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'''Weapon and Armor Proficiency:''' Barrier warriors are proficient with all [[SRD:Simple Weapon|simple weapons]] and with [[SRD:Light Armor|light armor]], but not with [[SRD:Shields|shields]]. | '''Weapon and Armor Proficiency:''' Barrier warriors are proficient with all [[SRD:Simple Weapon|simple weapons]] and with [[SRD:Light Armor|light armor]], but not with [[SRD:Shields|shields]]. | ||
− | '''{{Anchor|Psionic Barrier}} ([[SRD:Special | + | '''{{Anchor|Psionic Barrier}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Psionic barriers are the barrier warrior's method of defense. Barriers consist primarily of wards and shields that soak damage, resulting in protection for the barrier warrior and her allies. Barriers in all their forms function like [[Shield (3.5e Creature Ability)|shields]]; for every class level a barrier warrior has, her barriers, regardless of form, have a number of [[SRD:Hit Points|hit points]] equal to 5 + her [[SRD:Charisma|Charisma]] bonus. |
A barrier can absorb damage of virtually any kind, from physical damage types ([[SRD:Bludgeoning Weapon|bludgeoning]], [[SRD:Piercing Weapon|piercing]], [[SRD:Slashing Weapon|slashing]]) to energy damage types ([[SRD:Acid Effect|acid]], [[SRD:Cold Effect|cold]], [[SRD:Electricity Effect|electricity]] and [[SRD:Fire Effect|fire]]), to [[SRD:Force Effect|force]] damage, to even most typeless forms of damage. Barriers are even effective against [[SRD:Touch Attack|touch attacks]], but not [[SRD:Incorporeal|incorporeal]] [[SRD:Touch Attack|touch attacks]]. A barrier can never absorb more damage than that it has [[SRD:Hit Points|hit points]] remaining at any time. A barrier warrior's psionic barriers regain 1 [[SRD:Hit Points|hit point]] per class level per minute. | A barrier can absorb damage of virtually any kind, from physical damage types ([[SRD:Bludgeoning Weapon|bludgeoning]], [[SRD:Piercing Weapon|piercing]], [[SRD:Slashing Weapon|slashing]]) to energy damage types ([[SRD:Acid Effect|acid]], [[SRD:Cold Effect|cold]], [[SRD:Electricity Effect|electricity]] and [[SRD:Fire Effect|fire]]), to [[SRD:Force Effect|force]] damage, to even most typeless forms of damage. Barriers are even effective against [[SRD:Touch Attack|touch attacks]], but not [[SRD:Incorporeal|incorporeal]] [[SRD:Touch Attack|touch attacks]]. A barrier can never absorb more damage than that it has [[SRD:Hit Points|hit points]] remaining at any time. A barrier warrior's psionic barriers regain 1 [[SRD:Hit Points|hit point]] per class level per minute. | ||
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*'''''{{Anchor|Wall}} Barrier:''''' | *'''''{{Anchor|Wall}} Barrier:''''' | ||
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====Epic <-class name->==== | ====Epic <-class name->==== |
Revision as of 11:05, 27 March 2010
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Contents
Barrier Warrior
“ | Dun, dun-dun-dun, dun-dun, dun-dun can't touch this dun, dun-dun-dun... | ” |
—A. Egis, Halfling Barrier Warrior |
Some people like to be on the forefront of battle, dishing out every bit as much as they receive in a heated exchange of sword blows. The barrier warrior is perhaps furthest removed from that primal desire for close combat savagery, and instead prefers the safety and security of force-generated barriers to separate them from their enemies. As such, the average barrier warrior has never built up a tolerance for getting hit and is therefore exceedingly fragile. But in return, the defense that their barriers afford them and their allies is nearly unsurpassed in quality.
Making a Barrier Warrior
A barrier warrior's strongest point is their defense, both of themselves and of others, employing their extremely durable mutable barriers in various shapes and arrays, allowing them to eventually erect walls, envelop themselves and allies in perimeter shields, and employ other forms of force-based protection. Ironically, the barrier warrior's weakest point also is their defense, as without the aid of their protective barriers they can't stand to take much punishment.
Abilities: Charisma is the defining attribute for a barrier warrior. Without a powerful force of personality, they can't generate a very powerful force of deflection. As such, barrier warriors are often glib speakers, prolific artists or performers, and capable socialites. Strength is a nonissue for a barrier warrior, as they eventually learn to use their psychic powers to lift or manipulate objects and create telekinetic slams. A little Constitution might come in handy, however.
