Difference between revisions of "Threat (3.5e Class)/Class Features"

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'''{{anchor|Fearless}}:''' A threat is someone is simply someone who doesn't flinch, no matter what they are faced with. A threat is immune to all [[SRD:Fear Effect|fear effects]].
 
'''{{anchor|Fearless}}:''' A threat is someone is simply someone who doesn't flinch, no matter what they are faced with. A threat is immune to all [[SRD:Fear Effect|fear effects]].
  
'''{{anchor|Mighty Blow}}:''' Threats are dangerous warriors, who can devastate even the most resolute defense, and slaughter even the more practiced veterans. A number of times per day equal to twice his threat level, a threat may declare any single melee attack he makes to be a 'mighty blow'. A mighty blow is treated as a normal attack in all respects, except for the fact that it deals untyped bonus damage equal to the threat's [[SRD:Strength|Strength]] modifier, this bonus damage stacks with the normal damage that would be derived from the threat's [[SRD:Strength|Strength]] score. A threat may declare multiple attacks in a single round as mighty blows, but he cannot gain the benefit of a mighty blow more than once on a single attack.
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'''{{anchor|Mighty Blow}}:''' Threats are dangerous warriors, who can devastate even the most resolute defense, and slaughter even the more practiced veterans. A number of times per day equal to twice his threat level, a threat may declare any single melee attack he makes to be a 'mighty blow'. A mighty blow is treated as a normal attack in all respects, except for the fact that it deals untyped bonus damage equal to the threats [[SRD:Strength|Strength]] modifier, this bonus damage stacks with the normal damage that would be derived from the threats [[SRD:Strength|Strength]] score. A threat may declare multiple attacks in a single round as mighty blows, but he cannot gain the benifit of a mighty blow more than once on a single attack.
  
'''{{anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A threat's heart rests upon the battlefield, and he can always be ready for something to come at him. Starting at second level, a threat can react to danger before his senses would normally allow him to do so. He retains his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. However, he still loses his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] if immobilized.
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'''{{anchor|Numb}}:''' As a threat grows more accustomed to battle, he begins to grow unfeeling, and numb to the things that seek to kill him. At second level, a threat gains a +1 resistance bonus to his [[SRD:Saving Throw#Fortitude|Fortitude save]] and a +1 enhancement bonus to his [[SRD:Armor Class#Natural Armor|natural armor]] (treat a character that has no [[SRD:Armor Class#Natural Armor|natural armor]] as merely having +0 [[SRD:Armor Class#Natural Armor|natural armor]]). This resistance bonus to the threats [[SRD:Saving Throw#Fortitude|Fortitude save]] and enhancement bonus to his [[SRD:Armor Class#Natural Armor|natural armor]] increases by an additional +1 every even level after second (4<sup>th</sup>, 6<sup>th</sup>, 8<sup>th</sup>, etc.).
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'''{{anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A threats heart rests upon the battlefield, and he can always be ready for something to come at him. Starting at third level, a threat can react to danger before his senses would normally allow him to do so. He retains his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. However, he still loses his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] if immobilized.
  
 
If a threat already has uncanny dodge from a different [[SRD:Class|class]] he automatically gains [[#Improved Uncanny Dodge|improved uncanny dodge]] (see below) instead.
 
If a threat already has uncanny dodge from a different [[SRD:Class|class]] he automatically gains [[#Improved Uncanny Dodge|improved uncanny dodge]] (see below) instead.
 
'''{{anchor|Numb}}:''' As a threat grows more accustomed to battle, he begins to grow unfeeling, and numb to the things that seek to kill him. At third level, a threat gains a +1 resistance bonus to his [[SRD:Saving Throw#Fortitude|Fortitude save]] and a +1 enhancement bonus to his [[SRD:Armor Class#Natural Armor|natural armor]] (treat a character that has no [[SRD:Armor Class#Natural Armor|natural armor]] as merely having +0 [[SRD:Armor Class#Natural Armor|natural armor]]). This resistance bonus to the threat's [[SRD:Saving Throw#Fortitude|Fortitude save]] and enhancement bonus to his [[SRD:Armor Class#Natural Armor|natural armor]] increases by an additional +1 every three levels after second (6<sup>th</sup>, 9<sup>th</sup>, 12<sup>th</sup>, etc.).
 
