Difference between revisions of "User:Sasaisen/Kyudai (3.5e Campaign Setting)/Skills"
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(Created page with "== Acrobatics == * SRD:Dexterity-based. * All functions of Balance and Tumble. == Athletics == * SRD:Strength-based. * All functions of Climb, Jump,...") |
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== Crafts == | == Crafts == | ||
* [[SRD:Intelligence|Intelligence]]-based. | * [[SRD:Intelligence|Intelligence]]-based. | ||
− | * All functions of [[Appraise]] | + | * All functions of [[Appraise]] and [[Craft]]. |
− | |||
* Craft is no longer split into multiple skills. Instead, when a character places their first skill point into Craft, and every five skill points after, they select one discipline in which to be proficient. | * Craft is no longer split into multiple skills. Instead, when a character places their first skill point into Craft, and every five skill points after, they select one discipline in which to be proficient. | ||
− | * Additional subskills can be acquired for two skill points each, or in place of some or all of the additional languages a character receives for a high Intelligence. | + | * Additional subskills can be acquired for two skill points each, or in place of some or all of the additional languages a character receives for a high [[SRD:Intelligence|Intelligence]]. |
+ | * The character uses their full Craft bonus for all checks pertaining to their disciplines. Other Craft checks are made as simple [[SRD:Intelligence|Intelligence]] checks. | ||
== Creatures == | == Creatures == | ||
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== Cultures == | == Cultures == | ||
− | * [[SRD: | + | * [[SRD:Charisma|Charisma]]-based. |
* All functions of [[Gather Information]], [[Knowledge]] (Local), and [[Knowledge]] (Nobility). | * All functions of [[Gather Information]], [[Knowledge]] (Local), and [[Knowledge]] (Nobility). | ||
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* [[SRD:Charisma|Charisma]]-based. | * [[SRD:Charisma|Charisma]]-based. | ||
* All functions of [[Diplomacy]]. | * All functions of [[Diplomacy]]. | ||
− | + | ||
== Disguises == | == Disguises == | ||
* [[SRD:Charisma|Charisma]]-based. | * [[SRD:Charisma|Charisma]]-based. | ||
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== Focus == | == Focus == | ||
− | * [[SRD: | + | * [[SRD:Wisdom|Wisdom]]-based. |
* All functions of [[Autohypnosis]] and [[Concentration]]. | * All functions of [[Autohypnosis]] and [[Concentration]]. | ||
− | |||
− | |||
− | |||
− | |||
== History == | == History == | ||
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== Linguistics == | == Linguistics == | ||
* [[SRD:Intelligence|Intelligence]]-based. | * [[SRD:Intelligence|Intelligence]]-based. | ||
− | * All functions of [[Decipher Script]] and [[Forgery | + | * All functions of [[Decipher Script]] and [[Forgery]]. |
− | * If Tome of Magic is used, all functions of [[ | + | * If Tome of Magic is used, all functions of [[Truenaming]]. |
* Subsumes [[Speak Language]]. When a character places their first skill point into Linguistics, and every five skill points after, they select one language to speak/read/write. | * Subsumes [[Speak Language]]. When a character places their first skill point into Linguistics, and every five skill points after, they select one language to speak/read/write. | ||
− | * Additional languages | + | * Additional languages are acquired for two skill points each, or as usual for a character with a high [[SRD:Intelligence|Intelligence]]. |
+ | * Speaking/writing a known language doesn't typically require checks; a character uses their full Linguistics bonus for any checks that may be necessary, and to decipher/forge documents. | ||
== Nature == | == Nature == | ||
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== Profession == | == Profession == | ||
* [[SRD:Wisdom|Wisdom]]-based. | * [[SRD:Wisdom|Wisdom]]-based. | ||
− | * All functions of [[ | + | * All functions of [[Profession]]. |
+ | * All functions of [[Heal]]. This is covered under Profession (Healer) or similar. | ||
+ | * All functions of [[Perform]]. This is covered under Profession (Orator) or similar. | ||
* Profession is no longer split into multiple skills. Instead, when a character places their first skill point into Profession, and every five skill points after, they select one area of expertise. | * Profession is no longer split into multiple skills. Instead, when a character places their first skill point into Profession, and every five skill points after, they select one area of expertise. | ||
− | * Additional areas of expertise | + | * Additional areas of expertise are acquired for two skill points each, or in place of some or all of the additional languages a character receives for a high [[SRD:Intelligence|Intelligence]]. |
+ | * The character uses their full Profession bonus for all checks pertaining to their areas of expertise. Other Profession checks are made as simple [[SRD:Wisdom|Wisdom]] checks. | ||
== Psionics == | == Psionics == | ||
* [[SRD:Intelligence|Intelligence]]-based. | * [[SRD:Intelligence|Intelligence]]-based. | ||
− | * All functions of [[Knowledge]] (Psionics), [[ | + | * All functions of [[Knowledge]] (Psionics), [[Psicraft]], and [[Use Psionic Device]]. |
== Stealth == | == Stealth == |
Latest revision as of 19:53, 29 June 2017
Contents
Acrobatics[edit]
Athletics[edit]
Arcana[edit]
- Intelligence-based.
