Difference between revisions of "SRD:Bone Devil"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (1 revision: SRD upload)
m (Bot-assisted addition of subtypes)
Line 3: Line 3:
  
 
{{Creature Table
 
{{Creature Table
| creature=
+
|creature=
| style=
+
|style=
| size=[[SRD:Large|Large]] | type=[[SRD:Outsider Type|Outsider]] ([[SRD:Devil Subtype|Devil]], [[SRD:Extraplanar Subtype|Extraplanar]], [[SRD:Evil Subtype|Evil]], [[SRD:Lawful Subtype|Lawful]])
+
|size=[[SRD:Large|Large]] |type=[[SRD:Outsider Type|Outsider]] |subtypes=[[SRD:Devil Subtype|Devil]], [[SRD:Extraplanar Subtype|Extraplanar]], [[SRD:Evil Subtype|Evil]], [[SRD:Lawful Subtype|Lawful]]
| hd=10d8+50  | hp=95  
+
|hd=10d8+50  |hp=95  
| init=+9
+
|init=+9
| speed=40 ft. (8 squares)
+
|speed=40 ft. (8 squares)
| ac=25 (–1 size, +5 [[SRD:Dexterity|Dex]], +11 natural) | touch=14 | flat=20  
+
|ac=25 (–1 size, +5 [[SRD:Dexterity|Dex]], +11 natural) |touch=14 |flat=20  
| bab=+10 | grapple=+19
+
|bab=+10 |grapple=+19
| at=Bite +14 melee (1d8+5)
+
|at=Bite +14 melee (1d8+5)
| full_at=Bite +14 melee (1d8+5) and 2 claws +12 melee (1d4+2) and sting +12 melee (3d4+2 plus [[SRD:Poison|poison]])
+
|full_at=Bite +14 melee (1d8+5) and 2 claws +12 melee (1d4+2) and sting +12 melee (3d4+2 plus [[SRD:Poison|poison]])
| space=10 ft. | reach=10 ft.
+
|space=10 ft. |reach=10 ft.
| sa=[[SRD:Spell-Like Ability|Spell-like abilities]], [[SRD:Fear|fear]] aura, [[SRD:Poison|poison]], ''summon devil''
+
|sa=[[SRD:Spell-Like Ability|Spell-like abilities]], [[SRD:Fear|fear]] aura, [[SRD:Poison|poison]], ''summon devil''
| sq=[[SRD:Damage Reduction|Damage reduction]] 10/good, [[SRD:Darkvision|darkvision]] 60 ft., immunity to fire and [[SRD:Poison|poison]], resistance to acid 10 and cold 10, see in darkness, [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] 21, [[SRD:Telepathy|telepathy]] 100 ft.
+
|sq=[[SRD:Damage Reduction|Damage reduction]] 10/good, [[SRD:Darkvision|darkvision]] 60 ft., immunity to fire and [[SRD:Poison|poison]], resistance to acid 10 and cold 10, see in darkness, [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] 21, [[SRD:Telepathy|telepathy]] 100 ft.
| fort=+12 | ref=+12 | will=+11
+
|fort=+12 |ref=+12 |will=+11
| str=21| dex=21| con=21| int=14| wis=14 | cha=14
+
|str=21|dex=21|con=21|int=14|wis=14 |cha=14
| skills=[[SRD:Bluff Skill|Bluff]] +15, [[SRD:Concentration Skill|Concentration]] +18, [[SRD:Diplomacy Skill|Diplomacy]] +6, [[SRD:Disguise Skill|Disguise]] +2 (+4 acting), [[SRD:Hide Skill|Hide]] +14, [[SRD:Intimidate Skill|Intimidate]] +17, [[SRD:Knowledge Skill|Knowledge]] (any one) +15, [[SRD:Listen Skill|Listen]] +17, [[SRD:Move Silently Skill|Move Silently]] +18, [[SRD:Search Skill|Search]] +15, [[SRD:Sense Motive Skill|Sense Motive]] +15, [[SRD:Spot Skill|Spot]] +17, [[SRD:Survival Skill|Survival]] +2 (+4 following tracks)
+
|skills=[[SRD:Bluff Skill|Bluff]] +15, [[SRD:Concentration Skill|Concentration]] +18, [[SRD:Diplomacy Skill|Diplomacy]] +6, [[SRD:Disguise Skill|Disguise]] +2 (+4 acting), [[SRD:Hide Skill|Hide]] +14, [[SRD:Intimidate Skill|Intimidate]] +17, [[SRD:Knowledge Skill|Knowledge]] (any one) +15, [[SRD:Listen Skill|Listen]] +17, [[SRD:Move Silently Skill|Move Silently]] +18, [[SRD:Search Skill|Search]] +15, [[SRD:Sense Motive Skill|Sense Motive]] +15, [[SRD:Spot Skill|Spot]] +17, [[SRD:Survival Skill|Survival]] +2 (+4 following tracks)
| feats=[[SRD:Alertness|Alertness]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Iron Will|Iron Will]], [[SRD:Multiattack|Multiattack]]
+
|feats=[[SRD:Alertness|Alertness]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Iron Will|Iron Will]], [[SRD:Multiattack|Multiattack]]
| env=A [[SRD:Lawful Evil|lawful evil]]-aligned plane
+
|env=A [[SRD:Lawful Evil|lawful evil]]-aligned plane
| org=Solitary, team (2–4), or squad (6–10)
+
|org=Solitary, team (2–4), or squad (6–10)
| cr=9
+
|cr=9
| treas=Standard
+
|treas=Standard
| align=Always [[SRD:Lawful Evil|lawful evil]]
+
|align=Always [[SRD:Lawful Evil|lawful evil]]
| adv=11–20 [[SRD:Hit Dice|HD]] (Large); 21–30 [[SRD:Hit Dice|HD]] (Huge)
+
|adv=11–20 [[SRD:Hit Dice|HD]] (Large); 21–30 [[SRD:Hit Dice|HD]] (Huge)
| la=—
+
|la=—
 
}}
 
}}
 
Bone devils stand about 9 feet tall and weigh about 500 pounds.
 
Bone devils stand about 9 feet tall and weigh about 500 pounds.

Revision as of 21:47, 5 December 2009

This material is published under the OGL

BONE DEVIL (OSYLUTH)

Template:Creature Table Bone devils stand about 9 feet tall and weigh about 500 pounds.

COMBAT

Bone devils hate all other creatures and attack ruthlessly. They freely use wall of ice to keep the enemy divided.

A bone devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Fear Aura (Su): Bone devils can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 17 Will save or be affected as though by a fear spell (caster level 7th). A creature that successfully saves cannot be affected again by the same bone devil’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.

Poison (Ex): Injury, Fortitude DC 20, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.

Spell-Like Abilities: At will—greater teleport (self plus 50 pounds of objects only), dimensional anchor, fly, invisibility (self only), major image (DC 15), wall of ice. Caster level 12th. The save DC is Charisma-based.

Summon Devil (Sp): Once per day a bone devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bone devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell.



Back to Main PageSystem Reference DocumentCreatures

Facts about "Bone Devil"
TitleBone Devil +