Difference between revisions of "Talk:Pyromaniac (3.5e Class)"

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== Ratings ==
 
== Ratings ==
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{{Rating |rater=Luigifan18
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|rating=favor
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|reason=Burn, baby, burn!!! A fantastic fire-oriented class, and it's always nice to see invocations get more love. I like how you threw in that ability to burn water... I see I wasn't the first to come up with something like this.
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}}
 
{{Rating |rater=Gr7mm Bobb
 
{{Rating |rater=Gr7mm Bobb
|rating=favor
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|rating=like
 
|reason=Solid spin on a warlock styled class.
 
|reason=Solid spin on a warlock styled class.
 
}}
 
}}
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{{Rating |rater=Leziad
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|rating=like
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|reason=I really really like this class; it has very flavorsome powers, options, and the aggressive play-style. My only complaint is that it does not have the ability to fully pierce resistance until late level.}}
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== DM ==
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I noticed you citing something called "DM" in the invocations list... what publication does that refer to? --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 16:24, 19 October 2015 (UTC)
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:Dragon Magic. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 20:40, 19 October 2015 (UTC)
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::Yes, I was able to find it. Thanks. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 21:52, 19 October 2015 (UTC)
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== Heat Death range ==
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What's the range of Heat Death?
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(Also, I'm trying to design class features for the Wind Mage. Do you have any good ideas for class features that would be equal in power to Heat Death and Phoenix Flame, but with an air-elemental flavoring and game effects that match said flavor? After all, spontaneous combustion and self-destruction would be rather out of place on an air specialist...) --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 00:18, 23 October 2015 (UTC)
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:Added a range, good catch.  Also, some summarizing.  And.... not off hand, if I think of anything, I'll figure something out.
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:That said, I'm going to repeat what I said on the warlock and say you should make that an alternate class feature rather than adding them into my class. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 02:41, 23 October 2015 (UTC)
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== [Fire] subtype ==
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It seems to me like the pyromaniac should gain the [Fire] subtype at level [[Pyromaniac (3.5e Class)#Fire Adaption|10]], [[Pyromaniac (3.5e Class)#Elemental Body|14]], or [[Pyromaniac (3.5e Class)#Born of Fire|20]]. Which would work best? --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 16:09, 30 November 2015 (UTC)
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:I really would like an answer to this question ASAP, as my [[Wind Mage (3.5e Class)|Wind Mage]] class is basically this class's air-elemental counterpart, so I want to give it the <nowiki>[</nowiki>[[Special:SearchByProperty/Subtype/Air|Air]]<nowiki>]</nowiki> subtype when this class gets the <nowiki>[</nowiki>[[Special:SearchByProperty/Subtype/Fire|Fire]]<nowiki>]</nowiki> subtype. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 21:53, 1 December 2015 (UTC)
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== Awesome! And awesomely overpowered! ==
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Awesome combination of the Warlock and Pyrokinetic. I love it. I want to play it!
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And as a GM, I wouldn't allow it as it stands.
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A couple reasons, but one primary reason. You've upped the damage of the eldritch blast (1d6 every 2 levels, max 9d6) to the pyrokinetic's fire bolt (1d6/level, max 10d6, since it's a prestige class, and stops at 10th level).
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This leaves you with 1d6/level for 20 levels, max 20d6! At will. And with eldritch flurry, it becomes 4 attacks of 20d4, at +13/+13/+8/+8. At will, no limit. As ranged touch attack that not only ignores armor, but it ignores DR and FIRE RESISTANCE! That's high 9th level spell damage, at will.
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I would (and will, in the game I am running) make the follow alterations:
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1. I would take the damage of Fire bolt back to 1d8 / 2 levels (round up), and the range to 100' + 10'/lvl. I would make this a supernatural ability, not spell-like, so it ignores SR. That makes it 10d8 at 20th level, at will, and 10d6 in the flurry. Better than the eldritch blast, and better than the pyrokinetic's 10d6. As it should be, this is a full class, not a prestige class.
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2. I would add the fast move to all movement rates except swim.
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3. I would change the Burning Weapon damage to match Hands Afire and Weapon Afire from the Pyrokinetic.
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4. Since there is no XP cost, I would limit Burning Haven to 1 plane at a time. No taking advantage of the lack of XP to make planes to sell to the highest bidder.;-) Also, limit it to 1/month.
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4A. Alternately, I would he can cast it at will, but can only cast it 1/yr with no XP penalty, or 1/month on one that he spends at least 5 days a month in. That way, if he wants to go nuts, he can, but it will cost him. And he can make his own easier. As a matter of fact, i think that's the version I'll use.
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5. Since it's based on both a magical class, and a psionic one, I'd allow the player to decide (at first level) which it was. Because this could easily be a psionic class, as well.
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I hope you like the ideas, but if not, oh well.
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Now, I going to go off in the corner, and create a gestalt-only class, taking up both advancement tracks, combining this and Spellfire Channeller. The Spellfire Pyromaniac. Hehehe...  ---[[User:RedRabbit|RedRabbit]] ([[User talk:RedRabbit|talk]]) 11:41, 22 November 2019 (MST)
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:Yay we're back!  Aaaaand... I pre-empted you, check the Adaptation section for the High version.  It has half progression.
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:I will consider the other notes though.  Thank you for your input. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 23:10, 25 November 2019 (UTC)
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::Ahh, I didn't see the Adaptation section. Cool. I would still recommend the d8's and (Su) instead of (Sp). I've been using that variant with warlocks for years, and it has worked out well. Makes the eldritch blast and the warlock much more effective, and closer to on-par with the other magic-casting classes.
  