  
 
'''{{anchor|Unnatural Force}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''  Threats don't let things past them, now matter big they may be, or think they are. At fifth level a threat is considered one [[SRD:Table of Creature Size and Scale|size category]] larger for the purpose of opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks and for qualifying against [[SRD:Special Abilities|special attacks]] that can only be used against opponents of a certain [[SRD:Table of Creature Size and Scale|size category]] (such as [[SRD:Improved Grab|improved grab]] or [[SRD:Trample|trample]]). If this ability increases the threats effective size past [[SRD:Table of Creature Size and Scale|colossal]], then the threat gains an addition +4 to their opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks for each size category larger than [[SRD:Table of Creature Size and Scale|colossal]] he is considered.
 
'''{{anchor|Unnatural Force}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''  Threats don't let things past them, now matter big they may be, or think they are. At fifth level a threat is considered one [[SRD:Table of Creature Size and Scale|size category]] larger for the purpose of opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks and for qualifying against [[SRD:Special Abilities|special attacks]] that can only be used against opponents of a certain [[SRD:Table of Creature Size and Scale|size category]] (such as [[SRD:Improved Grab|improved grab]] or [[SRD:Trample|trample]]). If this ability increases the threats effective size past [[SRD:Table of Creature Size and Scale|colossal]], then the threat gains an addition +4 to their opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks for each size category larger than [[SRD:Table of Creature Size and Scale|colossal]] he is considered.
  
'''{{anchor|Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A threat can feel the sway of a battlefield, and can feel when something is coming at him, no matter where it is coming from. A threat of fourth level or higher can no longer be flanked. This defense denies a [[SRD:Rogue|rogue]] the ability to [[#Sneak Attack|sneak attack]] the character by flanking him, unless the [[SRD:Rogue|rogue]] has at least four more [[SRD:Rogue|rogue]] levels than the threat.
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'''{{anchor|Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A threat can feel the sway of a batlefield, and can feel when something is coming at him, no matter where it is coming from. A threat of sixth level or higher can no longer be flanked. This defense denies a [[SRD:Rogue|rogue]] the ability to [[#Sneak Attack|sneak attack]] the character by flanking him, unless the [[SRD:Rogue|rogue]] has at least four more [[SRD:Rogue|rogue]] levels than the threat.
  
 
'''{{anchor|Titanic Strength}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A threat eventually grows so strong, that he can swing weapons with enough force to tear apart virtually anything with a single strike. At seventh level, any weapon a threat wields deals damage as though it were one [[SRD:Table of Creature Size and Scale|size category]] larger. The weapon is not actually larger and therefore is still treated as a weapon of its original [[SRD:Table of Creature Size and Scale|size category]]. This increase in damage only applies if the weapon is in the hands of the threat.
 
'''{{anchor|Titanic Strength}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A threat eventually grows so strong, that he can swing weapons with enough force to tear apart virtually anything with a single strike. At seventh level, any weapon a threat wields deals damage as though it were one [[SRD:Table of Creature Size and Scale|size category]] larger. The weapon is not actually larger and therefore is still treated as a weapon of its original [[SRD:Table of Creature Size and Scale|size category]]. This increase in damage only applies if the weapon is in the hands of the threat.
  
'''{{Anchor|Anticipate}}:''' Eventually, a threat learns to feel the flow of a battle before it even begins. At eighth level, a threat gains the ability to act normally in a [[SRD:Initiative#The Surprise Round|surprise round]], no matter the circumstances.
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'''{{anchor|Merciless}}:''' Threats eventually learn to rip through their enemies with so much force, that they barely ever get back up. At ninth level, a threat gains the ability to, after declaring an attack to be a mighty blow, expend a single additional use of his mighty blow ability. If the threat chooses to do so, then that attack deals double damage, in addition to the normal benifit of an attack being a mighty blow.
  
