Difference between revisions of "SRD:Bone Devil"
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{{Creature Table | {{Creature Table | ||
− | | creature= | + | |creature= |
− | | style= | + | |style= |
− | | size=[[SRD:Large|Large]] | type=[[SRD:Outsider Type|Outsider]] | + | |size=[[SRD:Large|Large]] |type=[[SRD:Outsider Type|Outsider]] |subtypes=[[SRD:Devil Subtype|Devil]], [[SRD:Extraplanar Subtype|Extraplanar]], [[SRD:Evil Subtype|Evil]], [[SRD:Lawful Subtype|Lawful]] |
− | | hd=10d8+50 | hp=95 | + | |hd=10d8+50 |hp=95 |
− | | init=+9 | + | |init=+9 |
− | | speed=40 ft. (8 squares) | + | |speed=40 ft. (8 squares) |
− | | ac=25 (–1 size, +5 [[SRD:Dexterity|Dex]], +11 natural) | touch=14 | flat=20 | + | |ac=25 (–1 size, +5 [[SRD:Dexterity|Dex]], +11 natural) |touch=14 |flat=20 |
− | | bab=+10 | grapple=+19 | + | |bab=+10 |grapple=+19 |
− | | at=Bite +14 melee (1d8+5) | + | |at=Bite +14 melee (1d8+5) |
− | | full_at=Bite +14 melee (1d8+5) and 2 claws +12 melee (1d4+2) and sting +12 melee (3d4+2 plus [[SRD:Poison|poison]]) | + | |full_at=Bite +14 melee (1d8+5) and 2 claws +12 melee (1d4+2) and sting +12 melee (3d4+2 plus [[SRD:Poison|poison]]) |
− | | space=10 ft. | reach=10 ft. | + | |space=10 ft. |reach=10 ft. |
− | | sa=[[SRD:Spell-Like Ability|Spell-like abilities]], [[SRD:Fear|fear]] aura, [[SRD:Poison|poison]], ''summon devil'' | + | |sa=[[SRD:Spell-Like Ability|Spell-like abilities]], [[SRD:Fear|fear]] aura, [[SRD:Poison|poison]], ''summon devil'' |
− | | sq=[[SRD:Damage Reduction|Damage reduction]] 10/good, [[SRD:Darkvision|darkvision]] 60 ft., immunity to fire and [[SRD:Poison|poison]], resistance to acid 10 and cold 10, see in darkness, [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] 21, [[SRD:Telepathy|telepathy]] 100 ft. | + | |sq=[[SRD:Damage Reduction|Damage reduction]] 10/good, [[SRD:Darkvision|darkvision]] 60 ft., immunity to fire and [[SRD:Poison|poison]], resistance to acid 10 and cold 10, see in darkness, [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] 21, [[SRD:Telepathy|telepathy]] 100 ft. |
− | | fort=+12 | ref=+12 | will=+11 | + | |fort=+12 |ref=+12 |will=+11 |
− | | str=21| dex=21| con=21| int=14| wis=14 | cha=14 | + | |str=21|dex=21|con=21|int=14|wis=14 |cha=14 |
− | | skills=[[SRD:Bluff Skill|Bluff]] +15, [[SRD:Concentration Skill|Concentration]] +18, [[SRD:Diplomacy Skill|Diplomacy]] +6, [[SRD:Disguise Skill|Disguise]] +2 (+4 acting), [[SRD:Hide Skill|Hide]] +14, [[SRD:Intimidate Skill|Intimidate]] +17, [[SRD:Knowledge Skill|Knowledge]] (any one) +15, [[SRD:Listen Skill|Listen]] +17, [[SRD:Move Silently Skill|Move Silently]] +18, [[SRD:Search Skill|Search]] +15, [[SRD:Sense Motive Skill|Sense Motive]] +15, [[SRD:Spot Skill|Spot]] +17, [[SRD:Survival Skill|Survival]] +2 (+4 following tracks) | + | |skills=[[SRD:Bluff Skill|Bluff]] +15, [[SRD:Concentration Skill|Concentration]] +18, [[SRD:Diplomacy Skill|Diplomacy]] +6, [[SRD:Disguise Skill|Disguise]] +2 (+4 acting), [[SRD:Hide Skill|Hide]] +14, [[SRD:Intimidate Skill|Intimidate]] +17, [[SRD:Knowledge Skill|Knowledge]] (any one) +15, [[SRD:Listen Skill|Listen]] +17, [[SRD:Move Silently Skill|Move Silently]] +18, [[SRD:Search Skill|Search]] +15, [[SRD:Sense Motive Skill|Sense Motive]] +15, [[SRD:Spot Skill|Spot]] +17, [[SRD:Survival Skill|Survival]] +2 (+4 following tracks) |
− | | feats=[[SRD:Alertness|Alertness]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Iron Will|Iron Will]], [[SRD:Multiattack|Multiattack]] | + | |feats=[[SRD:Alertness|Alertness]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Iron Will|Iron Will]], [[SRD:Multiattack|Multiattack]] |
− | | env=A [[SRD:Lawful Evil|lawful evil]]-aligned plane | + | |env=A [[SRD:Lawful Evil|lawful evil]]-aligned plane |
− | | org=Solitary, team (2–4), or squad (6–10) | + | |org=Solitary, team (2–4), or squad (6–10) |
− | | cr=9 | + | |cr=9 |
− | | treas=Standard | + | |treas=Standard |
− | | align=Always [[SRD:Lawful Evil|lawful evil]] | + | |align=Always [[SRD:Lawful Evil|lawful evil]] |
− | | adv=11–20 [[SRD:Hit Dice|HD]] (Large); 21–30 [[SRD:Hit Dice|HD]] (Huge) | + | |adv=11–20 [[SRD:Hit Dice|HD]] (Large); 21–30 [[SRD:Hit Dice|HD]] (Huge) |
− | | la=— | + | |la=— |
}} | }} | ||
Bone devils stand about 9 feet tall and weigh about 500 pounds. | Bone devils stand about 9 feet tall and weigh about 500 pounds. |
Revision as of 21:47, 5 December 2009
This material is published under the OGL |
BONE DEVIL (OSYLUTH)
Template:Creature Table Bone devils stand about 9 feet tall and weigh about 500 pounds.
COMBAT
Bone devils hate all other creatures and attack ruthlessly. They freely use wall of ice to keep the enemy divided.
A bone devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Fear Aura (Su): Bone devils can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 17 Will save or be affected as though by a fear spell (caster level 7th). A creature that successfully saves cannot be affected again by the same bone devil’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.
Poison (Ex): Injury, Fortitude DC 20, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.
Spell-Like Abilities: At will—greater teleport (self plus 50 pounds of objects only), dimensional anchor, fly, invisibility (self only), major image (DC 15), wall of ice. Caster level 12th. The save DC is Charisma-based.
Summon Devil (Sp): Once per day a bone devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bone devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell.
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