Difference between revisions of "Path of the Totem Warrior (5e)"
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− | {{5epointer| | + | {{5epointer|sources=PHB5, SCAG}} |
− | {{5e Subclass | + | {{5e Subclass Traits |
|name=Path of the Totem Warrior <!--Name of subclass--> | |name=Path of the Totem Warrior <!--Name of subclass--> | ||
|sorttext=Totem Warrior Path of <!--opt. category sort key--> | |sorttext=Totem Warrior Path of <!--opt. category sort key--> | ||
+ | |refs=<ref name="phb5.50">{{Cite Pub|Player's Handbook (5e)|pages=50}} Licensed: © Wizards of the Coast {{fairuc}}.</ref> <ref name="scag">Some benefits were added in {{Cite Pub|Sword Coast Adventurer's Guide}}.</ref> | ||
|class=Barbarian <!--Parent Class--> | |class=Barbarian <!--Parent Class--> | ||
− | | | + | |classNS=s |
− | | | + | |subclassType=Primal Path <!--Subclass kind. i.e. Primal Path, Martial Archetype, etc.--> |
− | |desc=Barbarian that draws its power from animal spirits. | + | |summary=Barbarian that draws its power from animal spirits. |
− | | | + | |pointer=true |
− | | | + | |desc=Barbarian that draws its power from animal spirits. |
− | | | + | |
− | | | + | {{5e Subclass Feature Table |
− | | | + | |name=Path of the Totem Warrior |
+ | |class=Barbarian | ||
+ | |level3={{iplink|Spirit Seeker}}, {{iplink|Totem Spirit}} | ||
+ | |level6={{iplink|Aspect of the Beast}} | ||
+ | |level10={{iplink|Spirit Walker}} | ||
+ | |level14={{iplink|Totemic Attunement}} | ||
}} | }} | ||
− | {{ | + | |
− | + | |trait1name=Spirit Seeker | |
− | + | |trait1lvl=3rd | |
− | * | + | |trait1desc=Summary: Can cast the following {{srd5lc|Spell}}s as {{SRD5|Ritual}}s: {{5e Spell Line|Beast Sense, Speak with Animals}} |
− | * Eagle <ref name=" | + | |
− | * | + | |trait2name=Totem Spirit |
− | * | + | |trait2lvl=3rd |
− | * | + | |trait2desc=Summary: Your animal spirit provides you one of the following benefits while {{SRD5|Rage|raging}}: |
+ | * '''{{anchor|Bear}}'''. Gain {{srd5lc|Resistance}} to all damage except {{srd5lc|Psychic}}. | ||
+ | * '''{{anchor|Eagle}}'''. Can use {{srd5lc|Bonus Action}} to {{SRD5|Dash}}. {{srd5lc|Opportunity Attack}}s against you have {{srd5lc|Disadvantage}}. Wearing {{srd5lc|Heavy Armor}} suppresses these benefits. | ||
+ | * '''{{anchor|Elk}}'''.<ref name="scag" /> If not wearing Heavy armor, {{srd5lc|Speed}} is buffed. | ||
+ | * '''{{anchor|Tiger}}'''.<ref name="scag" /> {{srd5lc|Jump}} distance in increased. | ||
+ | * '''{{anchor|Wolf}}'''. Allies have {{srd5lc|Advantage}} on {{srd5lc|Melee}} {{srd5lc|Attack Roll}}s against enemies that are nearby. | ||
+ | |||
+ | |trait3name=Aspect of the Beast | ||
+ | |trait3lvl=6th | ||
+ | |trait3desc=Summary: You gain one of the following benefits: | ||
+ | * '''Bear'''. Increased {{srd5lc|Carrying Capacity}} and buffed {{SRD5|Strength}} {{srd5lc|Check}}s to {{SRD5|Strength#Lifting and Carrying|push, pull, lift}} and break {{srd5lc|Object}}s. | ||
+ | * '''Eagle'''. Increased distance vision and {{SRD5|Wisdom}} ({{SRD5|Perception}}) checks aren't reduced by {{srd5lc|Dim Light}}. | ||
+ | * '''Elk'''.<ref name="scag" /> Travel pace in increased for you allies traveling with you. | ||
+ | * '''Tiger'''.<ref name="scag" /> Gain proficiency in two skills ({{SRD5|Athletics}}, {{SRD5|Acrobatics}}, {{SRD5|Stealth}}, or {{SRD5|Survival}}). | ||
+ | * '''Wolf'''. Fast tracking. | ||
+ | |||
+ | |trait4name=Spirit Walker | ||
+ | |trait4lvl=10th | ||
+ | |trait4desc=Summary: Can cast {{5espell|Commune with Nature}} as a ritual. | ||
+ | |||
+ | |trait5name=Totemic Attunement | ||
+ | |trait5lvl=14th | ||
+ | |trait5desc=Summary: Gain one of the following benefits while raging: | ||
