Difference between revisions of "Spinning Slots (3.5e Spell)"
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− | |dur=Concentration | + | |dur=Concentration up to 1 round/level (D) |
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− | ''Material Component:'' 1 gp each round you concentrate. [[SRD:Eschew Materials|Eschew Materials]] only functions | + | ''Material Component:'' 1 gp each round you concentrate. [[SRD:Eschew Materials|Eschew Materials]] only functions on the first round of the spell. |
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Latest revision as of 18:23, 7 May 2024
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Evocation [Chaotic] | |
Level: | Bard 2, Sorcerer/Wizard 2 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | See text |
Effect: | Magical spinning slots |
Duration: | Concentration up to 1 round/level (D) |
Saving Throw: | See text |
Spell Resistance: | Yes |
Come on lucky numbers!
When you cast this spell a set of three spinning wheels appear just over your head. Each round they slow and stop into various combinations to produce magical effects. Roll 3d6, standing in for three wheels with six results each, and refer to the table below.
Result | Effect | ||||||||||
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Triple 61 | Cast one spell of your choice up to 4th on your spell list, as long as it is 1 standard action or less. You must pay an expensive material or XP components. | ||||||||||
Triple Match2 | Obtain 1d6/level in gold coins as a reward. Gold erupts explosively anywhere within Long range, dealing the gold amount in magic bludgeoning damage in a 20 ft radius burst, Reflex save for half. | ||||||||||
All Even | All creatures (including yourself) in 100 ft radius are immune to physical damage for 1 round. | ||||||||||
All Odd | All creatures (including yourself) in 100 ft radius are immune to magical effects for 1 round. | ||||||||||
Ascending (i.e. 2, 3, 4) | Allies affected by a mass cure moderate wounds spell, cast as a 2nd level spell. | ||||||||||
Descending (i.e. 5, 4, 3) | Enemies affected by a mass inflict moderate wounds spell, cast as a 2nd level spell. | ||||||||||
Double Match | A giant gold coin flies out at a target in 60 ft as a ranged touch attack. It deals 1d4 magic bludgeoning damage/level, maximum 10d4. The coin vanishes after. This effect has no SR. | ||||||||||
No Matches | All creatures within 30 ft of caster take 1 non-lethal force damage (including caster), no save. | ||||||||||
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Material Component: 1 gp each round you concentrate. Eschew Materials only functions on the first round of the spell.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Bard
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Eiji-kunv |
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Facts about "Spinning Slots (3.5e Spell)"
Article Balance | High + |
Author | Eiji-kun + |
Component | V +, S + and M + |
Descriptor | Chaotic + |
Identifier | 3.5e Spell + |
Level | Bard 2 + and Sorcerer/Wizard 2 + |
Range | Other + |
Rating | Undiscussed + |
School | Evocation + |
Summary | Create a random slot machine, whose various results produce many magical effects. + |
Title | Spinning Slots + |