Difference between revisions of "SRD:Will-O'-Wisp"
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+ | {{edition|Will-o'-Wisp}} | ||
{{OGL Top}} | {{OGL Top}} | ||
=WILL-O’-WISP= | =WILL-O’-WISP= | ||
− | {{ | + | {{3.5e Monster Classic |
− | | creature= | + | |creature= |
− | | style= | + | |style= |
− | | size=Small | type= | + | |size=Small |type=Aberration |subtypes=Air |
− | | hd=9d8 | hp=40 | + | |hd=9d8 |hp=40 |
− | | init=+13 | + | |init=+13 |
− | | speed=Fly 50 ft. (perfect) (10 squares) | + | |speed=Fly 50 ft. (perfect) (10 squares) |
− | | ac=29 (+1 size, +9 [[SRD:Dexterity|Dex]], +9 deflection) | touch=29 | flat=20 | + | |ac=29 (+1 size, +9 [[SRD:Dexterity|Dex]], +9 deflection) |touch=29 |flat=20 |
− | | bab=+6 | grapple=–3 | + | |bab=+6 |grapple=–3 |
− | | at=Shock +16 melee touch (2d8 electricity) | + | |at=Shock +16 melee touch (2d8 electricity) |
− | | full_at=Shock +16 melee touch (2d8 electricity) | + | |full_at=Shock +16 melee touch (2d8 electricity) |
− | | space=5 ft. | reach=5 ft. | + | |space=5 ft. |reach=5 ft. |
− | | sa=— | + | |sa=— |
− | | sq=[[SRD:Darkvision|Darkvision]] 60 ft., immunity to magic, natural invisibility | + | |sq=[[SRD:Darkvision|Darkvision]] 60 ft., immunity to magic, natural invisibility |
− | | fort=+3 | ref=+12 | will=+9 | + | |fort=+3 |ref=+12 |will=+9 |
− | | | str=1| dex=29| con=10| int=15| wis=16| cha=12 | + | ||str=1|dex=29|con=10|int=15|wis=16|cha=12 |
− | | skills=[[SRD:Bluff Skill|Bluff]] +13, [[SRD:Diplomacy Skill|Diplomacy]] +3, [[SRD:Disguise Skill|Disguise]] +1 (+3 acting), [[SRD:Intimidate Skill|Intimidate]] +3, [[SRD:Listen Skill|Listen]] +17, [[SRD:Search Skill|Search]] +14, [[SRD:Spot Skill|Spot]] +17, [[SRD:Survival Skill|Survival]] +3 (+5 following tracks) | + | |skills=[[SRD:Bluff Skill|Bluff]] +13, [[SRD:Diplomacy Skill|Diplomacy]] +3, [[SRD:Disguise Skill|Disguise]] +1 (+3 acting), [[SRD:Intimidate Skill|Intimidate]] +3, [[SRD:Listen Skill|Listen]] +17, [[SRD:Search Skill|Search]] +14, [[SRD:Spot Skill|Spot]] +17, [[SRD:Survival Skill|Survival]] +3 (+5 following tracks) |
− | | feats=[[SRD:Alertness|Alertness]], [[SRD:Blind-Fight|Blind Fight]], [[SRD:Dodge|Dodge]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Weapon Finesse|Weapon Finesse]]<SUP>B</SUP> | + | |feats=[[SRD:Alertness|Alertness]], [[SRD:Blind-Fight|Blind Fight]], [[SRD:Dodge|Dodge]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Weapon Finesse|Weapon Finesse]]<SUP>B</SUP> |
− | | env=Temperate marshes | + | |env=Temperate marshes |
− | | org=Solitary, pair, or string (3–4) | + | |org=Solitary, pair, or string (3–4) |
− | | cr=6 | + | |cr=6 |
− | | treas=1/10 coins; 50% goods; 50% items | + | |treas=1/10 coins; 50% goods; 50% items |
− | | align=Usually [[SRD:Chaotic Evil|chaotic evil]] | + | |align=Usually [[SRD:Chaotic Evil|chaotic evil]] |
− | | adv=10–18 [[SRD:Hit Dice|HD]] (Small) | + | |adv=10–18 [[SRD:Hit Dice|HD]] (Small) |
− | | la=— | + | |la=— |
}} | }} | ||
Will-o’-wisps can be yellow, white, green, or blue. They are easily mistaken for lanterns, especially in the foggy marshes and swamps where they reside. A will-o’-wisp’s body is a globe of spongy material about 1 foot across and weighing about 3 pounds, and its glowing body sheds as much light as a torch. | Will-o’-wisps can be yellow, white, green, or blue. They are easily mistaken for lanterns, especially in the foggy marshes and swamps where they reside. A will-o’-wisp’s body is a globe of spongy material about 1 foot across and weighing about 3 pounds, and its glowing body sheds as much light as a torch. | ||
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Will-o’-wisps speak Common and Auran. They have no vocal apparatus but can vibrate to create a voice with a ghostly sound. | Will-o’-wisps speak Common and Auran. They have no vocal apparatus but can vibrate to create a voice with a ghostly sound. | ||
