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Bloodbinder (3.5e Alternate Class Feature)

629 bytes added, 00:10, 8 October 2024
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|prereq=
|class=Occultist
|level=1st, 8th, 16th, 20th|replaces=Spellcasting, ImplementImplements, Shift Focus Power, Outside ContactMagic Circle, Binding Circle, Fast Circle
|benefit=A bloodbinder gain access to the following class features:
'''Armor and Weapon ProficiencySpellcasting:''' A bloodbinder A bard is proficient with all simple 's spells are considered arcane spells, not psychic spells, and her spells use verbal and martial weapons. Bloodbinders are also proficient with light armor somatic components instead of thought and shields (except tower shields)emotion components. A bloodbinder can cast occultist spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bloodbinder wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bloodbinder still incurs the normal arcane spell failure chance for arcane spells received from other classes. '''Spellcasting:''' A bloodbinder's spells are considered arcane spells, not psychic spells, and her spells use verbal and somatic components instead of thought and emotion components.
This alters the occultist’s spells.
This ability replaces knacks.
'''Power of BloodlinesBlood Implements:''' A bloodbinder bases off all of her occultist class features, including those from archetype, off her [[Charisma]] rather than her [[Intelligence]]. This includes her spellcasting, how many mental focus she has, the DCs of her implement, etc. Additionally rather than investing her mental focus in magical objects and occult curiosity, the bloodbinder brings forth her by binding her own supernatural bloodline into sigils on her skin. As a result her implements are part of her body, and cannot be removed from her, or passed to allies. If a feat require an implement to be selected such as [[Implement Gunnery (3.5e Feat)|Implement Gunnery]], the blood binder may use it as normal by linking the object and one of her sigil, upon doing so it acts as an implement as normal, except it only functions for the bloodbinder. The bloodbinder may select panoplies by simply having the correct implement school chosen. A bloodbinder starts with only a single implement at 1st level, and chooses a single sorcerer bloodline. She add the bloodline spells to her spell known at the listed level: She gain the 3rd level bloodline spell at 1st level, the 5th level bloodline spell at 4th level, the 7th level bloodline spell at 7th level, the 9th level bloodline spell at 10th level, the 11th level bloodline spell at 13th level and the 13th level bloodline spell at 16th level. If the bloodbinder chooses the psychic bloodline, her bloodline spells are cast as psychic spells rather than arcane spells.
'''Blood ImplementsAdditionally the bloodinder may ignore the skill focus requirement of [https:''' Rather than investing her mental focus in magical objects and occult curiosity//www.d20pfsrd.com/feats/general-feats/eldritch-heritage/ Eldritch Heritage], the bloodbinder brings forth her by binding her own supernatural bloodline[https://www.d20pfsrd. As a result her implements are part of her body, com/feats/general-feats/improved-eldritch-heritage/ Improved Eldritch Heritage] and cannot be removed from her, or passed to allies[https://www.d20pfsrd. The bloodbinder may still select panoply, simply requiring the correct implement school rather than a specific objectcom/feats/general-feats/greater-eldritch-heritage/ Greater Eldritch Heritage].
A bloodbinder starts with only a single This ability alters implement at 1st level, and chooses a single sorcerer bloodline. She gain access to that spellbut isn's bloodline arcana and add the bloodline spells to her spell known at the listed level: She gain the 3rd level bloodline spell at 1st level, the 5th level bloodline spell at 4th level, the 7th level bloodline spell at 7th level, t incompatible with other archetypes which alters implement unless it also alters their form (such as the 9th level bloodline spell at 10th levelbattle host, reliquarian or the 11th level bloodline spell at 13th level and the 13th level bloodline spell at 16th levelsilksworn).
Instead of picking a focus power, a '''Eschew Materials:''' A bloodbinder may select gains [https://www.d20pfsrd.com/feats/general-feats/eschew-materials/ Eschew Materials] as a focus power associated with her bloodline. She must meet the minimum level requirement of the bloodline power to select it, using her occultist bonus feat at 1st level.
This ability alters implement, but isnreplaces the occultist't incompatible s proficiency with other archetypes which alters implement unless it also alters their form (such as the battle host, reliquarian or the silksworn)medium armor.
'''Powerful Binding {{Ex}}Bonus Feat:''' As long as an 8th At 4th and 12th level , a bloodbinder has at least 3 gain a bonus feat from her bloodline's feat list or more points of mental focus invested in an implement school, all occultist spells of that school that she cast of that school has its saving throw DC increases by 1a bloodline mutation (using her bloodbinder level as her sorcerer level). At 16th level, if She must meet the bloodbinder has invested at least 5 points, then the spell’s saving throw DC increases by 2 instead.prerequisite of this feat or mutation as normal.
This ability replaces outside contactshift focus.
'''Bloodline AscendantPowerful Sigils {{Ex}}:''' At 20th A 8th level, a the bloodbinder gain her chosen bloodline's 20th sigils form a barrier around her. She gains a deflection bonus to AC equal to the number of implement she has (maximum of +6 at 17th level) and she gains an additional spell slot for each level bloodline powershe is able to cast.
This ability replaces implement masteryMagic Circles, Binding Circle and Fast Circles.}}
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