 
'''{{anchor|Improved Unnatural Force}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A threat can stop things that others would find impossible to so much as challenge. At tenth level a threat is considered two [[SRD:Table of Creature Size and Scale|size categories]] larger for the purpose of opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks and for qualifying against [[SRD:Special Abilities|special attacks]]  that can only be used against opponents of a certain [[SRD:Table of Creature Size and Scale|size category]] (such as [[SRD:Improved Grab|improved grab]] or [[SRD:Trample|trample]]). If this ability increases the threats effective size past [[SRD:Table of Creature Size and Scale|colossal]], then the threat gains an addition +4 to their opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks for each size category larger than [[SRD:Table of Creature Size and Scale|colossal]] he is considered.
 
'''{{anchor|Improved Unnatural Force}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A threat can stop things that others would find impossible to so much as challenge. At tenth level a threat is considered two [[SRD:Table of Creature Size and Scale|size categories]] larger for the purpose of opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks and for qualifying against [[SRD:Special Abilities|special attacks]]  that can only be used against opponents of a certain [[SRD:Table of Creature Size and Scale|size category]] (such as [[SRD:Improved Grab|improved grab]] or [[SRD:Trample|trample]]). If this ability increases the threats effective size past [[SRD:Table of Creature Size and Scale|colossal]], then the threat gains an addition +4 to their opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks for each size category larger than [[SRD:Table of Creature Size and Scale|colossal]] he is considered.
  
'''{{anchor|Endure}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''  As a threat grows, he slowly learns to ignore the extremes of existence, from the icy cold depths of the arctic, to the boiling heat of the desert. At eleventh level an impediment is considered always under the effect of an ''[[SRD:Endure Elements|endure elements]]'' spell.
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'''{{anchor|Endure}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''  As a threat grows, he slowly learns to ignore the extremes of existance, from the icy cold depths of the artic, to the boiling heat of the desert. At eleventh level an impediment is considered always under the effect of an ''[[SRD:Endure Elements|endure elements]]'' spell.
  
 
'''{{anchor|Unnatural Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Threats are pit fighters, and to be a pit fighter, you must sometimes move in ways that few can manage. Starting at thirteenth level, any time that a threat is denied his [[SRD:Dexterity|Dexterity]] to his [[SRD:Armor Class|AC]] (such as he would be if he was [[SRD:Stunned|stunned]] or [[SRD:Blinded|blinded]]), he gains an instinct bonus to [[SRD:Armor Class|AC]] equal to his [[SRD:Dexterity|Dexterity]] modifier. He only gains this instinct bonus to [[SRD:Armor Class|AC]] if his [[SRD:Dexterity|Dexterity]] modifier is actually denied, and not if he manages to retain it to his [[SRD:Armor Class|AC]]. Take note that the threat is still considered having been denied his [[SRD:Dexterity|Dexterity]] mod to his [[SRD:Armor Class|AC]], seeing as he doesn't actually retain his [[SRD:Dexterity|Dexterity]] mod in all situations.
 
'''{{anchor|Unnatural Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Threats are pit fighters, and to be a pit fighter, you must sometimes move in ways that few can manage. Starting at thirteenth level, any time that a threat is denied his [[SRD:Dexterity|Dexterity]] to his [[SRD:Armor Class|AC]] (such as he would be if he was [[SRD:Stunned|stunned]] or [[SRD:Blinded|blinded]]), he gains an instinct bonus to [[SRD:Armor Class|AC]] equal to his [[SRD:Dexterity|Dexterity]] modifier. He only gains this instinct bonus to [[SRD:Armor Class|AC]] if his [[SRD:Dexterity|Dexterity]] modifier is actually denied, and not if he manages to retain it to his [[SRD:Armor Class|AC]]. Take note that the threat is still considered having been denied his [[SRD:Dexterity|Dexterity]] mod to his [[SRD:Armor Class|AC]], seeing as he doesn't actually retain his [[SRD:Dexterity|Dexterity]] mod in all situations.
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'''{{anchor|Greater Unnatural Force}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A threat is someone who can, eventually, stop things that he shouldn't actually even be able to imagine he can stop. At fifteenth level a threat is considered three [[SRD:Table of Creature Size and Scale|size categories]] larger for the purpose of opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks and for qualifying against [[SRD:Special Abilities|special attacks]]  that can only be used against opponents of a certain [[SRD:Table of Creature Size and Scale|size category]] (such as [[SRD:Improved Grab|improved grab]] or [[SRD:Trample|trample]]). If this ability increases the threats effective size past [[SRD:Table of Creature Size and Scale|colossal]], then the threat gains an addition +4 to their opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks for each size category larger than [[SRD:Table of Creature Size and Scale|colossal]] he is considered.
 
