Difference between revisions of "Predator Senses (3.5e Maneuver)"
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Opponents in the area remain noticed, as long as they don't leave it. | Opponents in the area remain noticed, as long as they don't leave it. | ||
− | In addition you gain a +10 to [[Listen]] and [[Spot]] checks and to [[Survival]] checks made when tracking (these bonuses don't stack with those of [[Animal Senses (3.5e Maneuver)| | + | In addition you gain a +10 to [[Listen]] and [[Spot]] checks and to [[Survival]] checks made when tracking (these bonuses don't stack with those of [[Animal Senses (3.5e Maneuver)|Animal Senses]]).</onlyinclude> |
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Latest revision as of 11:12, 23 October 2024
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Ars Venatoria (Stance) | |
Level: | 8 |
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Prerequisite: | Three Ars Venatoria maneuvers |
Initiation Action: | 1 swift action |
Range: | Personal |
Target: | Self |
As long as you remain in this stance, you have a form of blindsense that allows you to use a move action to pinpoint opponents in 30 feet (9 meters) from you. Against your favored enemies it works as blindsight.
Opponents in the area remain noticed, as long as they don't leave it.
In addition you gain a +10 to Listen and Spot checks and to Survival checks made when tracking (these bonuses don't stack with those of Animal Senses).
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Ars Venatoria
Facts about "Predator Senses (3.5e Maneuver)"
Author | the bluez in the dungeon + |
Discipline | Ars Venatoria + |
Identifier | 3.5e Maneuver + |
Level | 8 + |
Rating | Undiscussed + |
Summary | Gain limited blindsense and blindsight against favored enemies. + |
Title | Predator Senses + |
Type | Stance + |