Difference between revisions of "Shadows of the Mage-Lords (3.5e Spell)"

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''Created by a mad wizard many centuries ago, this spell is considered dangerous even by the most insane necromancers, as it calls up the most powerful remnants of ancient mages which drain the life from everything around them and coalesce it into deadly shades.''
 
''Created by a mad wizard many centuries ago, this spell is considered dangerous even by the most insane necromancers, as it calls up the most powerful remnants of ancient mages which drain the life from everything around them and coalesce it into deadly shades.''
  
Calling up the souls of every great magic-user that has ever lived, you pour their combined negative energies into the area, bestowing 4d4 negative levels on any living creature in the area except yourself. For every two levels so drained, a greater shadow comes into being. If a being of CR 15 or more is killed this way, it becomes a dread wraith instead. All of these undead have +10 turn resistance and are under your control.
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Calling up the souls of every great magic-user that has ever lived, you pour their combined negative energies into the area, bestowing 4d4 negative levels on any living creature in the area (including yourself). For every two levels so drained, a greater shadow comes into being. If a being of CR 15 or more is killed this way, it becomes a dread wraith instead. All of these undead have +10 turn resistance and remain until destroyed.
  
Regardless of the type of undead you create with this spell, you can’t create more CR of undead than twice your caster level with a single casting of this spell. No matter how many times you use this spell, however, you can control only 4 CR worth of undead creatures per caster level. If the number of undead created would exceed this limit, they are not formed.
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Regardless of the type of undead you create with this spell, you can’t control more CR of undead than four times your caster level. If the number of undead created would exceed this limit, they come into existence uncontrolled (and very angry at being called up like this). The caster may choose which creatures to control in preference, and any leftover control 'pool' is wasted.
  
 
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Revision as of 02:34, 7 November 2010

Homebrew.png
Author: MisterSinister (talk)
Date Created: November 7th, 2010
Status: Finished
Editing: Clarity edits only please
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Shadows of the Mage-Lords
Necromancy
Level: Cleric 9, Sorcerer/Wizard 9
Components: V, S
Casting time: 1 standard action
Range: 60ft
Area: 60ft-radius emanation, centred on you
Duration: Instantaneous
Saving Throw: Fort half
Spell Resistance: Yes

Created by a mad wizard many centuries ago, this spell is considered dangerous even by the most insane necromancers, as it calls up the most powerful remnants of ancient mages which drain the life from everything around them and coalesce it into deadly shades.

Calling up the souls of every great magic-user that has ever lived, you pour their combined negative energies into the area, bestowing 4d4 negative levels on any living creature in the area (including yourself). For every two levels so drained, a greater shadow comes into being. If a being of CR 15 or more is killed this way, it becomes a dread wraith instead. All of these undead have +10 turn resistance and remain until destroyed.

Regardless of the type of undead you create with this spell, you can’t control more CR of undead than four times your caster level. If the number of undead created would exceed this limit, they come into existence uncontrolled (and very angry at being called up like this). The caster may choose which creatures to control in preference, and any leftover control 'pool' is wasted.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

AuthorMisterSinister +
ComponentV + and S +
Identifier3.5e Spell +
LevelCleric 9 + and Sorcerer/Wizard 9 +
RangeOther +
RatingUnrated +
SchoolNecromancy +
SummaryCall up shadows, deal negative levels in area. +
TitleShadows of the Mage-Lords +