Difference between revisions of "Kamehameha Wave, Lesser (3.5e Spell)"
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|name=Lesser Kamehameha Wave | |name=Lesser Kamehameha Wave | ||
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'''Draw Energy''': For those with the Draw Energy skill, you can choose to draw in power for the damage of the spell instead of energy to supplement for its cost. Every round increase the damage of the spell by 10% (rounded down) to a maximum of 150%. With this, you may treat it as if it were an Empowered Lesser Kamehameha Wave by waiting the full 5 rounds it would take to charge. This does stack with applying the Empowered metamagic to Lesser Kamehameha Wave, for 200% damage. | '''Draw Energy''': For those with the Draw Energy skill, you can choose to draw in power for the damage of the spell instead of energy to supplement for its cost. Every round increase the damage of the spell by 10% (rounded down) to a maximum of 150%. With this, you may treat it as if it were an Empowered Lesser Kamehameha Wave by waiting the full 5 rounds it would take to charge. This does stack with applying the Empowered metamagic to Lesser Kamehameha Wave, for 200% damage. | ||
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{{3.5e Ki Master Spells Breadcrumb}}<br/> | {{3.5e Ki Master Spells Breadcrumb}}<br/> | ||
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[[Category:Spell]] | [[Category:Spell]] | ||
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Latest revision as of 03:57, 19 September 2012
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Evocation | |
Level: | Ki Master 3 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) line |
Area: | Medium (100 ft. + 10 ft./level) line |
Duration: | Instantaneous |
Saving Throw: | Reflex half |
Spell Resistance: | Yes |
Moving your hands back and cupping them, you channel your inner ki into a swirling ball of glowing light. The power building and the air around you shivering with energy, you thrust both hands forward and release a shining bolt of energy!
This spell fires a 5' diameter beam of typeless energy out at the enemy. Like Lightning Bolt, the line will continue to move out to its full length through enemies. It deals 1d6 damage per caster level (maximum 10d6).
Draw Energy: For those with the Draw Energy skill, you can choose to draw in power for the damage of the spell instead of energy to supplement for its cost. Every round increase the damage of the spell by 10% (rounded down) to a maximum of 150%. With this, you may treat it as if it were an Empowered Lesser Kamehameha Wave by waiting the full 5 rounds it would take to charge. This does stack with applying the Empowered metamagic to Lesser Kamehameha Wave, for 200% damage.
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