Difference between revisions of "Metamagic Option (One)"
(Created page with "{{ambiguous|Metamagic|in One D&D}} {{Onepointer|UA 2023 Player's Handbook Playtest 5|noncanon=true|pt=true|ua=true}} The following options are available to your {{One|Metamagi...") |
(updated for UA 2023 PH Playtest 7) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{edition|Metamagic}} |
− | {{Onepointer|UA 2023 Player's Handbook Playtest | + | {{Onepointer|UA 2023 Player's Handbook Playtest 7|noncanon=true|pt=true|ua=true}}<br clear="right" /> |
− | + | <div style="display:block; float:right; padding:0.5em; margin:0.5em; max-width:30vw;"> | |
− | <div style="display:block; float:right; padding:0.5em; margin:0.5em;"> | + | {{tocright}}<br clear="right" /> |
− | { | + | <div style="border:solid 1px goldenrod; border-radius:0.5em; background:ivory; font-size:0.8em;"> |
− | !colspan="2"|Metamagic Options <span style="display:inline; float:right;"><ref name=" | + | '''Design Note: Metamagic Updates'''<br /> |
+ | Here are the main updates in the Metamagic options since their last playtest version. | ||
+ | :{{iplink|Distant Spell}} returns to doubling range. | ||
+ | :{{iplink|Seeking Spell}} now costs 1 point rather than 2. | ||
+ | :{{iplink|Subtle Spell}} now clarifies that it doesn’t remove Material components that have a cost specified in the affected spell. | ||
+ | :{{iplink|Twinned Spell}} has some of its previous multitargeting functionality but now within appropriate limits. | ||
+ | </div><br /> | ||
+ | <div style="display=block; float:right;"> | ||
+ | {|class="zebra small sortable" | ||
+ | !colspan="2"|Metamagic Options <!--<span style="display:inline; float:right;"><ref name="ua23phpt7">{{Cite Pub|UA 2023 Player's Handbook Playtest 7}} Licensed: © Wizards of the Coast.</ref>--> | ||
|- | |- | ||
!Option | !Option | ||
!Sorcery<br />Points | !Sorcery<br />Points | ||
|- | |- | ||
− | |{{ | + | |{{One|Careful Spell}} |
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
|- | |- | ||
− | |{{ | + | |{{One|Distant Spell}} |
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
|- | |- | ||
− | |{{ | + | |{{One|Empowered Spell}} |
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
|- | |- | ||
− | |{{ | + | |{{One|Extended Spell}} |
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
|- | |- | ||
− | |{{ | + | |{{One|Heightened Spell}} |
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|- | |- | ||
− | |{{ | + | |{{One|Quickened Spell}} |
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|- | |- | ||
− | |{{ | + | |{{One|Seeking Spell}} |
− | |style="text-align:center;"| | + | |style="text-align:center;"|1 |
|- | |- | ||
− | |{{ | + | |{{One|Subtle Spell}} |
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
|- | |- | ||
− | |{{ | + | |{{One|Transmuted Spell}} |
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
|- | |- | ||
− | |{{ | + | |{{One|Twinned Spell}} |
− | |style="text-align:center;"|1 | + | |style="text-align:center;"|1 |
|} | |} | ||
− | </div> | + | </div></div> |
+ | The following options are available to your {{One|Metamagic}} features. The options are presented in alphabetical order. | ||
==Careful Spell== | ==Careful Spell== | ||
Line 47: | Line 57: | ||
==Distant Spell== | ==Distant Spell== | ||
''Cost: 1 Sorcery Point''<br /> | ''Cost: 1 Sorcery Point''<br /> | ||
− | Summary: You modify a spell to increase its {{onelc|Range}} | + | Summary: You modify a spell to increase its {{onelc|Range}}. |
==Empowered Spell== | ==Empowered Spell== | ||
Line 66: | Line 76: | ||
==Seeking Spell== | ==Seeking Spell== | ||
− | ''Cost: | + | ''Cost: 1 Sorcery Point''<br /> |
Summary: If you miss with a spell's {{onelc|Attack Roll}}, you can modify the spell to allow you to reroll the attack. May be combined with other metamagic options. | Summary: If you miss with a spell's {{onelc|Attack Roll}}, you can modify the spell to allow you to reroll the attack. May be combined with other metamagic options. | ||
Line 78: | Line 88: | ||
==Twinned Spell== | ==Twinned Spell== | ||
− | ''Cost: 1 | + | ''Cost: 1 Sorcery Point''<br /> |
− | Summary: If you | + | Summary: If a spell allows you to target more creatures by casting it with a higher-level {{onelc|Spell Slot}}, you can use this option to cast it at 1 level higher. |
==Sources and Notes== | ==Sources and Notes== | ||
+ | :* {{Cite Pub|UA 2023 Player's Handbook Playtest 7}} Licensed: © Wizards of the Coast {{fairuc}}. | ||
<references /> | <references /> | ||
+ | :* A [[deprecated]] version of these metamagic options were published in {{pub|UA 2023 Player's Handbook Playtest 5}}. | ||
{{One Playtest}} | {{One Playtest}} | ||
{{One Footer|Sorcerer, UA}} | {{One Footer|Sorcerer, UA}} | ||
[[Category:One Sorcerers]] | [[Category:One Sorcerers]] |
Latest revision as of 16:46, 12 October 2023
Design Note: Metamagic Updates
Here are the main updates in the Metamagic options since their last playtest version.