'''{{anchor|Greater Unnatural Force}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A threat is someone who can, eventually, stop things that he shouldn't actually even be able to imagine he can stop. At fifteenth level a threat is considered three [[SRD:Table of Creature Size and Scale|size categories]] larger for the purpose of opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks and for qualifying against [[SRD:Special Abilities|special attacks]]  that can only be used against opponents of a certain [[SRD:Table of Creature Size and Scale|size category]] (such as [[SRD:Improved Grab|improved grab]] or [[SRD:Trample|trample]]). If this ability increases the threats effective size past [[SRD:Table of Creature Size and Scale|colossal]], then the threat gains an addition +4 to their opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks for each size category larger than [[SRD:Table of Creature Size and Scale|colossal]] he is considered.
 
'''{{anchor|Merciless}}:''' Threats eventually learn to rip through their enemies with so much force, that they barely ever get back up. At sixteenth level, a threat gains the ability to, after declaring an attack to be a mighty blow, expend a single additional use of his mighty blow ability. If the threat chooses to do so, then that attack deals double damage, in addition to the normal benefit of an attack being a mighty blow.
 
  
 
'''{{anchor|Stubborn}}:''' At seventeenth level, a threats mind becomes iron-clad, and it seems that nothing can penetrate his titanic force of will, making him immune to all [[SRD:Mind-Affecting Effect|mind-affecting effects]].
 
'''{{anchor|Stubborn}}:''' At seventeenth level, a threats mind becomes iron-clad, and it seems that nothing can penetrate his titanic force of will, making him immune to all [[SRD:Mind-Affecting Effect|mind-affecting effects]].

Revision as of 09:13, 31 October 2009

Class Features

All of the following are class features of the threat.

Weapon and Armor Proficiency: A threat is proficient with all simple and martial weapons and with light, medium armor, and shields, but not tower shields.

Fearless: A threat is someone is simply someone who doesn't flinch, no matter what they are faced with. A threat is immune to all fear effects.

Mighty Blow: Threats are dangerous warriors, who can devastate even the most resolute defense, and slaughter even the more practiced veterans. A number of times per day equal to twice his threat level, a threat may declare any single melee attack he makes to be a 'mighty blow'. A mighty blow is treated as a normal attack in all respects, except for the fact that it deals untyped bonus damage equal to the threats Strength modifier, this bonus damage stacks with the normal damage that would be derived from the threats Strength score. A threat may declare multiple attacks in a single round as mighty blows, but he cannot gain the benifit of a mighty blow more than once on a single attack.

Numb: As a threat grows more accustomed to battle, he begins to grow unfeeling, and numb to the things that seek to kill him. At second level, a threat gains a +1 resistance bonus to his Fortitude save and a +1 enhancement bonus to his natural armor (treat a character that has no natural armor as merely having +0 natural armor). This resistance bonus to the threats Fortitude save and enhancement bonus to his natural armor increases by an additional +1 every even level after second (4th, 6th, 8th, etc.).

Uncanny Dodge (Ex): A threats heart rests upon the battlefield, and he can always be ready for something to come at him. Starting at third level, a threat can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

If a threat already has uncanny dodge from a different class he automatically gains improved uncanny dodge (see below) instead.

Unnatural Force (Ex): Threats don't let things past them, now matter big they may be, or think they are. At fifth level a threat is considered one size category larger for the purpose of opposed rolls on bull rush, grapple, overrun, and trip checks and for qualifying against special attacks that can only be used against opponents of a certain size category (such as improved grab or trample). If this ability increases the threats effective size past colossal, then the threat gains an addition +4 to their opposed rolls on bull rush, grapple, overrun, and trip checks for each size category larger than colossal he is considered.