Races: The more charismatic the average exemplar of a certain race, the more prodigious a barrier warrior they would make, although races with a higher propensity for toughness only rarely see the point of walking this path.
Alignment: Any.
Starting Gold: 3d4×10 gp (75 gp).
Starting Age: Simple.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Force Blast, Psionic Barrier (personal) | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | Some Ability | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +1 | +3 | Force Shield | ||||||||||||||||||||||||||||||||||||
4th | +3 | +1 | +1 | +4 | Psionic Barrier (wall) | ||||||||||||||||||||||||||||||||||||
5th | +3 | +1 | +1 | +4 | Telekinesis (lift) | ||||||||||||||||||||||||||||||||||||
6th | +4 | +2 | +2 | +5 | Continuous Barrier | ||||||||||||||||||||||||||||||||||||
7th | +5 | +2 | +2 | +5 | Psionic Barrier (perimeter) | ||||||||||||||||||||||||||||||||||||
8th | +6/+1 | +2 | +2 | +6 | Psionic Field (repulsion) | ||||||||||||||||||||||||||||||||||||
9th | +6/+1 | +3 | +3 | +6 | Barrier Resistance 5 | ||||||||||||||||||||||||||||||||||||
10th | +7/+2 | +3 | +3 | +7 | Telekinesis (thrust) | ||||||||||||||||||||||||||||||||||||
11th | +8/+3 | +3 | +3 | +7 | Psionic Barrier (mutable) | ||||||||||||||||||||||||||||||||||||
12th | +9/+4 | +4 | +4 | +8 | Psionic Field (attraction) | ||||||||||||||||||||||||||||||||||||
13th | +9/+4 | +4 | +4 | +8 | Some Ability | ||||||||||||||||||||||||||||||||||||
14th | +10/+5 | +4 | +4 | +9 | Barrier Resistance 10 | ||||||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +5 | +5 | +9 | Telekinesis (crush) | ||||||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +5 | +5 | +10 | Psionic Field (warp) | ||||||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +5 | +5 | +10 | Barrier Resistance 15 | ||||||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +6 | +6 | +11 | Some Ability | ||||||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +6 | +6 | +11 | Some Ability | ||||||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +6 | +6 | +12 | Barrier Resistance 20 | ||||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: Barrier warriors are proficient with all simple weapons and with light armor, but not with shields.
Psionic Barrier (Su): Psionic barriers are the barrier warrior's method of defense. Barriers consist primarily of wards and shields that soak damage, resulting in protection for the barrier warrior and her allies. Barriers in all their forms function like shields; for every class level a barrier warrior has, her barriers, regardless of form, have a number of hit points equal to 5 + her Charisma bonus.
A barrier can absorb damage of virtually any kind, from physical damage types (bludgeoning, piercing, slashing) to energy damage types (acid, cold, electricity and fire), to force damage, to even most typeless forms of damage. Barriers are even effective against touch attacks, but not incorporeal touch attacks. A barrier can never absorb more damage than that it has hit points remaining at any time. A barrier warrior's psionic barriers regain 1 hit point per class level per minute.
Only certain damage dealing effects can pass through a shield without being absorbed, such as a sonic effect, a gaze attack or psionic effects that allow a Will save. Nonstandard, conditional or situational forms of damage such as from the reduced effect of a destruction spell or the corrosive effect of a rusting grasp aren't reduced by a shield. Barriers are immune to critical hits.
Sustaining any kind of psionic barrier for 1 round requires a swift action. Persisting a barrier requires a new swift action for every subsequent round the barrier warrior wishes her barrier to remain active.
Regardless of their shape or mutability, a barrier is always contiguous, meaning that it exists in one piece. Any two parts that make up a barrier must touch eachother either directly or indirectly through another part of the barrier (like the sides of a cube).
As the barrier warrior advances in levels, she learns to make different types of barriers.
- Personal Barrier: At 1st level, a barrier warrior learns to sculpt a personal barrier that protects only herself. This barrier is virtually skintight and protects both her body and whatever equipment she has on her person. The barrier does not prevent her from interacting with her environment normally, but simply soaks damage from incoming attacks. Personal barriers don't interfere with ranged attacks originating from inside the barrier.
- Wall Barrier:
Epic <-class name->
Level | Special | ||||||||||||||||||||||||||||||||||||||||
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21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.