Difference between revisions of "SRD:Hide from Animals"

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{{3.5e Spell
 
| name=Hide from [[SRD:Animal Type|Animals]]
 
| name=Hide from [[SRD:Animal Type|Animals]]
| school=[[SRD:Abjuration|Abjuration]]
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| school=Abjuration
 
| lvl=[[SRD:Druid Spell List|Drd]] 1,  [[SRD:Ranger Spell List|Rgr]] 1
 
| lvl=[[SRD:Druid Spell List|Drd]] 1,  [[SRD:Ranger Spell List|Rgr]] 1
 
| comp=S, DF
 
| comp=S, DF

Revision as of 03:13, 9 January 2010

This material is published under the OGL


Hide from Animals
Abjuration
Level: Drd 1, Rgr 1
Components: S, DF
Casting time: 1 standard action
Range: Touch
Targets: One creature touched/level
Duration: 10 min./level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes

Animals cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.



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Facts about "Hide from Animals"
ComponentS + and DF +
LevelDrd 1 + and Rgr 1 +
RangeTouch +
SchoolAbjuration +
TitleHide from Animals +