Difference between revisions of "Clip the Wings (3.5e Maneuver)"
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Latest revision as of 20:05, 22 April 2014
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Aerial Ace (Strike) | |
Level: | 5 |
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Prerequisite: | Needs two Aerial Ace maneuvers |
Initiation Action: | Standard Attack |
Range: | Melee Attack |
Target: | One Creature |
Duration: | Instantaneous |
Saving Throw: | Fortitude partial |
Make a tumble check, DC equal to the opponent's AC. If you fail, you make a single normal melee attack and this maneuver is wasted. If successful you may make a single melee attack. You deal an extra +10d6 damage, and the target must make a Fortitude save DC 15 + Dex or lose the use of their wings until they have had their hit points fully recovered, or subject to a heal or regenerate spell. Creatures which fly by supernatural means do not have their flight affected by injured wings. A successful save negates the wing injury but not the extra damage.
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