Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"
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− | {{#set:Summary=Fall Damage | + | {{#set:Summary=Fall Damage, a single method, unique choices, fair at all levels, based on weight, height, skill, and terrain, quickly done with a calculator or table.}} |
− | ==Falling== | + | ==Variant: Falling== |
− | + | ===== Calculate a Fall DC ===== | |
+ | * Fall DC = (Fall Height × Weight)<sup>1/3</sup><br> | ||
+ | <sub>To use kilograms & meters, multiply by 2<br><br> | ||
− | + | ==== Accidental Falls ==== | |
− | + | Subtract a Strength or Dexterity saving throw from the fall DC | |
− | |||
− | + | ==== Intentional Jumps ==== | |
+ | Make a DC 15 Intelligence or Wisdom check to lower the terrain one level<br> | ||
− | ==== | + | ===== Roll a Terrain Die ===== |
− | + | d1 for deep water<br> | |
− | d3 for snow or sand<br> | + | d3 for deep snow or sand<br> |
d6 for adobe or wood<br> | d6 for adobe or wood<br> | ||
− | d12 for rock or metal< | + | d12 for rock or metal<br> |
− | ==== | + | ===== Damage ===== |
− | + | Multiply the remaining fall DC by the outcome of the Terrain die roll | |
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{{5e Variant Rules Breadcrumb}} | {{5e Variant Rules Breadcrumb}} |
Latest revision as of 18:55, 2 October 2022
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Variant: FallingEdit
Calculate a Fall DCEdit
- Fall DC = (Fall Height × Weight)1/3
To use kilograms & meters, multiply by 2
Accidental FallsEdit
Subtract a Strength or Dexterity saving throw from the fall DC
Intentional JumpsEdit
Make a DC 15 Intelligence or Wisdom check to lower the terrain one level
Roll a Terrain DieEdit
d1 for deep water
d3 for deep snow or sand
d6 for adobe or wood
d12 for rock or metal
DamageEdit
Multiply the remaining fall DC by the outcome of the Terrain die roll
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