Difference between revisions of "User:Aarnott/Lego Bin 13"

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! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
|-
 
|-
|1st||class="left" | +0 || +0 || +2 || +
+
|1st||class="left" | +0 || +0 || +2 || +0
 
| class="left" | [[#Luck Pool|Luck Pool]], [[#Deck of Cards|Deck of Cards]], [[#Channel Luck|Channel Luck]], [[#Peek|Peek]], [[#Reroll|Reroll]]
 
| class="left" | [[#Luck Pool|Luck Pool]], [[#Deck of Cards|Deck of Cards]], [[#Channel Luck|Channel Luck]], [[#Peek|Peek]], [[#Reroll|Reroll]]
 
|-
 
|-
|2nd||class="left" | +1 || +0 || +3 || +
+
|2nd||class="left" | +1 || +0 || +3 || +0
 
| class="left" | [[#Flashy Shuffle|Flashy Shuffle]]
 
| class="left" | [[#Flashy Shuffle|Flashy Shuffle]]
 
|-
 
|-
|3rd||class="left" | +2 || +1 || +3 || +
+
|3rd||class="left" | +2 || +1 || +3 || +1
 
| class="left" | [[#Hedge Bets|Hedge Bets]]
 
| class="left" | [[#Hedge Bets|Hedge Bets]]
 
|-
 
|-
|4th||class="left" | +3 || +1 || +4 || +
+
|4th||class="left" | +3 || +1 || +4 || +1
 
| class="left" | [[#Flick of the Wrist|Flick of the Wrist]]
 
| class="left" | [[#Flick of the Wrist|Flick of the Wrist]]
 
|-
 
|-
|5th||class="left" | +3 || +1 || +4 || +
+
|5th||class="left" | +3 || +1 || +4 || +1
 
| class="left" | [[#Bonus Luck Feat|Bonus Luck Feat]], [[#Nimble Thrower|Nimble Thrower]]
 
| class="left" | [[#Bonus Luck Feat|Bonus Luck Feat]], [[#Nimble Thrower|Nimble Thrower]]
 
|-
 
|-
|6th||class="left" | +4 || +2 || +5 || +
+
|6th||class="left" | +4 || +2 || +5 || +2
 
| class="left" | [[#Luck Pool|Luck Pool]] (move action reshuffle), [[#Peek|Peek]] (4 cards)
 
| class="left" | [[#Luck Pool|Luck Pool]] (move action reshuffle), [[#Peek|Peek]] (4 cards)
 
|-
 
|-
|7th||class="left" | +5 || +2 || +5 || +
+
|7th||class="left" | +5 || +2 || +5 || +2
 
| class="left" | [[#Fortune's Friend|Fortune's Friend]]
 
| class="left" | [[#Fortune's Friend|Fortune's Friend]]
 
|-
 
|-
|8th||class="left" | +6/+1 || +2 || +6 || +
+
|8th||class="left" | +6/+1 || +2 || +6 || +2
 
| class="left" | [[#Deck of Illusions|Deck of Illusions]]
 
| class="left" | [[#Deck of Illusions|Deck of Illusions]]
 
|-
 
|-
|9th||class="left" | +6/+1 || +3 || +6 || +
+
|9th||class="left" | +6/+1 || +3 || +6 || +3
 
| class="left" | [[#Dispelling Card|Dispelling Card]]
 
| class="left" | [[#Dispelling Card|Dispelling Card]]
 
|-
 
|-
|10th||class="left" | +7/+2 || +3 || +7 || +
+
|10th||class="left" | +7/+2 || +3 || +7 || +3
 
| class="left" | [[#Bonus Luck Feat|Bonus Luck Feat]], [[#Channel Luck|Channel Luck]] (1 extra card)
 
| class="left" | [[#Bonus Luck Feat|Bonus Luck Feat]], [[#Channel Luck|Channel Luck]] (1 extra card)
 
|-
 
|-
|11th||class="left" | +8/+3 || +3 || +7 || +
+
|11th||class="left" | +8/+3 || +3 || +7 || +3
 
| class="left" | [[#Luck Pool|Luck Pool]] (swift action reshuffle), [[#Up the Sleeve|Up the Sleeve]]
 
| class="left" | [[#Luck Pool|Luck Pool]] (swift action reshuffle), [[#Up the Sleeve|Up the Sleeve]]
 
