Difference between revisions of "Dark Magician (3.5e Alternate Class Feature)"

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{{3.5e Alternate Class Feature
 
{{3.5e Alternate Class Feature
|name=Dark Sage
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|name=Dark Magician
|summary=A dark sage is a practitioner of black magic, which focuses on offensive spells. The focus on offensive magic comes at the cost of spell versatility, as the training required make them shun more helpful spells. Most dark sage wear concealing robes, dark attires and many are fronds of large conical hats.
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|summary=A dark magician is a practitioner of black magic, and are often associated with large conical hats. The art of black magic is overly focused on powerful offensive spells, with regards to damage over helpful or crippling effects. Dark magician can also raise powerful personal wards, protecting them on the battlefield. Particularly experienced dark magician can cast multiple spells at once.
 
|prereq=
 
|prereq=
 
|class=Sorcerer
 
|class=Sorcerer
|level=1st, 3rd, 9th, 20th
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|level=1st, 3rd, 9th
 
|replaces=Bloodline Arcana, Bloodline Power (3rd, 9th)
 
|replaces=Bloodline Arcana, Bloodline Power (3rd, 9th)
|benefit=A dark sage gain access to the following class features:
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|benefit=A dark magician gain access to the following class features:
  
'''Limited Bloodline:''' A dark sage can only choose one of the following bloodlines: abyssal, arcane, daemon, fey, infernal, oni, starsoul, and undead. A GM may allow additional bloodline to be allowable at her discretion.
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'''Limited Bloodline:''' A dark magician can only choose one of the following bloodlines: abyssal, arcane, daemon, fey, infernal, oni, starsoul, and undead. A GM may allow additional bloodline to be allowable at her discretion.
  
'''Black Magic Arcana:''' A dark sage is focused on black magic, which is inherently offensive in nature. Whenever she casts a spell that deals damage, it deals +1 point of damage per die rolled. Additionally a dark sage adds +1 to the DC of any spells she casts with the [death] descriptor or that causes petrification.
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'''Black Magic Arcana:''' Whenever a dark magician she casts a spell that deals damage, it deals +1 point of damage per die rolled.  
 
 
However a dark sage cannot learn spells with the [good] descriptor or of the [healing] subschool. If the dark sage learns a spell with multiple alignment descriptors, she cannot cast it with the [good] descriptor.
 
  
 
This ability replaces the sorcerer’s bloodline arcana.
 
This ability replaces the sorcerer’s bloodline arcana.
  
'''Dark Shield {{Su}}:''' A 3rd level dark sage is able to raise a barrier of protective magic around herself, deflecting incoming attacks. As a swift action, the dark sage may grant herself a +2 deflection bonus to AC and Damage Reduction 1/Magic. This bonus lasts indefinitely, or until the dark sage is struck by a melee or ranged attack. At 7th level and each 4 levels thereafter she increases her deflection bonus to AC and damage reduction by 1.
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'''Dark Shield {{Su}}:''' A 3rd level dark magician is able to raise a barrier of protective magic around herself, deflecting incoming attacks. As a swift action, the dark magician may grant herself a +2 deflection bonus to AC and Damage Reduction 1/Magic. This bonus lasts indefinitely, or until the dark magician is struck by a melee or ranged attack. At 7th level and each 4 levels thereafter she increases her deflection bonus to AC and damage reduction by 1.
  
 
This ability replaces the bloodline power gained at 3rd level.
 
This ability replaces the bloodline power gained at 3rd level.
  
'''Dark Elementalist {{Ex}}:''' When a 9th level dark sage casts a spell with an energy descriptor (acid, cold, electricity or fire), she she may alter the spell with black magic to transform its energy damage. The appearance of the elemental spell is greatly altered, and half the damage it deals is fell in nature, and thus not subject to energy resistance and immunity. A dark sage may use this ability a number of times per day equal to her [[Charisma]] bonus.
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'''Double Cast {{Su}}:''' Once per day, a 9th level dark magician may casts two spells as a full-round action. Both spells must be of at least two level below the highest spell level she can cast. At 18th level, she may use this ability twice per day.
  
 
This ability replaces the sorcerer’s 9th level bloodline power.}}
 
This ability replaces the sorcerer’s 9th level bloodline power.}}

Latest revision as of 18:05, 9 October 2024

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Author: Leziad (talk)
Date Created: May 27th, 2024
Status: Complete
Editing: Clarity edits only please
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Dark Magician

A dark magician is a practitioner of black magic, and are often associated with large conical hats. The art of black magic is overly focused on powerful offensive spells, with regards to damage over helpful or crippling effects. Dark magician can also raise powerful personal wards, protecting them on the battlefield. Particularly experienced dark magician can cast multiple spells at once.

Class: Sorcerer

Level: 1st, 3rd, 9th

Replaces: Bloodline Arcana, Bloodline Power (3rd, 9th)

Benefit: A dark magician gain access to the following class features:

Limited Bloodline: A dark magician can only choose one of the following bloodlines: abyssal, arcane, daemon, fey, infernal, oni, starsoul, and undead. A GM may allow additional bloodline to be allowable at her discretion.

Black Magic Arcana: Whenever a dark magician she casts a spell that deals damage, it deals +1 point of damage per die rolled.

This ability replaces the sorcerer’s bloodline arcana.

Dark Shield (Su): A 3rd level dark magician is able to raise a barrier of protective magic around herself, deflecting incoming attacks. As a swift action, the dark magician may grant herself a +2 deflection bonus to AC and Damage Reduction 1/Magic. This bonus lasts indefinitely, or until the dark magician is struck by a melee or ranged attack. At 7th level and each 4 levels thereafter she increases her deflection bonus to AC and damage reduction by 1.

This ability replaces the bloodline power gained at 3rd level.

Double Cast (Su): Once per day, a 9th level dark magician may casts two spells as a full-round action. Both spells must be of at least two level below the highest spell level she can cast. At 18th level, she may use this ability twice per day.

This ability replaces the sorcerer’s 9th level bloodline power.



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Leziad's Homebrew (4520 Articles)
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AuthorLeziad +
ClassSorcerer +
Identifier3.5e Alternate Class Feature +
RatingUnrated +
SummaryA dark magician is a practitioner of black
A dark magician is a practitioner of black magic, and are often associated with large conical hats. The art of black magic is overly focused on powerful offensive spells, with regards to damage over helpful or crippling effects. Dark magician can also raise powerful personal wards, protecting them on the battlefield. Particularly experienced dark magician can cast multiple spells at once.
magician can cast multiple spells at once. +
TitleDark Magician +