Difference between revisions of "Transfixion (3.5e Spell)"
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|range=Close (25 ft. + 5 ft./2 levels) | |range=Close (25 ft. + 5 ft./2 levels) | ||
|dur= 10 min./level | |dur= 10 min./level | ||
− | |tsea=One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting | + | |tsea=ts |
− | + | |subj= One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting | |
|save=Will negates (harmless, object) | |save=Will negates (harmless, object) | ||
|sr=Yes (harmless, object) | |sr=Yes (harmless, object) |
Latest revision as of 22:13, 29 April 2018
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Transmutation | |
Level: | Sorcerer/Wizard 3, Druid 4 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Targets: | One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting |
Duration: | 10 min./level |
Saving Throw: | Will negates (harmless, object) |
Spell Resistance: | Yes (harmless, object) |
The Bolts seemed to become sharper with the casting
This spell gives a weapon the Transfixion property for a time, improving its ability to deal piercing strikes. This transmutation doubles the threat range of the weapon. A threat range of 20 becomes 19–20, a threat range of 19–20 becomes 17–20, and a threat range of 18–20 becomes 15–20. The spell can be cast only on piercing weapons. If cast on ammo or thrown weapons that deal piercing damage, the Transfixion on a particular projectile ends after one use, whether or not the weapon/ammo strikes its intended target.
Multiple effects that increase a weapon’s threat range (such as the the Improved Critical feat) don’t stack.
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