Difference between revisions of "Publication:Dread Codex 2/New Spells/Yarvol’s Bane of Touch"
m (Text replace - "{{PAGEDATA}}" to "{{Pagedata}}") |
m (moved Publication:Dread Codex 2/New Spells/Yarvol’s Bane of Touch (3.5e Spell) to Publication:Dread Codex 2/New Spells/Yarvol’s Bane of Touch: Text replace - " (3.5e Spell)" to "") |
(One intermediate revision by the same user not shown) | |
(No difference)
|
Latest revision as of 17:48, 26 August 2011
This material is published under the OGL |
Yarvol of Elannor |
Among the Wizards of the White Tower, Yarvol was a loner. The other wizards respected him, but he had chosen the school of necromancy, for reasons unknown, and thereby stood out in their circle. He was known to live during the nocturnal hours, and he called the Lord of Death his master while the others worshipped the Lady of Magic.
He travelled to the wasteland of Maellôr, and for a whole year, Yarvol studied with the gods of death and destruction. Although he studied the necromantic arts, he was never swayed to the other side, and remained loyal to his brothers at the White Tower. |
Necromancy | |
Level: | Sorcerer/Wizard 3 |
---|---|
Components: | S |
Casting time: | 1 immediate action |
Range: | Touch |
Target: | Creature touched |
Duration: | Instantaneous |
Saving Throw: | Fortitude negates |
Spell Resistance: | Yes |
“It is known that it was the Archmage, Yarvol of Elannor, who created this spell. He was a powerful necromancer indeed, and the Wizards of the White Tower respected him as one of their own. But he had many enemies, and some of these sent assassins to kill him. So he developed ways to counter theirs, and one of these was this spell that enabled Yarvol to give a deadly wound back to the attacker.”
With this spell the caster is able to deliver a melee touch attack and give his latest wound to another, which does not need to be the one who delivered the wound in the first place. This must be done as the same round as the wound is received. For example: if someone attacks the caster, giving him 14 points of damage, he would be able to cast this spell to instead give the wound to an enemy of his choice, thereby not taking any damage at all.
If the victim makes his Fortitude save, the wound (with full damage) is taken by the caster. This spell can even be used to transfer a critical hit to another.
Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard
Back to Main Page → 3.5e Open Game Content → Dread Codex 2 → Spells