− | === | + | ===Combat=== |
Will-o’-wisps usually avoid combat. They prefer to [[SRD:Confused|confuse]] and be[[SRD:Wilder|wilder]] adventurers, luring them into morasses or other hazardous places. When they are forced to fight, they loose small electrical shocks, which act as melee [[SRD:Touch Attack|touch attacks]]. | Will-o’-wisps usually avoid combat. They prefer to [[SRD:Confused|confuse]] and be[[SRD:Wilder|wilder]] adventurers, luring them into morasses or other hazardous places. When they are forced to fight, they loose small electrical shocks, which act as melee [[SRD:Touch Attack|touch attacks]]. | ||
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'''Natural Invisibility ([[SRD:Ex|Ex]]):''' A startled or [[SRD:Frightened|frightened]] will-o’-wisp can extinguish its glow, effectively becoming [[SRD:Invisible|invisible]] as the spell. | '''Natural Invisibility ([[SRD:Ex|Ex]]):''' A startled or [[SRD:Frightened|frightened]] will-o’-wisp can extinguish its glow, effectively becoming [[SRD:Invisible|invisible]] as the spell. | ||
− | ''' | + | '''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/will-o-wisp Will-O'-the-Wisp] |
− | {{SRD Creature | + | |
− | + | ---- | |
− | + | {{SRD Creature Breadcrumb}} | |
− | + | {{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}} | |
− | [[Category: | + | [[Category:SRD]] |
− | [[Category: | + | [[Category:OGL]] |
− | + | [[Category:Monster]] | |
− | |||
− | |||
− | [[Category: |
Latest revision as of 19:42, 24 February 2024
This material is published under the OGL |
WILL-O’-WISP[edit]
Size/Type: | Small Aberration (Air) |
---|---|
Hit Dice: | 9d8 (40 hp) |
Initiative: | +13 |
Speed: | Fly 50 ft. (perfect) (10 squares) |
Armor Class: | 29 (+1 size, +9 Dex, +9 deflection), touch 29, flat-footed 20 |
Base Attack/Grapple: | +6/–3 |
Attack: | Shock +16 melee touch (2d8 electricity) |
Full Attack: | Shock +16 melee touch (2d8 electricity) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Darkvision 60 ft., immunity to magic, natural invisibility |
Saves: | Fort +3, Ref +12, Will +9 |
Abilities: | Str 1, Dex 29, Con 10, Int 15, Wis 16, Cha 12 |
Skills: | Bluff +13, Diplomacy +3, Disguise +1 (+3 acting), Intimidate +3, Listen +17, Search +14, Spot +17, Survival +3 (+5 following tracks) |
Feats: | Alertness, Blind Fight, Dodge, Improved Initiative, Weapon FinesseB |
Environment: | Temperate marshes |
Organization: | Solitary, pair, or string (3–4) |
Challenge Rating: | 6 |
Treasure: | 1/10 coins; 50% goods; 50% items |
Alignment: | Usually chaotic evil |
Advancement: | 10–18 HD (Small) |
Level Adjustment: | — |
Will-o’-wisps can be yellow, white, green, or blue. They are easily mistaken for lanterns, especially in the foggy marshes and swamps where they reside. A will-o’-wisp’s body is a globe of spongy material about 1 foot across and weighing about 3 pounds, and its glowing body sheds as much light as a torch.
Will-o’-wisps speak Common and Auran. They have no vocal apparatus but can vibrate to create a voice with a ghostly sound.
Combat[edit]
Will-o’-wisps usually avoid combat. They prefer to confuse and bewilder adventurers, luring them into morasses or other hazardous places. When they are forced to fight, they loose small electrical shocks, which act as melee touch attacks.
Immunity to Magic (Ex): A will-o’-wisp is immune to most spells or spell-like abilities that allow spell resistance, except magic missile and maze.
Natural Invisibility (Ex): A startled or frightened will-o’-wisp can extinguish its glow, effectively becoming invisible as the spell.
See Wikipedia Entry: Will-O'-the-Wisp
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