|-
 
|-
|12th||class="left" | +9/+4 || +4 || +8 || +
+
|12th||class="left" | +9/+4 || +4 || +8 || +4
 
| class="left" | [[#Aces High|Aces High]], [[#Peek|Peek]] (5 cards)
 
| class="left" | [[#Aces High|Aces High]], [[#Peek|Peek]] (5 cards)
 
|-
 
|-
|13th||class="left" | +9/+4 || +4 || +8 || +
+
|13th||class="left" | +9/+4 || +4 || +8 || +4
 
| class="left" | [[#Exploding Dice|Exploding Dice]]
 
| class="left" | [[#Exploding Dice|Exploding Dice]]
 
|-
 
|-
|14th||class="left" | +10/+5 || +4 || +9 || +
+
|14th||class="left" | +10/+5 || +4 || +9 || +4
 
| class="left" | [[#Loved by Lady Luck|Loved by Lady Luck]]
 
| class="left" | [[#Loved by Lady Luck|Loved by Lady Luck]]
 
|-
 
|-
|15th||class="left" | +11/+6/+1 || +5 || +9 || +
+
|15th||class="left" | +11/+6/+1 || +5 || +9 || +5
 
| class="left" | [[#Bonus Luck Feat|Bonus Luck Feat]], [[#Channel Luck|Channel Luck]] (2 extra cards)
 
| class="left" | [[#Bonus Luck Feat|Bonus Luck Feat]], [[#Channel Luck|Channel Luck]] (2 extra cards)
 
|-
 
|-
|16th||class="left" | +12/+7/+2 || +5 || +10 || +
+
|16th||class="left" | +12/+7/+2 || +5 || +10 || +5
 
| class="left" | [[#Dispelling Card|Dispelling Card]] (swift action)
 
| class="left" | [[#Dispelling Card|Dispelling Card]] (swift action)
 
|-
 
|-
|17th||class="left" | +12/+7/+2 || +5 || +10 || +
+
|17th||class="left" | +12/+7/+2 || +5 || +10 || +5
 
| class="left" | [[#Ace in the Hole|Ace in the Hole]]
 
| class="left" | [[#Ace in the Hole|Ace in the Hole]]
 
|-
 
|-
|18th||class="left" | +13/+8/+3 || +6 || +11 || +
+
|18th||class="left" | +13/+8/+3 || +6 || +11 || +6
 
| class="left" | [[#Dispelling Card|Dispelling Card]] (free action), [[#Peek|Peek]] (6 cards)
 
| class="left" | [[#Dispelling Card|Dispelling Card]] (free action), [[#Peek|Peek]] (6 cards)
 
|-
 
|-
|19th||class="left" | +14/+9/+4 || +6 || +11 || +
+
|19th||class="left" | +14/+9/+4 || +6 || +11 || +6
 
| class="left" | [[#Fifty-Two Card Pickup|Fifty-Two Card Pickup]]
 
| class="left" | [[#Fifty-Two Card Pickup|Fifty-Two Card Pickup]]
 
|-
 
|-
|20th||class="left" | +15/+10/+5 || +6 || +12 || +
+
|20th||class="left" | +15/+10/+5 || +6 || +12 || +6
 
| class="left" | [[#Bonus Luck Feat|Bonus Luck Feat]], [[#Channel Luck|Channel Luck]] (3 extra cards)
 
| class="left" | [[#Bonus Luck Feat|Bonus Luck Feat]], [[#Channel Luck|Channel Luck]] (3 extra cards)
 
|- class="noalt"
 
|- class="noalt"

Revision as of 21:27, 13 June 2010

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Gambler

There are those who gamble and there are gamblers. A gambler is not just a lucky man looking for the next big win or an unlucky man looking for his big break. A gambler has gained an innate understanding of the world of chance and has learned to focus the infinite possibilities luck gives. Whether their power is granted by trickster gods or them tapping into a type of wild magic that is not quite understood outside of their circle, gamblers are a force to be reckoned with.

Making a Gambler

A gambler is a ranged utility character. He can inflict a large amount of damage with his card throw ability. He can also disable opponents using various abilities such as his flashy shuffle. Gamblers play differently than most classes because they use a deck of cards instead of dice for most of their abilities. A clever gambler will make use of their ability to manipulate their deck of cards.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.

