Difference between revisions of "Waltz of Slight Sleight (3.5e Maneuver)"

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|date_created=17 December 2017
 
|date_created=17 December 2017
 
|status=Experimental.  
 
|status=Experimental.  
|balance=High
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|balance=Moderate
 
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|dur=1 round
 
|dur=1 round
 
|save=See Text
 
|save=See Text
|summary=For a save you make, or a save a target makes, use your Dexterity.  
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|summary=DCs and opposed checks are more suited to your build.  
|fluff=Those who value precision and muscle memory over most other attributes find it soon permeates all they do.  
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|fluff=Everyone has something they're good at. The divide between weak and strong is not depth of talent, but the ability to find that talent, and build your life around it.  
 
|text=Invented by Gilfrei the Swift, a [[Chasseur (3.5e Prestige Class)|Chasseur]] [[Duelist (3.5e Class)|Duelist]] who wanted to expand the versatility of his incredible Dexterity.  
 
|text=Invented by Gilfrei the Swift, a [[Chasseur (3.5e Prestige Class)|Chasseur]] [[Duelist (3.5e Class)|Duelist]] who wanted to expand the versatility of his incredible Dexterity.  
  
Until your next turn, you may substitute any Fortitude or Will save you must make with a Reflex save, effectively escaping the vicinity in advance and not making your physical or mental fortitude a factor. However, in order to do so, you must "teleport" to the nearest spot outside the effect's area. If it is targeted, or has an area of at least a mile, no forced movement is required, or engaged.  
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Choose an ability modifier. Until your next turn, for any DC you force someone to save against or opposed roll you make that contains at least one of your ability modifiers as a variable, for each ability modifier used that is not your chosen modifier, you may substitute your chosen modifier.  
 
 
Until your next turn, for any DC you force someone to save against that contains at least one of your attributes, for each attribute used that is not your Dexterity modifier, you may substitute your Dexterity modifier.  
 
 
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Latest revision as of 07:21, 22 February 2018

Homebrew.png
Author: SecondDeath777 (talk)
Date Created: 17 December 2017
Status: Experimental.
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
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Waltz of Slight Sleight
Dancing Goddess, Thousand Daggers (Boost) [X-Discipline]
Level: 4
Prerequisite: Sleight of Hand 10 Ranks, Perform 10 Ranks, Two Thousand Daggers maneuvers or Two Dancing Godess Maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round
Saving Throw: See Text
Everyone has something they're good at. The divide between weak and strong is not depth of talent, but the ability to find that talent, and build your life around it.

Invented by Gilfrei the Swift, a Chasseur Duelist who wanted to expand the versatility of his incredible Dexterity.

Choose an ability modifier. Until your next turn, for any DC you force someone to save against or opposed roll you make that contains at least one of your ability modifiers as a variable, for each ability modifier used that is not your chosen modifier, you may substitute your chosen modifier.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDancing Goddess
Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesThousand Daggers

Article BalanceModerate +
AuthorSecondDeath777 +
DescriptorX-Discipline +
DisciplineDancing Goddess + and Thousand Daggers +
Identifier3.5e Maneuver +
Level4 +
RatingUndiscussed +
SummaryDCs and opposed checks are more suited to your build. +
TitleWaltz of Slight Sleight +
TypeBoost +