Difference between revisions of "Bender of Earth (3.5e Class)"
Foxwarrior (talk | contribs) (some more Major Bends are definitely desired) |
Foxwarrior (talk | contribs) (More (and fewer) bends) |
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* ''Rock Fingers (''passive''):'' The Bender of Earth adds twice her Bending level to her Climb checks when climbing rock or stone. | * ''Rock Fingers (''passive''):'' The Bender of Earth adds twice her Bending level to her Climb checks when climbing rock or stone. | ||
− | * ''Monolith Shove:'' The Bender of Earth stamps the ground, and a target within Medium range must make a Reflex save or be catapulted 5' into the air per Bending level. The Bender of Earth can choose any place within | + | * ''Monolith Shove:'' The Bender of Earth stamps the ground, and a target within Medium range must make a Reflex save or be catapulted 5' into the air per Bending level. The Bender of Earth can choose any place within 10' per Bending level of the target for the target to land. Monolith Shove is a standard action. |
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* ''Boulder Run:'' The Bender of Earth uses the earth beneath her feet to push herself forward. Beginning or ending this ability is a standard action. While using Boulder Run, the Bender of Earth gets a +5' bonus per Bending level to movement speed, but cannot do any other bending. | * ''Boulder Run:'' The Bender of Earth uses the earth beneath her feet to push herself forward. Beginning or ending this ability is a standard action. While using Boulder Run, the Bender of Earth gets a +5' bonus per Bending level to movement speed, but cannot do any other bending. | ||
* ''Master Builder (''passive''):'' The Bender of Earth can move dirt and stone up to 5' per Bending level while using the Basic Bend, and can move twice as much dirt or stone. | * ''Master Builder (''passive''):'' The Bender of Earth can move dirt and stone up to 5' per Bending level while using the Basic Bend, and can move twice as much dirt or stone. | ||
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+ | * ''Fissure:'' The Bender of Earth creates a fissure that's 5' deep per Bending level. This fissure is a line that's 5' long per Bending level originating from a point within 5' per Bending level. Anybody of Medium size or smaller within a square occupied by the fissure must make a Reflex save or fall in. Anybody within or adjacent to a square occupied by the fissure must make a Balance check or fall prone (DC 10 + Bending level + Constitution modifier). | ||
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+ | * ''Quicksand:'' The Bender of Earth can make one 5' square per Bending level within Close range into difficult terrain as a standard action. In addition, she is immune to falling damage when landing on dirt or stone. | ||
'''Major Bends:''' | '''Major Bends:''' |
Revision as of 08:46, 22 March 2010
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Bender of Earth
Benders of Earth are students of the badger moles, crafting grand cities and ridiculous fortifications.
Making a Bender of Earth
Benders of Earth reshape the battlefield, flinging enemies into the air and creating defensive fortifications.
Abilities: Constitution is the ability score for their saving throws. Dexterity is good for attack rolls, as is Strength.
Races: Races without any connection to dirt or rock are unlikely to have many Benders of Earth.
Alignment: Any.
Starting Gold: 3d4×10 gp (75 gp).
Starting Age: As sorcerer.
Level | Base Attack Bonus |
Saving Throws | Special | Bends Known | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | Minor | Major | |||||||||||||||||||||||||||||||||||||
1st | +0 | +2 | +0 | +0 | Basic Bends | 0 | 0 | ||||||||||||||||||||||||||||||||||
2nd | +1 | +3 | +0 | +0 | 1 | 0 | |||||||||||||||||||||||||||||||||||
3rd | +2 | +3 | +1 | +1 | 2 | 0 | |||||||||||||||||||||||||||||||||||
4th | +3 | +4 | +1 | +1 | 2 | 0 | |||||||||||||||||||||||||||||||||||
5th | +3 | +4 | +1 | +1 | 3 | 0 | |||||||||||||||||||||||||||||||||||
6th | +4 | +5 | +2 | +2 | 3 | 0 | |||||||||||||||||||||||||||||||||||
7th | +5 | +5 | +2 | +2 | 4 | 0 | |||||||||||||||||||||||||||||||||||
8th | +6/+1 | +6 | +2 | +2 | 4 | 1 | |||||||||||||||||||||||||||||||||||
9th | +6/+1 | +6 | +3 | +3 | 5 | 1 | |||||||||||||||||||||||||||||||||||
10th | +7/+2 | +7 | +3 | +3 | 5 | 1 | |||||||||||||||||||||||||||||||||||
11th | +8/+3 | +7 | +3 | +3 | 6 | 1 | |||||||||||||||||||||||||||||||||||
12th | +9/+4 | +8 | +4 | +4 | 6 | 2 | |||||||||||||||||||||||||||||||||||
13th | +9/+4 | +8 | +4 | +4 | 7 | 2 | |||||||||||||||||||||||||||||||||||
14th | +10/+5 | +9 | +4 | +4 | 7 | 2 | |||||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +9 | +5 | +5 | 8 | 2 | |||||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +10 | +5 | +5 | 8 | 3 | |||||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +10 | +5 | +5 | 9 | 3 | |||||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +11 | +6 | +6 | 9 | 4 | |||||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +11 | +6 | +6 | 10 | 4 | |||||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +12 | +6 | +6 | 10 | 5 | |||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Bender of Earth.
