Small: As a Small creature, a shrimple gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, a –4 size penalty on special attack (bull rushes, grapples, overruns, and trips) checks, and a +4 size bonus on Hide checks, but it uses smaller weapons than humans use, and its lifting and carrying limits are three-quarters of those of a Medium character.
  • Shrimple base land speed is 20 feet. Swim 20 feet 
  • Amphibious (Ex): Shrimple can breath both water and air. 
  • Pincer Gun (Ex): They have a dominant claw which is bigger and stronger than the other one. This pincer can be used as a sling of their size and counts as both a sling and a feral strike for all purposes. Other than charging it with projectiles to throw, if underwater, it can be used with no ammunition, dealing Water damage. 
  • Shrimp Dash (Ex): Shrimples have extreme speed when moving backwards. They gain the Backward Step skill trick for free. 
  • Tight Grip: Having a strong pincer-hand, they gain a +4 racial bonus on grapple checks made with their pincers. 
  • Monstrous Body (Ex): Due to their unique physiology, if they wear armor they need to have it made especially for them, resulting into an increase of 50% of the base mundane price, before any additions.
  • Automatic Languages: Common, Aquan
  • Bonus Languages: Any, except for secret ones
  • Favored Class: Fighter
  • Level Adjustment: +0
  • Effective Character Level: 1

Racial Options

Feats

Alternate Racial Features

  • Good Fate: A stercules with this trait has been touched by a special fortune. It gains the Luck domain's granted power, which stacks with the actual power. It can also use it to force another creature within 60 feet to reroll a roll it just made. It may share this trait's benefit with another creature by letting the creature touch it. All benefits from this trait are transferred to the creature until the next morning, if you haven't already used it. This alternate racial feature replaces either Strength of the Scarab or Magic of the Scarab.
  • Astrologer's Craft: Instead of studying architecture and engineering, you deepened your connection to the arcane through the study of the star. You gain a racial +2 to Profession (Astrologer) and Spellcraft checks, and always treat Profession (Astrologer) as a class skill. Once per day, by observing the stars for 1d4+1 minute, you may replicate the spell vision of the future. This alternate racial feature replaces Builder's Craft.


Facts about "Shrimple (3.5e Race)"
Authorthe bluez in the dungeon +
Effective Character Level1 +
Favored ClassFighter +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+2 Dexterity + and -2 Strength +
RatingUndiscussed +
SizeSmall +
SubtypeAnthro +
SummaryShrimp people who have excellent markmanship and live peacefully underwater. +
TitleShrimple +
TypeHumanoid +