Difference between revisions of "Assassin Needles (3.5e Equipment)"

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|author_name=Leziad
 
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|date_created=16 September, 2008
 
|date_created=16 September, 2008
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{{3.5e Mundane Weapon
 
{{3.5e Mundane Weapon
|weap=Assassin Needles
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|weap=Assassin Needles (5)
 
|sme=e
 
|sme=e
 
|ulot=l
 
|ulot=l
 
|ampt=t
 
|ampt=t
|cost=5
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|cost=1
|sdamage=1d3
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|sdamage=1d2
|mdamage=1d4
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|mdamage=1d3
|crit=18-20/x3
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|crit=18-20/x2
 
|range=20
 
|range=20
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|weight=½
 
|type=Piercing
 
|type=Piercing
|hp=1
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|hp=1}}
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Assassin Needles are iron needles, only a few inches long and very thin. Their form is made to kill when used properly; sometimes, they are hollowed to allow for the delivery of poisons. They are very easy to conceal; the holder gains +5 to his Sleight of Hand check for the purpose of concealing the needles.
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Long iron or steel needles made to dispatch poorly armored opponents. These fine needles are hollow, to allows for maximum bleeding and for delivering poison. They are very easy to conceal; the holder gains +5 to his Sleight of Hand check for the purpose of concealing the needles.
  
Assassin needles cannot be used in melee. Assassin Needles are not destroyed when used.
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Although they are thrown weapons, assassin needles are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them and what happens to them after they are thrown.  
  
  
 
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{{3.5e Mundane Weapons Breadcrumb}}
 
{{3.5e Mundane Weapons Breadcrumb}}
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Latest revision as of 02:40, 31 January 2025

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Author: Leziad (talk)
Date Created: 16 September, 2008
Status: Complete
Editing: Clarity edits only please
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Assassin Needles (5)

Exotic Light Thrown

Cost: 1 gp
Damage (Small): 1d2
Damage (Medium)1: 1d3
Critical: 18-20/x2
Range Increment: 20'
Weight2: ½ lbs
Type3: Piercing
HP4: 1

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


Long iron or steel needles made to dispatch poorly armored opponents. These fine needles are hollow, to allows for maximum bleeding and for delivering poison. They are very easy to conceal; the holder gains +5 to his Sleight of Hand check for the purpose of concealing the needles.

Although they are thrown weapons, assassin needles are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them and what happens to them after they are thrown.



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Leziad's Homebrew (4527 Articles)
Leziadv [Expand]
AuthorLeziad +
ClassThrown +
Cost1 gp +
Critical18-20/x2 +
Damage1d3 +
Damage TypePiercing +
HardnessDefault +
Hit Points1 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range20 +
Rated BySkyrock +
RatingRating Pending +
SizeLight +
TitleAssassin Needles +
Weight½ +