Difference between revisions of "User:MisterSinister/Merc Troll"
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Just nobody (talk | contribs) (→Making a Mercenary) |
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|1st||class="left" | + || + || + || + | |1st||class="left" | + || + || + || + | ||
| class="left" | Aura of Evil, ''Deathwatch'', Deadly Precision 1/day | | class="left" | Aura of Evil, ''Deathwatch'', Deadly Precision 1/day | ||
− | + | ||—||—||—||— | |
− | |—||—||— | ||
|- | |- | ||
|2nd||class="left" | + || + || + || + | |2nd||class="left" | + || + || + || + | ||
| class="left" | Honed Reflexes, Syphon Soul | | class="left" | Honed Reflexes, Syphon Soul | ||
− | + | ||—||—||—||— | |
− | |—||—||— | ||
|- | |- | ||
|3rd||class="left" | + || + || + || + | |3rd||class="left" | + || + || + || + | ||
| class="left" | Aura of Courage, Lethal Acuracy | | class="left" | Aura of Courage, Lethal Acuracy | ||
− | + | ||—||—||—||— | |
− | |—||—||— | ||
|- | |- | ||
|4th||class="left" | + || + || + || + | |4th||class="left" | + || + || + || + | ||
| class="left" | Rebuke Undead | | class="left" | Rebuke Undead | ||
− | + | ||—||—||—||— | |
− | |—||—||— | ||
|- | |- | ||
|5th||class="left" | + || + || + || + | |5th||class="left" | + || + || + || + | ||
| class="left" | Deadly Precision 2/day, Special Mount | | class="left" | Deadly Precision 2/day, Special Mount | ||
− | + | ||—||—||—||— | |
− | |—||—||— | ||
|- | |- | ||
|6th||class="left" | + || + || + || + | |6th||class="left" | + || + || + || + | ||
| class="left" | ''Slay Living'' 1/week | | class="left" | ''Slay Living'' 1/week | ||
− | + | ||—||—||—||— | |
− | |—||—||— | ||
|- | |- | ||
|7th||class="left" | + || + || + || + | |7th||class="left" | + || + || + || + | ||
| class="left" | | | class="left" | | ||
− | + | ||—||—||—||— | |
− | |—||—||— | ||
|- | |- | ||
|8th||class="left" | + || + || + || + | |8th||class="left" | + || + || + || + | ||
| class="left" | | | class="left" | | ||
− | + | ||—||—||—||— | |
− | |—||—||— | ||
|- | |- | ||
|9th||class="left" | + || + || + || + | |9th||class="left" | + || + || + || + | ||
| class="left" | ''Slay Living'' 2/week | | class="left" | ''Slay Living'' 2/week | ||
− | + | ||—||—||—||— | |
− | |—||—||— | ||
|- | |- | ||
|10th||class="left" | + || + || + || + | |10th||class="left" | + || + || + || + | ||
| class="left" | Deadly Precision 3/day | | class="left" | Deadly Precision 3/day | ||
− | + | ||—||—||—||— | |
− | |—||—||— | ||
|- | |- | ||
|11th||class="left" | + || + || + || + | |11th||class="left" | + || + || + || + | ||
| class="left" | | | class="left" | | ||
− | + | ||—||—||—||— | |
− | |—||—||— | ||
|- | |- | ||
|12th||class="left" | + || + || + || + | |12th||class="left" | + || + || + || + | ||
| class="left" | ''Slay Living'' 3/week | | class="left" | ''Slay Living'' 3/week | ||
− | + | ||—||—||—||— | |
− | |—||—||— | ||
|- | |- | ||
|13th||class="left" | + || + || + || + | |13th||class="left" | + || + || + || + | ||
| class="left" | | | class="left" | | ||
− | + | ||—||—||—||— | |
− | |—||—||— | ||
|- | |- | ||
|14th||class="left" | + || + || + || + | |14th||class="left" | + || + || + || + | ||
