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|summary=Toy with the fabric of reality and make vertical space your bitch. A creature that flies can still be reached by your attacks, no matter how high above you it may be. In other words, just because a wizard uses [[SRD:Fly (Spell)|''fly'']] doesn't mean you can't smack him. | |summary=Toy with the fabric of reality and make vertical space your bitch. A creature that flies can still be reached by your attacks, no matter how high above you it may be. In other words, just because a wizard uses [[SRD:Fly (Spell)|''fly'']] doesn't mean you can't smack him. | ||
|fluff=Though the world may exist in three dimensions, a strange quirk of its existence forces it to be represented by only two when the gods play with it. With this stance, you can view the world as the gods do, and force the weave of reality to pull all creatures to the same vertical zone. Any creature that thinks it can stay above you and remain safe from your attacks is in for a nasty shock... | |fluff=Though the world may exist in three dimensions, a strange quirk of its existence forces it to be represented by only two when the gods play with it. With this stance, you can view the world as the gods do, and force the weave of reality to pull all creatures to the same vertical zone. Any creature that thinks it can stay above you and remain safe from your attacks is in for a nasty shock... | ||
− | |text=While you are in this stance, the third dimension is basically eliminated from existence in a cylinder emanating from you. The cylinder has a radius of 10 feet per initiator level, but its vertical height is 10 miles high. All creatures and objects that enter this cylinder are treated as though they are at the same vertical elevation as you (and each other) as long as they remain in the area. (They are not ''actually'' brought down to the same altitude, so you won't be crushed | + | |text=While you are in this stance, the third dimension is basically eliminated from existence in a cylinder emanating from you. The cylinder has a radius of 10 feet per initiator level, but its vertical height is 10 miles high. All creatures and objects that enter this cylinder are treated as though they are at the same vertical elevation as you (and each other) as long as they remain in the area. (They are not ''actually'' brought down to the same altitude, so you won't be crushed if an airship or something like that is directly above you when you initiate this stance.) The net effect of all this is that you may attack airborne creatures as though they were not airborne; vertical distance is no obstacle to your melee (or ranged) reach. The same is true of all creatures in the area of effect. |
− | The effect is not blocked by walls, but it is blocked by ceilings. Because this stance does not actually alter vertical elevation, you can occupy the same space as a creature whose elevation is significantly above or below yours. If a creature above you is grappling with you when you end the stance, the grapple is instantly broken. As a side effect of ignoring vertical distance, this stance allows you to score critical hits or | + | The effect is not blocked by walls, but it is blocked by ceilings. Because this stance does not actually alter vertical elevation, you can occupy the same space as a creature whose elevation is significantly above or below yours. If a creature above you is [[SRD:Grapple|grappling]] with you when you end the stance, the grapple is instantly broken. As a side effect of ignoring vertical distance, this stance allows you to score [[SRD:Standard Actions#Critical Hits|critical hits]] or deal [[SRD:Rogue#Sneak Attack|sneak attack]] (or other precision-based) damage against a creature whose vitals would ordinarily be out of your reach.}}</onlyinclude> |
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Latest revision as of 05:16, 24 November 2017
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Infinite Lotus, Occult Sovereignty (Stance) [X-Discipline] | |
Level: | 3 |
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Prerequisite: | One Infinite Lotus or Occult Sovereignty maneuver |
Initiation Action: | 1 swift action |
Range: | Personal |
Effect or Area: | Cylinder with a radius of 10 ft. per initiator level, centered on you, where vertical space is meaningless |
Duration: | Stance |
While you are in this stance, the third dimension is basically eliminated from existence in a cylinder emanating from you. The cylinder has a radius of 10 feet per initiator level, but its vertical height is 10 miles high. All creatures and objects that enter this cylinder are treated as though they are at the same vertical elevation as you (and each other) as long as they remain in the area. (They are not actually brought down to the same altitude, so you won't be crushed if an airship or something like that is directly above you when you initiate this stance.) The net effect of all this is that you may attack airborne creatures as though they were not airborne; vertical distance is no obstacle to your melee (or ranged) reach. The same is true of all creatures in the area of effect.
The effect is not blocked by walls, but it is blocked by ceilings. Because this stance does not actually alter vertical elevation, you can occupy the same space as a creature whose elevation is significantly above or below yours. If a creature above you is grappling with you when you end the stance, the grapple is instantly broken. As a side effect of ignoring vertical distance, this stance allows you to score critical hits or deal sneak attack (or other precision-based) damage against a creature whose vitals would ordinarily be out of your reach.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Infinite Lotus
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Occult Sovereignty
Luigifan18v |
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Article Balance | Very High + |
Author | Luigifan18 + |
Descriptor | X-Discipline + |
Discipline | Infinite Lotus + and Occult Sovereignty + |
Identifier | 3.5e Maneuver + |
Level | 3 + |
Rated By | Eiji-kun + and DanielDraco + |
Rating | Rating Pending + |
Summary | Toy with the fabric of reality and make ve … Toy with the fabric of reality and make vertical space your bitch. A creature that flies can still be reached by your attacks, no matter how high above you it may be. In other words, just because a wizard uses fly doesn't mean you can't smack him. 'fly]] doesn't mean you can't smack him. + |
Title | Flatland's Abstraction + |
Type | Stance + |