|prereq=
|class=Occultist
|level=1st, 4th8th, 11th16th, 17th20th|replaces=Spellcasting, Implements, Shift Focus, Magic Circle, Binding Circle and , Fast Circle
|benefit=A bloodbinder gain access to the following class features:
'''Power of BloodlineSpellcasting:''' A bloodbinder bases off all of her occultist class features's spells are considered arcane spells, including those from archetypenot psychic spells, off and her [[Charisma]] rather than her [[Intelligence]]spells use verbal and somatic components instead of thought and emotion components. A bloodbinder can cast occultist spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. This includes her spellcastingLike any other arcane spellcaster, how many mental focus she a bloodbinder wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has, a somatic component. A multiclass bloodbinder still incurs the DCs of her implement, etcnormal arcane spell failure chance for arcane spells received from other classes.
'''Blood Implements:''' Rather than investing her mental focus in magical objects and occult curiosity, This alters the bloodbinder brings forth her by binding her own supernatural bloodline. When she prepares her implement, instead of empowering a set of items, the bloodbinder instead draws a sigil on her own skin, empowers an already existing tattoo, inserts a golden needle inside her own arm or similar measures. As a result her implements are part of her body, and cannot be removed from her, or passed to allies. The bloodbinder may still select panoply, simply requiring the correct implement school rather than a specific objectoccultist’s spells.
A bloodbinder starts with only a single '''Cantrips:''' Each time she selects an implement at 1st levelschool, and chooses a single sorcerer bloodline. She gain access to that spell's bloodline arcana and add the bloodline spells to her spell known at the listed level: She gain the 3rd level bloodline spell at 1st levelbloodbinder gains one cantrip, the 5th or 0-level bloodline arcane spell at 4th level, the 7th level bloodline spell at 7th level, the 9th level bloodline spell at 10th level, the 11th level bloodline spell at 13th level and the 13th level bloodline spell at 16th level(including when he selects a school that he has already learned to use). These cantrips otherwise behave as an occultist’s knacks.
This ability alters implement, but isn't incompatible with other archetypes which alters implement unless it also alters their form or numbers (such as the battle host, reliquarian or the silksworn)replaces knacks.
'''Heritage ManifestBlood Implements:''' At 4th level a A bloodbinder gain bases off all of her occultist class features, including those from archetype, off her [[Charisma]] rather than her [https://www.d20pfsrd.com/feats/general-feats/eldritch-heritage/ Eldritch Heritage[Intelligence]] as a bonus feat. At 8th level This includes her spellcasting, how many mental focus she gains [https://wwwhas, the DCs of her implement, etc. Additionally rather than investing her mental focus in magical objects and occult curiosity, the bloodbinder brings forth her by binding her own supernatural bloodline into sigils on her skin.d20pfsrdAs a result her implements are part of her body, and cannot be removed from her, or passed to allies.com/feats/general-feats/improved-eldritch-heritage Improved Eldritch Heritage] as If a bonus feat. Finally at 16th level she gains require an implement to be selected such as [[https://wwwImplement Gunnery (3.d20pfsrd.com/feats/general-feats/greater-eldritch-heritage/ Greater Eldritch Heritage5e Feat)|Implement Gunnery]], the blood binder may use it as normal by linking the object and one of her sigil, upon doing so it acts as an implement as normal, except it only functions for the bloodbinder. She does not need to meet The bloodbinder may select panoplies by simply having the prerequisites of any of those featscorrect implement school chosen.
his A bloodbinder starts with only a single implement at 1st level, and chooses a single sorcerer bloodline. She add the bloodline spells to her spell known at the listed level: She gain the 3rd level bloodline spell at 1st level, the 5th level bloodline spell at 4th level, the 7th level bloodline spell at 7th level, the 9th level bloodline spell at 10th level, the 11th level bloodline spell at 13th level and the 13th level bloodline spell at 16th level. If the bloodbinder chooses the psychic bloodline, her bloodline spells are cast as psychic spells rather than arcane spells. Additionally the bloodinder may ignore the skill focus requirement of [https://www.d20pfsrd.com/feats/general-feats/eldritch-heritage/ Eldritch Heritage], [https://www.d20pfsrd.com/feats/general-feats/improved-eldritch-heritage/ Improved Eldritch Heritage] and [https://www.d20pfsrd.com/feats/general-feats/greater-eldritch-heritage/ Greater Eldritch Heritage]. This ability alters implement, but isn't incompatible with other archetypes which alters implement unless it also alters their form (such as the battle host, reliquarian or the silksworn). '''Eschew Materials:''' A bloodbinder gains [https://www.d20pfsrd.com/feats/general-feats/eschew-materials/ Eschew Materials] as a bonus feat at 1st level. This ability replaces the occultist's proficiency with medium armor. '''Bonus Feat:''' At 4th and 12th level, a bloodbinder gain a bonus feat from her bloodline's feat list or a bloodline mutation (using her bloodbinder level as her sorcerer level). She must meet the prerequisite of this feat or mutation as normal. This ability replaces shift focus. '''Powerful Sigils {{Ex}}:''' A 8th level the bloodbinder's sigils form a barrier around her. She gains a deflection bonus to AC equal to the number of implement she has (maximum of +6 at 17th level) and she gains an additional spell slot for each level she is able to cast. This ability replaces Magic Circles, magic circle, binding circle Binding Circle and fast circleFast Circles.}}
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