- All functions of Knowledge (Arcana).
- All functions of Spellcraft and Use Magic Device, when applied to arcane magic or items.
Crafts[edit]
- Intelligence-based.
- All functions of Appraise and Craft.
- Craft is no longer split into multiple skills. Instead, when a character places their first skill point into Craft, and every five skill points after, they select one discipline in which to be proficient.
- Additional subskills can be acquired for two skill points each, or in place of some or all of the additional languages a character receives for a high Intelligence.
- The character uses their full Craft bonus for all checks pertaining to their disciplines. Other Craft checks are made as simple Intelligence checks.
Creatures[edit]
- Wisdom-based.
- All functions of Handle Animal and Ride.
Cultures[edit]
- Charisma-based.
- All functions of Gather Information, Knowledge (Local), and Knowledge (Nobility).
Delving[edit]
- Wisdom-based.
- All functions of Knowledge (Dungeoneering) and Knowledge (Engineering).
- All functions of Survival, when underground.
Devices[edit]
- Dexterity-based.
- All functions of Disable Device and Open Lock.
Diplomacy[edit]
Disguises[edit]
Divinity[edit]
- Intelligence-based.
- All functions of Knowledge (Religion) and Knowledge (Planes).
- All functions of Spellcraft and Use Magic Device, when applied to divine magic or items.
Focus[edit]
- Wisdom-based.
- All functions of Autohypnosis and Concentration.
History[edit]
- Intelligence-based.
- All functions of Knowledge (Geography) and Knowledge (History).
- If Tome of Battle is used, all functions of Martial Lore.
Insight[edit]
- Wisdom-based.
- All functions of Sense Motive.
Intimidation[edit]
- Charisma-based.
- All functions of Intimidate.
Legerdemain[edit]
- Dexterity-based.
- All functions of Escape Artist, Sleight of Hand, and Use Rope.
Linguistics[edit]
- Intelligence-based.
- All functions of Decipher Script and Forgery.
- If Tome of Magic is used, all functions of Truenaming.
- Subsumes Speak Language. When a character places their first skill point into Linguistics, and every five skill points after, they select one language to speak/read/write.
- Additional languages are acquired for two skill points each, or as usual for a character with a high Intelligence.
- Speaking/writing a known language doesn't typically require checks; a character uses their full Linguistics bonus for any checks that may be necessary, and to decipher/forge documents.
Nature[edit]
Perception[edit]
Profession[edit]
- Wisdom-based.
- All functions of Profession.
- All functions of Heal. This is covered under Profession (Healer) or similar.
- All functions of Perform. This is covered under Profession (Orator) or similar.
- Profession is no longer split into multiple skills. Instead, when a character places their first skill point into Profession, and every five skill points after, they select one area of expertise.
- Additional areas of expertise are acquired for two skill points each, or in place of some or all of the additional languages a character receives for a high Intelligence.
- The character uses their full Profession bonus for all checks pertaining to their areas of expertise. Other Profession checks are made as simple Wisdom checks.
Psionics[edit]
- Intelligence-based.
- All functions of Knowledge (Psionics), Psicraft, and Use Psionic Device.
Stealth[edit]
- Dexterity-based.
- All functions of Hide and Move Silently.