Difference between revisions of "SRD5:Thief"

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#redirect: [[SRD5:Rogue#Thief]]
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{{ambiguous|Thief|5e Rogue subclass}}
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{{5esrd}}
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{{5e Subclass Traits
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|name=Thief <!-- name of subclass -->
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|sorttext=
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|class=Rogue <!-- name of parent class -->
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|classNS=s <!-- s=SRD5, p=pointer, u=user -->
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|subclassType=Roguish Archetype <!-- Martial Archetype, Arcane Tradition, etc. -->
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|summary=Burglars, bandits, cutpurses, treasure seekers, explorers, delvers, and investigators
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|trait1name=Fast Hands
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|trait1desc=Starting at 3rd {{srd5lc|Level}} you can use the {{srd5lc|Bonus Action}} granted by your {{SRD5|Cunning Action}} to make {{SRD5|Dexterity}} ({{SRD5|Sleight of Hand}}) {{srd5lc|Check}}, use your {{srd5lc|Thieves’ Tools}} to disarm a {{srd5lc|Trap}} or open a {{srd5lc|Lock}}, or take the {{SRD5|Use an Object}} {{srd5lc|Action}}.
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|trait2name=Second-Story Work
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|trait2desc=When you choose this archetype at 3rd level, you gain the ability to {{srd5lc|Climb}} faster than normal; climbing no longer costs you extra {{srd5lc|Movement}}. In addition, when you make a {{srd5lc|Running Jump}}, the distance you cover increases by a number of feet equal to your Dexterity modifier.
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|trait3name=Supreme Sneak
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|trait3desc=By 9th level, you have {{srd5lc|Advantage}} on a Dexterity ({{SRD5|Stealth}}) check if you move no more than half your {{srd5lc|Speed}} on the same {{srd5lc|Turn}}.
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|trait4name=Use Magic Device
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|trait4desc=By 13th level, you have learned enough about the workings of {{srd5lc|Magic}} that you can improvise the use of items even when they are not intended for you. You ignore all {{srd5lc|Class}}, {{srd5lc|Race}}, and level requirements on the use of {{srd5lc|Magic Item}}s.
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|trait5name=Thief's Reflexes
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|trait5desc=When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take '''two''' turns during the '''first {{srd5lc|Round}}''' of any combat. You take your first turn at your normal {{srd5lc|Initiative}} and your second turn at your initiative minus 10. You cannot use this feature when you are {{srd5lc|Surprised}}.
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|desc=You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn’t employ.
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}}
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==Sources==
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* [[SRD-OGL_v5.1]]
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----
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{{5e Subclass Breadcrumb|Rogue}}
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{{SRD5 Footer}}
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[[Category:5e]]
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[[Category:5e Subclasss]]
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[[Category:5e Roguish Archetypes]]
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{{Navboxes}}

Latest revision as of 14:47, 30 July 2023

Disambiguation.png This article is about Thief, 5e Rogue subclass.
For other uses of Thief, see Thief (disambiguation).
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

Thief is a roguish archetype of the Rogue class.

You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn’t employ.  

Fast Hands

Starting at 3rd level you can use the bonus action granted by your Cunning Action to make Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action

Second-Story Work

When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. 

Supreme Sneak

By 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn

Use Magic Device

By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items

Thief's Reflexes

When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You cannot use this feature when you are surprised.


Sources[edit]


Back to Main Page5x5eClassRogue


Back to Main PageSRD5

Facts about "Thief"
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
ClassRogue +
FeaturesFast Hands +, Second-Story Work +, Supreme Sneak +, Use Magic Device + and Thief's Reflexes +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
Subclasstrue +
SummaryBurglars, bandits, cutpurses, treasure seekers, explorers, delvers, and investigators +
TitleThief +