Difference between revisions of "User:Aarnott/Lego Bin 3"

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m (Created page with '== Some Ideas == These would be crafted by a beguiler. === Shadow Cloak === * +1 resistance bonus to saves 2,000gp * +2 resistance bonus to saves 8,000gp * +3 resistance bonus…')
 
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== Some Ideas ==
+
== Summon Monster I Useful Stats ==
  
These would be crafted by a beguiler.
+
(I assume augment summoning is used)
  
=== Shadow Cloak ===
+
=== Celestial Badger (small) ===
  
* +1 resistance bonus to saves 2,000gp
+
'''Movement'''
* +2 resistance bonus to saves 8,000gp
+
* speed 30ft., burrow 10ft.
* +3 resistance bonus to saves 18,000gp
+
'''Defenses'''
* +4 resistance bonus to saves 32,000gp
+
* 8 hp (10 raging)
* +5 resistance bonus to saves 50,000gp
+
* AC 15, 14 touch (-2 raging)
* +5 competence bonus to hide 2,500gp
+
* Resistance to cold, acid, electricity 5
* +10 competence bonus to hide 10,000gp
+
* SR 6
* +15 competence bonus to hide 22,500gp
+
* F/R/W = +4/+5/+1
* +20 competence bonus to hide 40,000gp
+
'''Attacks'''
* Continuous blur effect 32,000gp (24,000gp wizard)
+
* Claw +4/+4 (1d2+1 +2 raging), bite -1 (1d3+0 +1 raging)
* Command Word nondetection effect 32,400gp (27,000gp wizard)
+
'''Notes'''
* Continuous displacement effect 144,000gp (120,000gp wizard)
+
* rages when hit
* Continuous greater invisibility effect 256,000gp (224,000gp wizard)
+
* low-light vision, darkvision 60ft., scent
  
=== Shadow Amulet ===
+
=== Fiendish Monstrous Spider (small) ===
  
* +2 enhancement bonus to constitution 4,000gp
+
'''Movement'''
* +4 enhancement bonus to constitution 16,000gp
+
* speed 30ft., climb 20ft.
* +6 enhancement bonus to constitution 32,000gp
+
'''Defenses'''
* Continuous undetectable alignment effect 1000gp
+
* 6 hp
* Hand of Glory extra ring effect 3680gp
+
* AC 14, 14 touch
 +
* Resistance to cold, fire 5
 +
* SR 6
 +
* F/R/W = +2/+3/+1
 +
'''Attacks'''
 +
* Bite +4 (1d4 + poison)
 +
** Poison DC 12, 1d3 Str, 1d3 Str
 +
** 1/day Smite good (+1 damage vs. good)
 +
* 8/day Web medium creatures +4 ranged 50ft., 10ft. increment
 +
** fail = entangled - half speed, no run/charge, -2 attacks, -4 dex, DC 15 cast spells
 +
** escape artist DC 12, break DC 16, 4 HP
 +
'''Notes'''
 +
* darkvision 60ft., tremorsense 60ft.
  
=== Shadow Mask ===
+
=== Fiendish Snake (small) ===
  
* +2 enhancement bonus to intelligence 4,000gp
+
'''Movement'''
* +4 enhancement bonus to intelligence 16,000gp
+
* speed 20ft., climb 20ft., swim 20ft.
* +6 enhancement bonus to intelligence 32,000gp
+
'''Defenses'''
* +5 competence bonus to listen 2,500gp
+
* 6 hp
* +10 competence bonus to listen 10,000gp
+
* AC 17, 14 touch
* +15 competence bonus to listen 22,500gp
+
* Resistance to cold, fire 5
* +20 competence bonus to listen 40,000gp
+
* SR 6
* Command Word message (1/day 180gp, 2/day 360gp, 3/day 540gp, 4/day 720gp, at-will 900gp)
+
* F/R/W = +2/+5/+1
* Command Word crown of veils 32,400gp
+
'''Attacks'''
 +
* Bite +4 (1d2 + poison)
 +
** Poison DC 12, 1d6 Con, 1d6 Con
 +
** 1/day Smite good (+1 damage vs. good)
 +
'''Notes'''
 +
* darkvision 60ft., scent
  
=== Shadow Lenses ===
+
== Summon Monster II Useful Stats ==
 
 
* +5 competence bonus to spot 2,500gp
 
* +10 competence bonus to spot 10,000gp
 
* +15 competence bonus to spot 22,500gp
 
* +20 competence bonus to spot 40,000gp
 
* Detect Magic
 
* Detect Secret Doors
 
* See Invisibility
 
* Arcane Sight
 
* True Seeing
 
* Greater Arcane Sight
 

Revision as of 19:33, 13 November 2009

Summon Monster I Useful Stats

(I assume augment summoning is used)

Celestial Badger (small)

Movement

  • speed 30ft., burrow 10ft.

Defenses

  • 8 hp (10 raging)
  • AC 15, 14 touch (-2 raging)
  • Resistance to cold, acid, electricity 5
  • SR 6
  • F/R/W = +4/+5/+1

Attacks

  • Claw +4/+4 (1d2+1 +2 raging), bite -1 (1d3+0 +1 raging)

Notes

  • rages when hit
  • low-light vision, darkvision 60ft., scent

Fiendish Monstrous Spider (small)

Movement

  • speed 30ft., climb 20ft.

Defenses

  • 6 hp
  • AC 14, 14 touch
  • Resistance to cold, fire 5
  • SR 6
  • F/R/W = +2/+3/+1

Attacks

  • Bite +4 (1d4 + poison)
    • Poison DC 12, 1d3 Str, 1d3 Str
    • 1/day Smite good (+1 damage vs. good)
  • 8/day Web medium creatures +4 ranged 50ft., 10ft. increment
    • fail = entangled - half speed, no run/charge, -2 attacks, -4 dex, DC 15 cast spells
    • escape artist DC 12, break DC 16, 4 HP

Notes

  • darkvision 60ft., tremorsense 60ft.

Fiendish Snake (small)

Movement

  • speed 20ft., climb 20ft., swim 20ft.

Defenses

  • 6 hp
  • AC 17, 14 touch
  • Resistance to cold, fire 5
  • SR 6
  • F/R/W = +2/+5/+1

Attacks

  • Bite +4 (1d2 + poison)
    • Poison DC 12, 1d6 Con, 1d6 Con
    • 1/day Smite good (+1 damage vs. good)

Notes

  • darkvision 60ft., scent

Summon Monster II Useful Stats