Table: The Gambler

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 Luck Pool, Deck of Cards, Channel Luck, Peek, Reroll
2nd +1 +0 +3 +0 Flashy Shuffle
3rd +2 +1 +3 +1 Hedge Bets
4th +3 +1 +4 +1 Flick of the Wrist
5th +3 +1 +4 +1 Bonus Luck Feat, Nimble Thrower
6th +4 +2 +5 +2 Luck Pool (move action reshuffle), Peek (4 cards)
7th +5 +2 +5 +2 Fortune's Friend
8th +6/+1 +2 +6 +2 Deck of Illusions
9th +6/+1 +3 +6 +3 Dispelling Card
10th +7/+2 +3 +7 +3 Bonus Luck Feat, Channel Luck (1 extra card)
11th +8/+3 +3 +7 +3 Luck Pool (swift action reshuffle), Up the Sleeve
12th +9/+4 +4 +8 +4 Aces High, Peek (5 cards)
13th +9/+4 +4 +8 +4 Exploding Dice
14th +10/+5 +4 +9 +4 Loved by Lady Luck
15th +11/+6/+1 +5 +9 +5 Bonus Luck Feat, Channel Luck (2 extra cards)
16th +12/+7/+2 +5 +10 +5 Dispelling Card (swift action)
17th +12/+7/+2 +5 +10 +5 Ace in the Hole
18th +13/+8/+3 +6 +11 +6 Dispelling Card (free action), Peek (6 cards)
19th +14/+9/+4 +6 +11 +6 Fifty-Two Card Pickup
20th +15/+10/+5 +6 +12 +6 Bonus Luck Feat, Channel Luck (3 extra cards)

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Listen (Wis) Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex)

Class Features

All of the following are class features of the Gambler.

Weapon and Armor Proficiency: Gamblers are proficient with light armor, all simple weapons, and Throwing Cards.

Luck Pool: Gamblers are masters of manipulating luck. A gambler has a pool of 2 luck points + 1 for every 5 class levels he has + 1/4 his charisma bonus. Luck points can be spent to power the gambler's class abilities.

A gambler can regain 1 luck point per full round he spends reshuffling his deck of cards. Any cards that have been used by class abilities are added back into his deck at this time.

At 6th level, a gambler can reshuffle his deck as a move action, but he does not regain a luck point.

At 11th level, a gambler can reshuffle his deck as a swift action (without regaining a luck point). He does now, however, regain 1 luck point whenever he reshuffles as a move action. He also regains 2 luck points if he spends a full round action reshuffling.

Deck of Cards: The gambler carries a deck of throwing cards that he has magically attuned with. This deck of cards allows him to use his gambler class abilities. The deck is a standard deck of cards plus two jokers.

The deck's magic nature makes it different from a standard deck of cards. The gambler can make the deck appear in his hands as a free action, regardless of where they are. When anyone other than the gambler uses the deck, it appears to be all blank cards. In fact, the gambler cannot cheat and stack the order of the cards ahead of time because they appear blank to him as well. He can enchant these cards like a normal set of magic ammunition and none of them are destroyed when they are thrown. They start out as a masterwork item.

The face values of the cards as they relate to the gambler's abilities can be found in the table below.

{{#anc:Table: Card Face Values}}

Card Type Face Value
Ace 1
Two 2
Three 3
Four 4
Five 5
Six 6
Seven 7
Eight 8
Nine 9
Ten 10
Jack 11
Queen 12
King 13
Joker 15

Whenever the gambler uses a card from his deck, the card disappears until he has spent a minute shuffling his deck to replenish his luck pool.

In order to use any class ability that requires him to use his deck of cards, the gambler must be wielding the deck of cards and have another hand free.

Use a standard deck of playing cards when you play a gambler character and use it to mimic the class abities (shuffle the deck, look at the top cards with peek, etc.).

Channel Luck (Su): As part of a full attack action that costs 1 luck point, a gambler can use his deck of cards as a focus to channel his luck into his attacks. When he uses this ability, the top card of his deck disappears for each attack he chooses to channel luck into, until he is able to restock it by reshuffling to regain luck points. If an attack hits, it deals additional damage equal to the card's face value of an energy type listed below based on the card's suit.

  • Spades: Acid
  • Clubs: Cold
  • Diamonds: Lightning
  • Hearts: Fire
  • No Suit (Jokers): Force

At 10th level, for each attack that hits, an extra card disappears from the top of the gambler's deck and adds its face value to the damage. The extra damage added in this way is of the same energy type as the card being used to enhance the attack, not based on the suit of the second card. If there are not enough cards left in the deck, no extra damage is added to the attack.

