Difference between revisions of "Setenall Paragon (3.5e Racial Paragon Class)"

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|1st|| class="left" | +1 || +2 || +0 || +0
 
|1st|| class="left" | +1 || +2 || +0 || +0
 
| class="left" | Untiring, Resistance Increase +5
 
| class="left" | Untiring, Resistance Increase +5
|
 
 
|-
 
|-
 
|2nd|| class="left" | +2 || +3 || +0 || +0
 
|2nd|| class="left" | +2 || +3 || +0 || +0
 
| class="left" | Adamantine Focus, Neutral Morale
 
| class="left" | Adamantine Focus, Neutral Morale
|
 
 
|-  
 
|-  
 
|3rd|| class="left" | +3 || +3 || +1 || +1
 
|3rd|| class="left" | +3 || +3 || +1 || +1
 
| class="left" | Ability Boost (+2 [[Con]]) Resistance Increase +10, Flameforged
 
| class="left" | Ability Boost (+2 [[Con]]) Resistance Increase +10, Flameforged
|
 
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |

Revision as of 19:45, 27 November 2009

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Author: ThirdEmperor (talk)
Date Created: 11/24/2009
Status: Done
Editing: Wording
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Setenall Paragon

Setenall Paragons are the ultimate warriors, capable of surviving conditions that would kill dragons within days and taking blows that would reduce other warriors to bloody smears.

Making a Setenall Paragon

Setenall Paragons are almost entirely without weaknesses, their high fortitude save and constitution boost allow them to easily ignore poisons and the like, while their immunity to mind-effecting spells allows them to ignore the worst Will save spells.

Abilities: Strength and constitution are the most important abilities for a Setenall Paragon allowing them to fight longer and harder

Races: Only Setenall can become Setenall Paragons.

Alignment: Any-Lawful

Table: The Setenall Paragon

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Untiring, Resistance Increase +5
2nd +2 +3 +0 +0 Adamantine Focus, Neutral Morale
3rd +3 +3 +1 +1 Ability Boost (+2 Con) Resistance Increase +10, Flameforged

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis) Move Silently (Dex), Psicraft (Int), Spot (Wis), Swim (Str), Use Psionic Device (Cha),

Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

Untiring (Ex): At 1st level a Setenall Paragon gains immune to Exhaustion and Fatigue.

Resistance Increase (Ex): At 1st and 3rd level a Setenall Paragon's resistance to Acid and Electricity increases by 5.

Unshakable Moral (Ps): At 2nd level a Setenall Paragon gains complete immunity to negative morale modifiers.

Adamantine Focus (Ps): At 2nd level a Setenall Paragon's Iron Focus ability improves granting a +1 bonus on all rolls as long as the Setenall Paragon is focused.

Flameforged (Ex): At 3rd level a Setenall Paragon gains immunity to fire damage.

Ability Boost (Ex): At 3rd level a Setenall Paragon gains a permanent +2 to his constitution.

Ex-Setenall Paragon

A Setenall Paragon who ceases to be Lawful can never gain levels in the Setenall Paragon class, but retains all class feature except Adamantine Focus.

Campaign Information

Playing a Setenall Paragon

Religion: Setenall are extreme atheists and Setenall Paragons are even more disbelieving, only a diety manifesting before them and a direct show of divine strength could make them acknowledge the gods existence, much less their divinity.

Other Classes: Setenall Paragons work well with fighters and barbarians, but consider mages to be nothing but a waste of time and utterly despise divine casters, believing them to be liars trying to deceive them.

Combat: Setenall Paragons belong at the head of the fray, no foe can frighten them due to their massive ability to resist anything and their damage dealing capabilities are beyond doubt.

Advancement: Setenall Paragons advance as they did before taking levels in the Setenall Paragon, choosing classes and feats based on their previous class.


<nowiki>

Back to Main Page3.5e HomebrewClassesRacial Paragon Classes

Allowed AlignmentsLawful Good +, Lawful Neutral + and Lawful Evil +
Article BalanceNone Assigned +
AuthorThirdEmperor +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionGood +
Identifier3.5e Racial Paragon Class +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillAutohypnosis +, Balance +, Climb +, Concentration +, Hide +, Intimidate +, Jump +, Listen +, Move Silently +, Psicraft +, Spot +, Swim + and Use Psionic Device +
Skill Points2 +
TitleSetenall Paragon +
Will Save ProgressionPoor +