| class="left" | | | class="left" | | ||
− | + | ||—||—||—||— | |
− | |—||—||— | ||
|- | |- | ||
|15th||class="left" | + || + || + || + | |15th||class="left" | + || + || + || + | ||
| class="left" | Deadly Precision 4/day, ''Slay Living'' 4/week | | class="left" | Deadly Precision 4/day, ''Slay Living'' 4/week | ||
− | + | ||—||—||—||— | |
− | |—||—||— | ||
|- | |- | ||
|16th||class="left" | + || + || + || + | |16th||class="left" | + || + || + || + | ||
| class="left" | | | class="left" | | ||
− | + | ||—||—||—||— | |
− | |—||—||— | ||
|- | |- | ||
|17th||class="left" | + || + || + || + | |17th||class="left" | + || + || + || + | ||
| class="left" | | | class="left" | | ||
− | + | ||—||—||—||— | |
− | |—||—||— | ||
|- | |- | ||
|18th||class="left" | + || + || + || + | |18th||class="left" | + || + || + || + | ||
| class="left" | ''Slay Living'' 5/week | | class="left" | ''Slay Living'' 5/week | ||
− | + | ||—||—||—||— | |
− | |—||—||— | ||
|- | |- | ||
|19th||class="left" | + || + || + || + | |19th||class="left" | + || + || + || + | ||
| class="left" | | | class="left" | | ||
− | + | ||—||—||—||— | |
− | |—||—||— | ||
|- | |- | ||
|20th||class="left" | + || + || + || + | |20th||class="left" | + || + || + || + | ||
| class="left" | Deadly Precision 5/day | | class="left" | Deadly Precision 5/day | ||
− | + | ||—||—||—||— | |
− | |—||—||— | ||
|- class="noalt" | |- class="noalt" | ||
| colspan="42" class="skill" | | | colspan="42" class="skill" | |
Revision as of 04:11, 15 October 2010
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- "levels" can not be assigned to a declared number type with value 20.
- "level" can not be assigned to a declared number type with value 1.
- "Minor Arcane Spellcasting" is not in the list (Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, ...) of allowed values for the "Class Ability" property.
Contents
Mercenary
A lack of morals, a thirst for power, and the training and brute force of a kiler, these are the aspects that define a mercenary. Heartless murderers, mercenaries do what benefits them and don't care who gets killed in the process. Mercenaries will be paid assassins when enough gold is involved, but they are just as likely to save time by killing their employer and taking the cash.
Making a Mercenary
Mercenaries are skilled combatants and mediocre spellcasters. Although the moras of good-aligned characters disgust them, they will team up with others when it fits their needs.
Abilities: As a combat-oriented class, mercenaries value strength and constitution. A mercenary's skill comes from training and research, and many of a their special abilities are tied to intellegence. Wisdom increases the power a mercenary's spellcasting.
Races: Humans are ambitious, as well as a little greedy, and are the most common mercenaries. Elf mercenaries are stealthy assassins who treat murder as an art. Some gnome and halfling mercenries exist, but they are rare, outcasts of their race. Dwarves are to honorable to be mercenaries, and half-orcs usualy do not show the focus necessary to become mmercenaries.
Alignment: Lawful Evil, Neutral Evil.
Starting Gold: 6d4×10 gp (150 gp).