+ | * '''Bear'''. Nearby enemies have disadvantage on attack rolls against other creatures. Creatures that can't be {{srd5lc|Frightened}} ignore this. | ||
+ | * '''Eagle'''. Can {{srd5lc|Fly}}. | ||
+ | * '''Elk'''.<ref name="scag" /> Use bonus action to move through an enemy, causing it to have a chance to be knocked {{srd5lc|Prone}} and take {{srd5lc|Bludgeoning}} damage. | ||
+ | * '''Tiger'''.<ref name="scag" /> If you move straight at an enemy and make a {{srd5lc|Melee Weapon Attack}} against it, can use a bonus action to make an extra melee attack against it. | ||
+ | * '''Wolf'''. Use bonus action to cause a {{SRD5|Large}} or smaller creature to have a chance to be knocked {{srd5lc|Prone}}. | ||
+ | }} | ||
==Sources and Notes== | ==Sources and Notes== | ||
− | |||
<references /> | <references /> | ||
− | + | {{5e Footer|Barbarian}} | |
− | |||
− | {{5e |
Revision as of 16:59, 15 September 2023
5th edition (2014) Pointer +
Path of the Totem Warrior [1] [2] is a primal path of the Barbarian class.
Barbarian that draws its power from animal spirits.
Path of the Totem Warrior Features
Barbarian Level | Features |
---|---|
3rd | Spirit Seeker, Totem Spirit |
6th | Aspect of the Beast |
10th | Spirit Walker |
14th | Totemic Attunement |
Spirit Seeker
3rd level feature
Summary: Can cast the following spells as Rituals: beast sense, speak with animals
Totem Spirit
3rd level feature
Summary: Your animal spirit provides you one of the following benefits while raging:
- Bear. Gain resistance to all damage except psychic.
- Eagle. Can use bonus action to Dash. opportunity attacks against you have disadvantage. Wearing heavy armor suppresses these benefits.
- Elk.[2] If not wearing Heavy armor, speed is buffed.
- Tiger.[2] jump distance in increased.
- Wolf. Allies have advantage on melee attack rolls against enemies that are nearby.
Aspect of the Beast
6th level feature
Summary: You gain one of the following benefits:
- Bear. Increased carrying capacity and buffed Strength checks to push, pull, lift and break objects.
- Eagle. Increased distance vision and Wisdom (Perception) checks aren't reduced by dim light.
- Elk.[2] Travel pace in increased for you allies traveling with you.
- Tiger.[2] Gain proficiency in two skills (Athletics, Acrobatics, Stealth, or Survival).
- Wolf. Fast tracking.
Spirit Walker
10th level feature
Summary: Can cast commune with nature as a ritual.
Totemic Attunement
14th level feature
Summary: Gain one of the following benefits while raging:
- Bear. Nearby enemies have disadvantage on attack rolls against other creatures. Creatures that can't be frightened ignore this.
- Eagle. Can fly.
- Elk.[2] Use bonus action to move through an enemy, causing it to have a chance to be knocked prone and take bludgeoning damage.
- Tiger.[2] If you move straight at an enemy and make a melee weapon attack against it, can use a bonus action to make an extra melee attack against it.
- Wolf. Use bonus action to cause a Large or smaller creature to have a chance to be knocked prone.
Sources and Notes
- ↑ Wizards RPG Team (19 August 2014). Player's Handbook. (5e 2014) Wizards of the Coast. ISBN 0786965606. p. 50. Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Some benefits were added in Wizards RPG Team (November 2015). Sword Coast Adventurer's Guide. (5e 2014) Wizards of the Coast. ISBN 0786965800. .
Facts about "Path of the Totem Warrior (5e)"
Author | PHB5 + and SCAG + |
Canon | true + |
Class | Barbarian + |
Features | Spirit Seeker +, Totem Spirit +, Aspect of the Beast +, Spirit Walker + and Totemic Attunement + |
Publication | PHB5 + and SCAG + |
Subclass | true + |
Summary | Barbarian that draws its power from animal spirits. + |