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Author: MisterSinister (talk)
Contributors: Frank Trollman,
K,
TarkisFlux
Date Created: 13th October 2010
Status: In progress/transcribing
Editing: Clarity edits only please
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(The Other) Tome of Magic

A re-examination and re-development of SRD spells and the classes that use them, as well as items of power. Not all spells were born equal, and the (Other) Tome of Magic seeks to fix that! Dealing not only with spells, but with the rules behind them and many of the classes that use them, this supplement aims to make spell lists more balanced and useful, as well as fixing problem spells Additionally, this deals with magical items of all sorts and how to make your game easier and more fun without getting into endless dumpster-diving and the Christmas-tree effect.

Contents

Introduction

Why should I bother with this sourcebook?
Integration with other Tomes
Credit where credit's due
A note on notation

Chapter 1: Basics and Bookwork

Basics
Character Creation
Skills
Combat
Magic
Tags

Chapter 2: Classes and Creation

Arcane Magic Users
Bard
Sorcerer
Wizard
Divine Magic Users
Cleric
Paladin
Natural Magic Users
Druid
Ranger

Chapter 3: Equipment and Enhancements

General Rules
Wealth By Level
New Item Classifications
Item Slots
Items When Starting Above 1st Level
Proper Care, Feeding and Rules for Items
Items By Type
Armour
Potions
Staves
Wands
Weapons
Intelligent Items

Chapter 4: Spells and Sigils

Reading the New Spell Statblock
Changed Spells
Combined Spells
Removed Spells
Renamed Spells
Spells By Class

Chapter 5: Variants and Variations

Narrow Caster Classes
Deacon
Psion
Seer
Warmage
Warpriest
No Tome of Prowess
Simplified Skill Points



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