Difference between revisions of "SRD:Uvuudaum"
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|style= | |style= | ||
|creature= | |creature= | ||
− | |size=Large|type=[[SRD:Outsider Type|Outsider]] | + | |size=Large|type=[[SRD:Outsider Type|Outsider]] |subtypes=[[SRD:Evil Subtype|Evil]], [[SRD:Extraplanar Subtype|Extraplanar]] |
− | |hd=38d8+646 | hp=817 hp | + | |hd=38d8+646 |hp=817 hp |
|init=+14 ([[SRD:Dexterity|Dex]]) | |init=+14 ([[SRD:Dexterity|Dex]]) | ||
|speed=80 ft., climb 40 ft. | |speed=80 ft., climb 40 ft. | ||
|ac=52 (+14 [[SRD:Dexterity|Dex]], –1 size, +29 natural) |touch=|flat= | |ac=52 (+14 [[SRD:Dexterity|Dex]], –1 size, +29 natural) |touch=|flat= | ||
− | |bab=+38 | grapple=+56 | + | |bab=+38 |grapple=+56 |
|at=Head spike +51 (10d6+21/19–20 plus [[SRD:Wisdom|Wisdom]] drain) melee | |at=Head spike +51 (10d6+21/19–20 plus [[SRD:Wisdom|Wisdom]] drain) melee | ||
|full_at=Head spike +51 (10d6+21/19–20 plus [[SRD:Wisdom|Wisdom]] drain) melee | |full_at=Head spike +51 (10d6+21/19–20 plus [[SRD:Wisdom|Wisdom]] drain) melee | ||
− | |space=10 ft. | reach=10 ft. | + | |space=10 ft. |reach=10 ft. |
|sa=Confusion aura, [[SRD:Spell-Like Ability|spell-like abilities]], [[SRD:Wisdom|Wisdom]] drain | |sa=Confusion aura, [[SRD:Spell-Like Ability|spell-like abilities]], [[SRD:Wisdom|Wisdom]] drain | ||
|sq=[[SRD:Blindsight and Blindsense#Blindsight (Ex)|Blindsight]] 500 ft., DR 10/epic and good, electricity resistance 30, [[SRD:Fast Healing|fast healing]] 20, [[SRD:Regeneration|regeneration]] 5, SR 39 | |sq=[[SRD:Blindsight and Blindsense#Blindsight (Ex)|Blindsight]] 500 ft., DR 10/epic and good, electricity resistance 30, [[SRD:Fast Healing|fast healing]] 20, [[SRD:Regeneration|regeneration]] 5, SR 39 |
Revision as of 22:10, 5 December 2009
This material is published under the OGL |
UVUUDAUM
Template:Creature Table Uvuudaums can speak telepathically to any creature within 500 feet that has a language.
A uvuudaum’s natural weapons are treated as epic and evil for the purpose of overcoming damage reduction.
COMBAT
Confusion Aura (Su): This ability operates continuously, as the confusion spell but with a 30-foot radius. Potential victims can make a Will save (DC 47) to resist confusion. Those affected by the aura can make a new save every 4 rounds to throw off the effect. Once it has successfully resisted, a subject remains immune to that uvuudaum’s confusion aura for 24 hours. The save DC is Charisma-based.
Wisdom Drain (Su): This effect permanently reduces a living opponent’s Wisdom score by 2d4 points when the creature hits with its head spike, or twice that amount on a critical hit. The creature regains 5 lost hit points (or 10 on a critical hit ) whenever it drains Wisdom, gaining any excess hit points as temporary hit points. Thesse temporary hit points last a maximum of 1 hour. An opponent can avoid the Wisdom drain with a fortitude save (DC 47). The save DC is Charisma-based.
Spell-Like At will—confusion, dimension door, greater dispell magic, displacement, haste, invisibility, lightning bolt, magic missile, mage armor, polymorph, shield, stoneskin, true strike, web; 3/day—chain lightning, cone of cold, disintegrate, dominate person, plane shift, prismatic spray, greater scrying, teleport, wall of force; 1/day—contingent resurrection, nailed to the sky, time duplicate (epic spells), time stop. Caster level 27th; save DC 28 + spell level. The save DCs are Charisma-based.
Regeneration (Ex): Uvuudaums take normal damage from holy weapons, cold, and fire.
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