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Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"

(Falling)
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{{#set:Summary=Fall Damage accurate method and everything else to do with falling.}}
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{{#set:Summary=Fall Damage, a single method, unique choices, fair at all levels, based on weight, height, skill, and terrain, quickly done with a calculator or table.}}
==Falling==
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==Variant: Falling==
To determine the potential damage a creature or object receives from a fall, calculate a Drop Factor (DF)
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===== Calculate a Fall DC =====
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* Fall DC = (Fall Height × Weight)<sup>1/3</sup><br>
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<sub>To use kilograms & meters, multiply by 2<br><br>
  
* DF = (Fall Height × Weight)<sup>1/3</sup><br>
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==== Accidental Falls ====
<sub><sub>To use kilograms & meters, multiply the DF by 2</sub></sub><br>
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Subtract a Strength or Dexterity saving throw from the fall DC
<br>
 
  
To account for terminal velocity, the maximum DF = 5×Weight<sup>1/2</sup>
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==== Intentional Jumps ====
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Make a DC 15 Intelligence or Wisdom check to lower the terrain one level<br>
  
==== Select a Terrain Die ====
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===== Roll a Terrain Die =====
====Terrain Type====
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d1 for deep water<br>
d3 for snow or sand<br>
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d3 for deep snow or sand<br>
 
d6 for adobe or wood<br>
 
d6 for adobe or wood<br>
d12 for rock or metal<bJu
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d12 for rock or metal<br>
  
====Accidental Falls====
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===== Damage =====
Subtract a Strength or Dexterity save from the DF
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Multiply the remaining fall DC by the outcome of the Terrain die roll
 
 
====Intentional Jumps====
 
Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level<br>
 
<br>
 
 
 
===Damage===
 
For water, the reduced DF is the damage<br>
 
 
 
For drops onto hard surfaces, the reduced DF is multiplied by a die roll based on the Terrain type<br<br>
 
 
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Latest revision as of 18:55, 2 October 2022

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Author: Select Hero (talk)
Date Created: April 18, 2022
Status: Complete
Editing: Clarity edits only please
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Variant: FallingEdit

Calculate a Fall DCEdit
  • Fall DC = (Fall Height × Weight)1/3

To use kilograms & meters, multiply by 2

Accidental FallsEdit

Subtract a Strength or Dexterity saving throw from the fall DC

Intentional JumpsEdit

Make a DC 15 Intelligence or Wisdom check to lower the terrain one level

Roll a Terrain DieEdit

d1 for deep water
d3 for deep snow or sand
d6 for adobe or wood
d12 for rock or metal

DamageEdit

Multiply the remaining fall DC by the outcome of the Terrain die roll


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