Starting Age: As fighter
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 1st | 2nd | 3rd | 4th | |||||||||||||||||||||||||||||||||||
1st | + | + | + | + | Aura of Evil, Deathwatch, Deadly Precision 1/day | — | — | — | — | ||||||||||||||||||||||||||||||||
2nd | + | + | + | + | Honed Reflexes, Syphon Soul | — | — | — | — | ||||||||||||||||||||||||||||||||
3rd | + | + | + | + | Aura of Courage, Lethal Acuracy | — | — | — | — | ||||||||||||||||||||||||||||||||
4th | + | + | + | + | Rebuke Undead | — | — | — | — | ||||||||||||||||||||||||||||||||
5th | + | + | + | + | Deadly Precision 2/day, Special Mount | — | — | — | — | ||||||||||||||||||||||||||||||||
6th | + | + | + | + | Slay Living 1/week | — | — | — | — | ||||||||||||||||||||||||||||||||
7th | + | + | + | + | — | — | — | — | |||||||||||||||||||||||||||||||||
8th | + | + | + | + | — | — | — | — | |||||||||||||||||||||||||||||||||
9th | + | + | + | + | Slay Living 2/week | — | — | — | — | ||||||||||||||||||||||||||||||||
10th | + | + | + | + | Deadly Precision 3/day | — | — | — | — | ||||||||||||||||||||||||||||||||
11th | + | + | + | + | — | — | — | — | |||||||||||||||||||||||||||||||||
12th | + | + | + | + | Slay Living 3/week | — | — | — | — | ||||||||||||||||||||||||||||||||
13th | + | + | + | + | — | — | — | — | |||||||||||||||||||||||||||||||||
14th | + | + | + | + | — | — | — | — | |||||||||||||||||||||||||||||||||
15th | + | + | + | + | Deadly Precision 4/day, Slay Living 4/week | — | — | — | — | ||||||||||||||||||||||||||||||||
16th | + | + | + | + | — | — | — | — | |||||||||||||||||||||||||||||||||
17th | + | + | + | + | — | — | — | — | |||||||||||||||||||||||||||||||||
18th | + | + | + | + | Slay Living 5/week | — | — | — | — | ||||||||||||||||||||||||||||||||
19th | + | + | + | + | — | — | — | — | |||||||||||||||||||||||||||||||||
20th | + | + | + | + | Deadly Precision 5/day | — | — | — | — | ||||||||||||||||||||||||||||||||
Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
Spells: <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:
0—<-spells, spells, spells->
1st—<-spells, spells, spells->
2nd—<-spells, spells, spells->
3rd—<-spells, spells, spells->
4th—<-spells, spells, spells->
5th—<-spells, spells, spells->
6th—<-spells, spells, spells->
7th—<-spells, spells, spells->
8th—<-spells, spells, spells->
9th—<-spells, spells, spells->
Level | Spells Known | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
1st | — | — | — | — | — | — | — | — | — | — |
2nd | — | — | — | — | — | — | — | — | — | — |
3rd | — | — | — | — | — | — | — | — | — | — |
4th | — | — | — | — | — | — | — | — | — | — |
5th | — | — | — | — | — | — | — | — | — | — |
6th | — | — | — | — | — | — | — | — | — | — |
7th | — | — | — | — | — | — | — | — | — | — |
8th | — | — | — | — | — | — | — | — | — | — |
9th | — | — | — | — | — | — | — | — | — | — |
10th | — | — | — | — | — | — | — | — | — | — |
11th | — | — | — | — | — | — | — | — | — | — |
12th | — | — | — | — | — | — | — | — | — | — |
13th | — | — | — | — | — | — | — | — | — | — |
14th | — | — | — | — | — | — | — | — | — | — |
15th | — | — | — | — | — | — | — | — | — | — |
16th | — | — | — | — | — | — | — | — | — | — |
17th | — | — | — | — | — | — | — | — | — | — |
18th | — | — | — | — | — | — | — | — | — | — |
19th | — | — | — | — | — | — | — | — | — | — |
20th | — | — | — | — | — | — | — | — | — | — |
Power Points/Day: A <-class name->’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
Powers Known: <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
0—<-powers, powers, powers->
1st—<-powers, powers, powers->
2nd—<-powers, powers, powers->
3rd—<-powers, powers, powers->
4th—<-powers, powers, powers->
5th—<-powers, powers, powers->
6th—<-powers, powers, powers->
7th—<-powers, powers, powers->
8th—<-powers, powers, powers->
9th—<-powers, powers, powers->
Maximum Power Level Known: This column determines the highest level power he can learn at this level.
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->
<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->
<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->
<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->
<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->
<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
Epic <-class name->
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
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