Difference between revisions of "Forest Guardian (4e Epic Destiny)"

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(Created page with '{{Author |author_name=Sam Kay |date_created=13th May 2010 |status=Complete, save for description }} ==Forest Guardian== <!--Single sentince description--> '''Prerequisite:''' 2…')
 
m (Forest Guardian Power)
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|owner=Paragon Class
 
|owner=Paragon Class
 
|class=Forest Guardian
 
|class=Forest Guardian
|level=12
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|level=26
 
|flavor=Your song evokes the blessing of the forest guardians&mdash; a power now awoken in you. Carried by the song, the blessing removes the burdens from you and your allies.
 
|flavor=Your song evokes the blessing of the forest guardians&mdash; a power now awoken in you. Carried by the song, the blessing removes the burdens from you and your allies.
 
|keyword1=Arcane
 
|keyword1=Arcane
|actiontype=Standard Action
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|actiontype=minor Action
 
|range=Close
 
|range=Close
|rangemod=burst 5
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|rangemod=burst 4
 
|target=You and each ally in burst
 
|target=You and each ally in burst
 
|effect=Every effect that a save can end is removed from the targets.
 
|effect=Every effect that a save can end is removed from the targets.

Revision as of 18:11, 13 May 2010

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Author: Sam Kay (talk)
Date Created: 13th May 2010
Status: Complete, save for description
Editing: Clarity edits only please
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Forest Guardian

Prerequisite: 21st level, Songweaver, Treesinging power, Greater Treesinging power


Immortality

:

Forest Guardian Features

All Forest Guardians have the following features.

Sylvan Musician (21st Level): Your Charisma and Dexterity scores both increase by 2.
Master Treesinger (21st Level): Once per round, you can use your Treesinging or Greater Treesinging power as a free action. When you use Treesinging or Greater Treesinging to move an area or zone of woodlands, any creature within the zone is moved along with it; enemies moved in this way take sylvan damage equal to your Charisma modifier.
Roots of Life (24th Level): The first time you die each day, you can return to life at the start of your next turn. You appear in a space of your choice within 5 squares of where you died and have hit points equal to your bloodied value. When you do this, you unleash the power of the earth’s roots (close burst 2). Make an attack against each enemy in burst (Charisma Vs. Reflex). On a hit, the target is restrained (save ends). The burst creates a zone of woodlands which lasts until the end of the encounter. The zone is difficult terrain.
Guardian Woods (30th Level): Whenever you or an ally is within an area or zone of woodlands that is within 30 squares of you, that character can use second wind as a minor action (if the character can already use second wind as a minor action, then that character can use it as a free action), and regains twice as many hit points as normal.


Forest Guardian Power

Forest Guardian Blessing
Forest Guardian Utility 26
Your song evokes the blessing of the forest guardians— a power now awoken in you. Carried by the song, the blessing removes the burdens from you and your allies.
Daily
"minor Action" is not in the list (Minor Action, Move Action, Standard Action, Immediate Interrupt Action, Immediate Trigger Action, Minor, Move, Standard, Immediate Interrupt, Immediate Trigger, ...) of allowed values for the "Action Type" property.
Close burst 4
Target: You and each ally in burst
Effect: Every effect that a save can end is removed from the targets.



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AuthorSam Kay +
Identifier4e Epic Destiny +
Level26 +
RangeCloseburst 4 +
RatingUndiscussed +
TitleForest Guardian +
TypeForest Guardian Utility Power +
UsageDaily +