- Distant Spell returns to doubling range.
- Seeking Spell now costs 1 point rather than 2.
- Subtle Spell now clarifies that it doesn’t remove Material components that have a cost specified in the affected spell.
- Twinned Spell has some of its previous multitargeting functionality but now within appropriate limits.
Metamagic Options | |
---|---|
Option | Sorcery Points |
Careful Spell | 1 |
Distant Spell | 1 |
Empowered Spell | 1 |
Extended Spell | 1 |
Heightened Spell | 2 |
Quickened Spell | 2 |
Seeking Spell | 1 |
Subtle Spell | 1 |
Transmuted Spell | 1 |
Twinned Spell | 1 |
The following options are available to your Metamagic features. The options are presented in alphabetical order.
Careful Spell[edit]
Cost: 1 Sorcery Point
Summary: You modify a spell that forces a saving throw, to allow a number of creatures to succeed. These creatures also take no damage if they would normally take only half.
Distant Spell[edit]
Cost: 1 Sorcery Point
Summary: You modify a spell to increase its range.
Empowered Spell[edit]
Cost: 1 Sorcery Point
Summary: You modify a spell to increase average damage. May be combined with other metamagic options.
Extended Spell[edit]
Cost: 1 Sorcery Point
Summary: You modify a spell's duration (unmodified duration of at least 1 minute) and gain Advantage on Concentration checks for this spell.
Heightened Spell[edit]
Cost: 2 Sorcery Point
Summary: Modify a spell to force Disadvantage on saving throws against it (for 1 target of choice).
Quickened Spell[edit]
Cost: 2 Sorcery Point
Summary: Modify a spell's casting time from 1 action to a Bonus Action (can't cast another level 1+ spell in the same turn).
Seeking Spell[edit]
Cost: 1 Sorcery Point
Summary: If you miss with a spell's attack roll, you can modify the spell to allow you to reroll the attack. May be combined with other metamagic options.
Subtle Spell[edit]
Cost: 1 Sorcery Point
Summary: Modify a spell to remove Verbal, Somatic, or Material components (nonconsumed material components only).
Transmuted Spell[edit]
Cost: 1 Sorcery Point
Summary: Modify a spell's Damage Type of Acid, Cold, Fire, Lightning, Poison, or Thunder for another one of these types.
Twinned Spell[edit]
Cost: 1 Sorcery Point
Summary: If a spell allows you to target more creatures by casting it with a higher-level spell slot, you can use this option to cast it at 1 level higher.
Sources and Notes[edit]
- Jeremy Crawford, WotC RPG Team (September 2023). UA 2023 Player's Handbook Playtest 7. (Dungeons and Dragons One D&D) Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause).
- A deprecated version of these metamagic options were published in UA 2023 Player's Handbook Playtest 5.
One D&D is Playtest Material Only These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond. |
— D&D Beyond One D&D Playtest material |
Unearthed Arcana The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events. |
—Notice on most 5e Unearthed Arcana PDFs |
Main Page → One D&D → Class → Sorcerer
Main Page → One D&D → Unearthed Arcana
Author | UA 2023 Player's Handbook Playtest 7 + and "Varied" + |
Canon | false + |
OneDnD Playtest | true + |
Publication | UA 2023 Player's Handbook Playtest 7 + and "Varied" + |
Unearthed Arcana | true + |