Improved Uncanny Dodge (Ex): A threat can feel the sway of a batlefield, and can feel when something is coming at him, no matter where it is coming from. A threat of sixth level or higher can no longer be flanked. This defense denies a rogue the ability to sneak attack the character by flanking him, unless the rogue has at least four more rogue levels than the threat.

Titanic Strength (Ex): A threat eventually grows so strong, that he can swing weapons with enough force to tear apart virtually anything with a single strike. At seventh level, any weapon a threat wields deals damage as though it were one size category larger. The weapon is not actually larger and therefore is still treated as a weapon of its original size category. This increase in damage only applies if the weapon is in the hands of the threat.

Merciless: Threats eventually learn to rip through their enemies with so much force, that they barely ever get back up. At ninth level, a threat gains the ability to, after declaring an attack to be a mighty blow, expend a single additional use of his mighty blow ability. If the threat chooses to do so, then that attack deals double damage, in addition to the normal benifit of an attack being a mighty blow.

Improved Unnatural Force (Ex): A threat can stop things that others would find impossible to so much as challenge. At tenth level a threat is considered two size categories larger for the purpose of opposed rolls on bull rush, grapple, overrun, and trip checks and for qualifying against special attacks that can only be used against opponents of a certain size category (such as improved grab or trample). If this ability increases the threats effective size past colossal, then the threat gains an addition +4 to their opposed rolls on bull rush, grapple, overrun, and trip checks for each size category larger than colossal he is considered.

Endure (Ex): As a threat grows, he slowly learns to ignore the extremes of existance, from the icy cold depths of the artic, to the boiling heat of the desert. At eleventh level an impediment is considered always under the effect of an endure elements spell.

Unnatural Dodge (Ex): Threats are pit fighters, and to be a pit fighter, you must sometimes move in ways that few can manage. Starting at thirteenth level, any time that a threat is denied his Dexterity to his AC (such as he would be if he was stunned or blinded), he gains an instinct bonus to AC equal to his Dexterity modifier. He only gains this instinct bonus to AC if his Dexterity modifier is actually denied, and not if he manages to retain it to his AC. Take note that the threat is still considered having been denied his Dexterity mod to his AC, seeing as he doesn't actually retain his Dexterity mod in all situations.

Great Titanic Strength (Ex): A threat's strength is nothing to trifle with, seeing as it can fell even the most veteran warriors in single blows. At fourteenth level, any weapon a threat wields deals damage as though it were two size categories larger. The weapon is not actually larger and therefore is still treated as a weapon of its original size category. This increase in damage only applies if the weapon is in the hands of the threat.

Greater Unnatural Force (Ex): A threat is someone who can, eventually, stop things that he shouldn't actually even be able to imagine he can stop. At fifteenth level a threat is considered three size categories larger for the purpose of opposed rolls on bull rush, grapple, overrun, and trip checks and for qualifying against special attacks that can only be used against opponents of a certain size category (such as improved grab or trample). If this ability increases the threats effective size past colossal, then the threat gains an addition +4 to their opposed rolls on bull rush, grapple, overrun, and trip checks for each size category larger than colossal he is considered.

Stubborn: At seventeenth level, a threats mind becomes iron-clad, and it seems that nothing can penetrate his titanic force of will, making him immune to all mind-affecting effects.

Unbreakable (Ex): Threats are warriors who, at the higher end of their training, become nearly invincible, and gain the ability to mentally force themselves through any form of pain. At nineteenth level, a threat gains immunity to nonlethal damage, with only one exception: if a threat has regeneration of any kind, then he still takes nonlethal damage that would normally be lethal damage if it weren't for the regeneration.

Mighty Unnatural Force (Ex): A threat can stand up to anything, he can brawl with anything, he can tear down anything, no matter how massive it may be. At twentieth level a threat is considered four size categories larger for the purpose of opposed rolls on bull rush, grapple, overrun, and trip checks and for qualifying against special attacks that can only be used against opponents of a certain size category (such as improved grab or trample). If this ability increases the threats effective size past colossal, then the threat gains an addition +4 to their opposed rolls on bull rush, grapple, overrun, and trip checks for each size category larger than colossal he is considered.