Difference between revisions of "Call Winds (4e Power)"

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|name=Call Winds
 
|name=Call Winds
 
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|type=Attack
 
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|level=1
 
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|keyword1=Arcane
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|keywords=Arcane, Implement, Force, Cold
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|keyword3=Force
 
|keyword4=Cold
 
 
|actiontype=Standard Action
 
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|range=Close
 
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|hit=1d6 + Charisma modifier force and cold damage, and you or one adjacent ally gains a +1 power bonus to AC, Fortitude and Reflex defense against ranged attacks until the end of your next turn.
 
|hit=1d6 + Charisma modifier force and cold damage, and you or one adjacent ally gains a +1 power bonus to AC, Fortitude and Reflex defense against ranged attacks until the end of your next turn.
 
|extra=Increase damage to 2d6 + Charisma modifier at 21st level.
 
|extra=Increase damage to 2d6 + Charisma modifier at 21st level.
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Latest revision as of 07:17, 7 February 2011

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Author: Sam Kay
Date Created: 2009/06/06
Status: Complete
Editing: Clarity edits only please
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Call Winds
Songweaver Attack 1
You weave power into your song, calling the winds to you to attack your foes and defend your allies.
At-Will ✦ Arcane, Implement, Force, Cold
Standard Action Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Fortitude
Hit: 1d6 + Charisma modifier force and cold damage, and you or one adjacent ally gains a +1 power bonus to AC, Fortitude and Reflex defense against ranged attacks until the end of your next turn.
Increase damage to 2d6 + Charisma modifier at 21st level.



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Facts about "Call Winds (4e Power)"
Action TypeStandard Action +
Identifier4e Power +
KeywordArcane +, Implement +, Force + and Cold +
Level1 +
RangeCloseblast 3 +
RatingUndiscussed +
TitleCall Winds +
TypeSongweaver Attack Power +
UsageAt-Will +