{{Rating |rater=Leziad |rating=like |reason=I really really like this class, it has very flavorsome powers, options and the aggressive play-style. My only complaint is that it does not have the ability to fully pierce resistance until late level.}}
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::One last.  I added [[Fire Flight_(3.5e_Invocation)|Fire Flight]] and [[Improved Fire Flight_(3.5e_Invocation)|Improved Fire Flight]] in the Pyromaniac Invocations. Much more appropriate, IMNSHO, for a Pyromaniac than Fell Flight. [[User:RedRabbit|RedRabbit]] ([[User talk:RedRabbit|talk]]) 20:41, 28 November 2019 (UTC)

Latest revision as of 21:43, 28 November 2019

Ratings[edit]

RatedFavor.png Luigifan18 favors this article and rated it 4 of 4!
Burn, baby, burn!!! A fantastic fire-oriented class, and it's always nice to see invocations get more love. I like how you threw in that ability to burn water... I see I wasn't the first to come up with something like this.
RatedLike.png Gr7mm Bobb likes this article and rated it 3 of 4.
Solid spin on a warlock styled class.
RatedLike.png Leziad likes this article and rated it 3 of 4.
I really really like this class; it has very flavorsome powers, options, and the aggressive play-style. My only complaint is that it does not have the ability to fully pierce resistance until late level.


DM[edit]

I noticed you citing something called "DM" in the invocations list... what publication does that refer to? --Luigifan18 (talk) 16:24, 19 October 2015 (UTC)

Dragon Magic. -- Eiji-kun (talk) 20:40, 19 October 2015 (UTC)
Yes, I was able to find it. Thanks. --Luigifan18 (talk) 21:52, 19 October 2015 (UTC)

Heat Death range[edit]

What's the range of Heat Death?

(Also, I'm trying to design class features for the Wind Mage. Do you have any good ideas for class features that would be equal in power to Heat Death and Phoenix Flame, but with an air-elemental flavoring and game effects that match said flavor? After all, spontaneous combustion and self-destruction would be rather out of place on an air specialist...) --Luigifan18 (talk) 00:18, 23 October 2015 (UTC)

Added a range, good catch. Also, some summarizing. And.... not off hand, if I think of anything, I'll figure something out.
That said, I'm going to repeat what I said on the warlock and say you should make that an alternate class feature rather than adding them into my class. -- Eiji-kun (talk) 02:41, 23 October 2015 (UTC)

[Fire] subtype[edit]

It seems to me like the pyromaniac should gain the [Fire] subtype at level 10, 14, or 20. Which would work best? --Luigifan18 (talk) 16:09, 30 November 2015 (UTC)

I really would like an answer to this question ASAP, as my Wind Mage class is basically this class's air-elemental counterpart, so I want to give it the [Air] subtype when this class gets the [Fire] subtype. --Luigifan18 (talk) 21:53, 1 December 2015 (UTC)

Awesome! And awesomely overpowered![edit]

Awesome combination of the Warlock and Pyrokinetic. I love it. I want to play it!

And as a GM, I wouldn't allow it as it stands.

A couple reasons, but one primary reason. You've upped the damage of the eldritch blast (1d6 every 2 levels, max 9d6) to the pyrokinetic's fire bolt (1d6/level, max 10d6, since it's a prestige class, and stops at 10th level). This leaves you with 1d6/level for 20 levels, max 20d6! At will. And with eldritch flurry, it becomes 4 attacks of 20d4, at +13/+13/+8/+8. At will, no limit. As ranged touch attack that not only ignores armor, but it ignores DR and FIRE RESISTANCE! That's high 9th level spell damage, at will.

I would (and will, in the game I am running) make the follow alterations:

1. I would take the damage of Fire bolt back to 1d8 / 2 levels (round up), and the range to 100' + 10'/lvl. I would make this a supernatural ability, not spell-like, so it ignores SR. That makes it 10d8 at 20th level, at will, and 10d6 in the flurry. Better than the eldritch blast, and better than the pyrokinetic's 10d6. As it should be, this is a full class, not a prestige class.

2. I would add the fast move to all movement rates except swim.

3. I would change the Burning Weapon damage to match Hands Afire and Weapon Afire from the Pyrokinetic.

4. Since there is no XP cost, I would limit Burning Haven to 1 plane at a time. No taking advantage of the lack of XP to make planes to sell to the highest bidder.;-) Also, limit it to 1/month.

4A. Alternately, I would he can cast it at will, but can only cast it 1/yr with no XP penalty, or 1/month on one that he spends at least 5 days a month in. That way, if he wants to go nuts, he can, but it will cost him. And he can make his own easier. As a matter of fact, i think that's the version I'll use.

5. Since it's based on both a magical class, and a psionic one, I'd allow the player to decide (at first level) which it was. Because this could easily be a psionic class, as well.

I hope you like the ideas, but if not, oh well.

Now, I going to go off in the corner, and create a gestalt-only class, taking up both advancement tracks, combining this and Spellfire Channeller. The Spellfire Pyromaniac. Hehehe... ---RedRabbit (talk) 11:41, 22 November 2019 (MST)

Yay we're back! Aaaaand... I pre-empted you, check the Adaptation section for the High version. It has half progression.
I will consider the other notes though. Thank you for your input. -- Eiji-kun (talk) 23:10, 25 November 2019 (UTC)


Ahh, I didn't see the Adaptation section. Cool. I would still recommend the d8's and (Su) instead of (Sp). I've been using that variant with warlocks for years, and it has worked out well. Makes the eldritch blast and the warlock much more effective, and closer to on-par with the other magic-casting classes.
One last. I added Fire Flight and Improved Fire Flight in the Pyromaniac Invocations. Much more appropriate, IMNSHO, for a Pyromaniac than Fell Flight. RedRabbit (talk) 20:41, 28 November 2019 (UTC)
LikedGr7mm Bobb + and Leziad +