Weapon and Armor Proficiency: Benders of Earth are proficient with light, medium, and heavy armor, and simple weapons.
Saving Throws: The DC for any saving throw for the Bender of Earth's abilities are equal to 10 + the Bender of Earth's Constitution modifier + half the Bender of Earth's class level.
Basic Bends: The Bender of Earth can shape up to one contiguous 5' cube of dirt or stone per Bending level with a touch as a standard action. No part of that dirt or stone may be moved more than 5' per Bending level in this way.
Bending: The Bender of Earth gains a variety of abilities. All Bending abilities require somatic components (broad arm and leg movements), unless stated otherwise. Sustaining a bend is a standard action. The Bender of Earth's Bending level is equal to her Bender of Earth level. Bending level stacks from multiple sources. If an area of effect is specified, the effective Bending level for determining that area may be reduced as desired.
Minor Bends:
- Rock Throw: The Bender of Earth can levitate a chunk of rock into the air and then propel it at an enemy as a standard action. This attack deals 1d12 (+1d10 per two Bending levels) points of bludgeoning damage if it hits. Treat the attack as a throwing attack with a range increment of 40'.
- Rock Block: The Bender of Earth can move one 5' cube of dirt or rock per Bending level within 5' per Bending level a distance of 5' as an immediate action.
- Foot Vision: The Bender of Earth gains 30' Tremorsense (+10' per Bending level). The Bender of Earth can detect the one (+1 per Bending level) heaviest character in contact with the earth within 500' (+200' per Bending level) and get a guess as to their general direction.
- Stone Armor: The Bender of Earth can shape stone into Breastplate, Full Plate, or Gauntlets as a standard action. Maintaining this equipment is a swift action.
- Stone Hand: The Bender of Earth can levitate a small chunk of rock into the air, and then propel it into the air and turn it into a grabbing hand. Make a ranged touch attack against a target within Close range. That target must make a grapple check opposed by her Bending level check. If she wins, the target is pinned for one round.
- Rock Fingers (passive): The Bender of Earth adds twice her Bending level to her Climb checks when climbing rock or stone.
- Monolith Shove: The Bender of Earth stamps the ground, and a target within Medium range must make a Reflex save or be catapulted 5' into the air per Bending level. The Bender of Earth can choose any place within 10' per Bending level of the target for the target to land. Monolith Shove is a standard action.
- Boulder Run: The Bender of Earth uses the earth beneath her feet to push herself forward. Beginning or ending this ability is a standard action. While using Boulder Run, the Bender of Earth gets a +5' bonus per Bending level to movement speed, but cannot do any other bending.
- Master Builder (passive): The Bender of Earth can move dirt and stone up to 5' per Bending level while using the Basic Bend, and can move twice as much dirt or stone.
- Fissure: The Bender of Earth creates a fissure that's 5' deep per Bending level. This fissure is a line that's 5' long per Bending level originating from a point within 5' per Bending level. Anybody of Medium size or smaller within a square occupied by the fissure must make a Reflex save or fall in. Anybody within or adjacent to a square occupied by the fissure must make a Balance check or fall prone (DC 10 + Bending level + Constitution modifier).
- Quicksand: The Bender of Earth can make one 5' square per Bending level within Close range into difficult terrain as a standard action. In addition, she is immune to falling damage when landing on dirt or stone.
Major Bends:
- Bend Metal (passive): The Bender of Earth can bend metal as though it was dirt or rock.
- Rock Encasement: The Bender of Earth stamps the ground, and a target within Medium range must make a Reflex save or become encased in conical sheets of rock. While encased, the target cannot move his limbs. The target may make a Strength check (DC equal to 10 + the Bender of Earth's Constitution modifier) as a full-round action to attempt to get free. The Escape Artist check to escape has a DC equal to 10 + the Bender of Earth's Constitution modifier + the Bender of Earth's Bending level.
Bend Invention: Imaginative characters can invent new bends, with DM supervision. Keep in mind that it is difficult to manipulate fire that is beyond Close range.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | High + |
Author | Foxwarrior + |
Base Attack Bonus Progression | Moderate + |
Class Ability | Alternate Magic + |
Class Ability Progression | Full + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 1 + |
Rated By | Zhenra-Khal + |
Rating | Rating Pending + |
Reflex Save Progression | Poor + |
Skill | Appraise +, Balance +, Climb +, Concentration +, Craft +, Diplomacy +, Disable Device +, Escape Artist +, Handle Animal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Search +, Sense Motive +, Sleight of Hand +, Spot + and Tumble + |
Skill Points | 4 + |
Summary | A manipulator of dirt and stone, Benders of Earth make excellent builders, demolishers, and tunnelers. + |
Title | Bender of Earth + |
Will Save Progression | Poor + |