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SRD5:Fighter

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{{ambiguousedition|term=SRD:Fighter}}{{OGL Top5esrd}}{{#set: Canon=true}}{{tocright}}'''Fighter''' is a [[SRD5:Class|class]] in 5th edition.[[Summary::Warriors, Archers, Mercenaries, Guards, Enforcers| ]]
==Class Features==
{{5e Class Features
===Fighting Style===
{{#set: Features=Fighting Style}}You adopt a particular style of fighting as your specialty. Choose one of the following options.
====Archery====
====Defense====
While you are wearing armor, you gain a + 1 bonus to [[SRD5:AC|AC]].
====Dueling====
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2
bonus to [[SRD5:Damage Roll|damage roll]]s with that weapon.
===Second Wind===
You have a limited well of stamina that you can draw upon to protect yourself from harm. On your [[SRD5:Turn|turn]], you can use a {{srd5lc|bonus [[SRD5:Action|action]] }} to regain [[SRD5:Hit Point|hit point]]s equal to 1d10 + your fighter level.
Once you use this feature, you must finish a [[short restSRD5:Resting#Short_Rest|short]] or [[{{srd5lc|long rest]] }} before you can use it again.
===Action Surge===
{{#set: Features=Action Surge}}Starting at 2nd level, you can push yourself beyond your normal physical limits for a moment. On your turn, you can take an additional action on top of your regular action and a possible bonus action.
Once you use this feature, you must finish a [[SRD5:Short Rest|short]] or [[SRD5:Long Rest|long rest]] before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
===Martial Archetype===
{{#set: Features=Martial Archetype}}At 3rd level, you chose choose an archetype that you strive to emulate in your combat styles and techniques, such as [[#Champion|Champion]]. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th , and 18th level. ====Martial Archetypes===={{beyondsrd}}({{#ask: [[Category:5e Martial Archetypes]][[Class::+]]|format=count}} official and unofficial Martial Archetypes.)<div style="display:block; overflow:auto; max-width:80vw; max-height:90vh;">{{#ask: [[Category:5e Martial Archetypes]][[Class::+]]|?Features|?Summary|?Author=Source|mainlabel=Martial Archetype|headers=plain|format=broadtable|class=zebra small leftall sortable|sep=, |limit=500|default=None created yet! Why don't you add your own?}}</div>
===Ability Score Improvement===
{{#set: Features=Ability Score Improvement}}When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level you can increase two one [[SRD5:Ability Score|ability score]]s of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
===Extra Attack===
{{#set: Features=Extra Attack}}Beginning at 5th [[level]], you can [[SRD5:Attack|attack]] twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
===Indomitable===
{{#set: Features=Indomitable}}Beginning at 9th level, you can reroll a [[SRD5:Saving Throw|saving throw]] that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. You can use this features twice between long rests starting at 13th level, and three times between long rests starting at 17th level. ==Martial Archetypes==Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach.  ===Champion===The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.  ====Improved Critical====Beginning when you choose this archetype at 3rd level, your weapon attacks score a [[SRD5:Critical Hit|critical hit]] on a roll of 19 or 20.  ====Remarkable Athlete====Starting at 7th level, you can add half your [[SRD5:Proficiency Bonus|proficiency bonus]] (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus. In addition, when you make a [[SRD5:Running Long Jump|running long jump]], the distance you can cover increases by a number of feet equal to your Strength modifier.  ====Additional Fighting Style====At 10th level, you can choose a second option from the Fighting Style class feature.  ====Superior Critical====Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.
====Survivor====At 18th You can use this feature twice between long rests starting at 13th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit pointsand three times between long rests starting at 17th level.
==Sources==
* [[{{Cite Pub|SRD-OGL v5.1]]}}
{{5e SRD Class Footer}}
{{DEFAULTSORTKEY:Fighter SRD5}}[[Category:Base Class|{{BASEPAGENAME}}]][[Category:5e|Fighter]] [[Category:5e SRD|FighterSRD5]] [[Category:Class|Fighter]][[Category: 5e SRD Classes|Fighter]]
[[Category:Fighter]]
[[Category:5e Fighters]]
[[Category:SRD5 Classes]]
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