Difference between revisions of "SRD:Hide from Animals"
From Dungeons and Dragons Wiki
m (1 revision: SRD dump attempt 2) |
m (Template:Spell -> Template:3.5e Spell and other fixes (bot-assisted)) |
||
| Line 1: | Line 1: | ||
{{OGL Top}} | {{OGL Top}} | ||
| − | {{Spell | + | {{3.5e Spell |
| name=Hide from [[SRD:Animal Type|Animals]] | | name=Hide from [[SRD:Animal Type|Animals]] | ||
| − | | school= | + | | school=Abjuration |
| lvl=[[SRD:Druid Spell List|Drd]] 1, [[SRD:Ranger Spell List|Rgr]] 1 | | lvl=[[SRD:Druid Spell List|Drd]] 1, [[SRD:Ranger Spell List|Rgr]] 1 | ||
| comp=S, DF | | comp=S, DF | ||
Revision as of 03:13, 9 January 2010
| This material is published under the OGL |
| Abjuration | |
| Level: | Drd 1, Rgr 1 |
|---|---|
| Components: | S, DF |
| Casting time: | 1 standard action |
| Range: | Touch |
| Targets: | One creature touched/level |
| Duration: | 10 min./level (D) |
| Saving Throw: | Will negates (harmless) |
| Spell Resistance: | Yes |
Animals cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.
Back to Main Page → System Reference Document → Spells