At 15th level, the gambler turns up 2 extra cards for extra damage instead.

At 20th level, the gambler turns up 3 extra cards for extra damage instead.

Peek (Su): As a swift action that costs 1 luck point, the gambler can look at the top three cards of his deck and switch the order of the cards. At 6th, 12th, and 18th level, the gambler can look at and rearrange one extra card with this ability. The cards last in this order for 5 minutes and then the order is randomized again.

Reroll (Ex): As a free action that costs 2 luck points, a gambler can make a luck reroll or activate a luck feat as if he had used a luck reroll.

Flashy Shuffle (Su): At second level, as a standard action that costs 1 luck point, the gambler can make a magical effect with his deck of cards against one or more creatures in close range. He draws a single card from his deck and can choose an effect based on the face value. He then shuffles the remaining cards in his deck (randomizing the order if peek was used).

  • Dazzle any number of creatures within range (any face value).
  • Facinate any number of creatures within range (face value of 4 or greater).
  • Daze one creature (face value of 7 or greater).
  • Confuse one creature (face value of 10 or greater).
  • Stun one creature (face value of 14 or greater).

The target gets to make a Will save DC 10 + 1/2 the gambler's HD + the gambler's charisma modifier to avoid the effect. The gambler can continue to shuffle his deck as a move action each round to prolong the effect (that does not cost additional luck points), but the target gets a new saving throw each round at the original DC. This is a mind-affecting enchantment effect.

Hedge Bets (Su): At third level, the gambler has learned to give himself the opportunity for a second chance when his luck runs out. Whenever he fails an attack roll, saving throw, or skill check after rerolling it with a luck reroll, he can, as a free action, spend 1 luck point to try to increase his roll. First he must draw a card. He then must announce whether the next card has a higher or lower face value. He draws the card to check. If he was correct, he can reroll the attack roll, saving throw, or skill check again (taking the new result even if it is lower).

Flick of the Wrist (Ex): At fourth level, as a standard action, a gambler can throw 2 cards from his deck of cards at a single opponent. For each card that hits, he regains a number of luck points equal to his charisma bonus / 4 (minimum 1 point per card).

Bonus Luck Feat: At 5th, 10th, 15th, and 20th level, the gambler gets a bonus feat with the luck descriptor.

Nimble Thrower (Ex): At 5th level, a gambler can spend 2 luck points to make a full attack action with a thrown weapon as a standard action. He can only use this ability if he moves at most half his movement speed before this ability this turn (and cannot more more than half his movement speed after this ability this turn).

Fortune's Friend (Ex): At 7th level, the gambler rolls 1d6 and adds it to the result of any luck reroll he makes.

Deck of Illusions (Su): At 8th level, as a standard action that costs 2 luck points, the gambler can draw a card from his deck and use it as if he had drawn a card from a Deck of Illusions.

Dispelling Card (Su): At 9th level, as a standard action that costs 1 luck point, the gambler can throw a card at a creature and, in addition to damage, have it cast a targeted Dispel Magic on the creature if it hits. The caster level is equal to 1/2 the gambler's HD + the face value of the card.

At 16th level, he can activate this ability as a swift action that applies to the next card he throws on his turn.

At 18th level, he can use this ability as a free action when he throws a card to have it apply to that card.

Up the Sleeve (Su): At 11th level, whenever a gambler uses Peek, he can take one of the cards and hold it up his sleeve instead of putting it back on top of his deck. Whenever he would draw a card for any other gambler ability, he can instead use the card up his sleeve. The card returns to the deck if it isn't used in 5 minutes. He can only have one card up his sleeve at a time.

Aces High (Ex): At 12th level, the gambler's aces now have a face value of 14.

Exploding Dice (Ex): At 13th level, whenever the gambler rolls the maximum result on a die for a damage roll, he rolls the die again and adds the result. He continues doing this until any result other than the maximum result is rolled.

Loved by Lady Luck (Ex): At 14th level, whenever the gambler uses a luck reroll and the reroll succeeds, he gains back 1 luck point.

Ace in the Hole (Su): At 17th level, as a free action that costs 1 luck point, a gambler can search his deck and put an ace up his sleeve. He shuffles his deck afterwards.

Fifty-Two Card Pickup (Su): At 19th level /?

Epic Gamblers

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.




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